Head of Personnel: Difference between revisions

33 bytes added ,  00:13, 21 March 2023
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adds disk procedure to list of guides
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|subordinates = [[Quartermaster]], [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Lawyer]], [[Clown]], [[Mime]], [[Artist]], [[Chaplain]], [[Curator]], and [[Clerk]]
|subordinates = [[Quartermaster]], [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Lawyer]], [[Clown]], [[Mime]], [[Artist]], [[Chaplain]], [[Curator]], and [[Clerk]]
|duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the station when the captain dies
|duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the station when the captain dies
|guides = [[Chain of Command]], [[Identification Card]]
|guides = [[Chain of Command]], [[Official:Disk_Procedure|Disk Procedure]], [[Identification Card]]
|quote = It seems you forgot a pen. I’d let you borrow mine, but that is property of Nanotrasen, so you will have to fill out this form to requisition it.
|quote = It seems you forgot a pen. I’d let you borrow mine, but that is property of Nanotrasen, so you will have to fill out this form to requisition it.
|age=26}}
|age=26}}
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'''Bare minimum requirements:''' Stay at your desk for the first 10 minutes, and don't wander off far.
'''Bare minimum requirements:''' Stay at your desk for the first 10 minutes, and don't wander off far.
== Responsibilites ==
== Responsibilites ==
[[File:HopOffice small.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]]
[[File:HopOffice small.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]]
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'''Do not ignore heads of staff, add people to departments, or hand out all access without a good reason. You are in a position of great power and can singlehandedly cause the station's destruction. Take your job seriously, do not squander the accessing computer and cause trouble for the station without a purpose, like being an antagonist.'''
'''Do not ignore heads of staff, add people to departments, or hand out all access without a good reason. You are in a position of great power and can singlehandedly cause the station's destruction. Take your job seriously, do not squander the accessing computer and cause trouble for the station without a purpose, like being an antagonist.'''
==== Your ID ====
==== Your ID ====
If you plan to make yourself an all-access Hero the Station Deserves, bear in mind that access is not equivalent to permission, and security will arrest you and throw you in the Brig, or the [[Captain]] may demote you if you're seen waltzing into high-security areas you're not supposed to be in. Talk to the head of the department you're visiting and ask before taking anything valuable.
If you plan to make yourself an all-access Hero the Station Deserves, bear in mind that access is not equivalent to permission, and security will arrest you and throw you in the Brig, or the [[Captain]] may demote you if you're seen waltzing into high-security areas you're not supposed to be in. Talk to the head of the department you're visiting and ask before taking anything valuable.
=== Job Slots ===
=== Job Slots ===
Your ID console can open and close slots for the majority of jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available and helps significantly to stem the sudden influx of 20+ assistants clamoring for access. This is also an excellent tool when somebody who has taken a valuable job is either dead, demoted, traitorous, or an all-around useless chucklefuck.
Your ID console can open and close slots for the majority of jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available and helps significantly to stem the sudden influx of 20+ assistants clamoring for access. This is also an excellent tool when somebody who has taken a valuable job is either dead, demoted, traitorous, or an all-around useless chucklefuck.


If you're feeling creative, make up your jobs with custom titles and access levels. There's a world of fun [[Assistant#Gimmicks|gimmicks]] you can play around with.
If you're feeling creative, make up your jobs with custom titles and access levels. There's a world of fun [[Assistant#Gimmicks|gimmicks]] you can play around with.
=== Departmental Management ===
=== Departmental Management ===
You're <s>supposed to be</s> in charge of the civilian and supply departments. Nobody in these departments will listen to whatever stupid orders you give, but feel free to befriend the quartermaster by opening secure crates for them, smoke weed with the botanists, or take a relaxing break on the mining base.
You're <s>supposed to be</s> in charge of the civilian and supply departments. Nobody in these departments will listen to whatever stupid orders you give, but feel free to befriend the quartermaster by opening secure crates for them, smoke weed with the botanists, or take a relaxing break on the mining base.
=== Acting Captain ===
=== Acting Captain ===
Suppose the real Captain is KIA, MIA, or never arrives. In that case, the Chain of Command dictates that it is your job to <s>start a massive civil war against Security with your buddies in Cargo</s> step up and assume the position until they return. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the essential items inside the [[Captain's Quarters]]: The Captain's Spare ID, the Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody, considering it makes for a powerful escape tool in emergencies. Do not forget that you will need to up your access (Preferably to Captain levels) to do so. The Pinpointer is often best left in the hands of the Head of Security or the Warden so that they can find your battered corpse or the perpetrator of your murder - Or track you down if you give them a reason.
Suppose the real Captain is KIA, MIA, or never arrives. In that case, the Chain of Command dictates that it is your job to <s>start a massive civil war against Security with your buddies in Cargo</s> step up and assume the position until they return. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the essential items inside the [[Captain's Quarters]]: The Captain's Spare ID, the Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody, considering it makes for a powerful escape tool in emergencies. Do not forget that you will need to up your access (Preferably to Captain levels) to do so. The Pinpointer is often best left in the hands of the Head of Security or the Warden so that they can find your battered corpse or the perpetrator of your murder - Or track you down if you give them a reason.


Please don't take too long to secure the Captain's items, or else either the Head of Security or some Assistant will take the mandate of Acting Captain upon themselves. Either way, it's a fight you'll have a hard time winning.
Please don't take too long to secure the Captain's items, or else either the Head of Security or some Assistant will take the mandate of Acting Captain upon themselves. Either way, it's a fight you'll have a hard time winning.
=== Crew Relations ===
=== Crew Relations ===
Due to your low workload compared to other heads, it's a good idea always to pay attention to the common radio channel. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that, it never hurts to have an awareness of what's going on around the station. Chat with the crew, so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position.
Due to your low workload compared to other heads, it's a good idea always to pay attention to the common radio channel. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that, it never hurts to have an awareness of what's going on around the station. Chat with the crew, so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position.
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If you're the last remaining head, in the interest of fair play, you should try to escape the z-level instead of extending the round for your benefit at the expense of all the dead people stuck sitting out. This will cause the revolutionaries to win, but you will survive. Self-preservation is a valid reason for ending the round.
If you're the last remaining head, in the interest of fair play, you should try to escape the z-level instead of extending the round for your benefit at the expense of all the dead people stuck sitting out. This will cause the revolutionaries to win, but you will survive. Self-preservation is a valid reason for ending the round.
=== Gangs ===
=== Gangs ===
When a [[Gang War]] happens, you will be one of the more well-armed, and you can mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a gang has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't made [[Gangs|an offer they can't refuse]].
When a [[Gang War]] happens, you will be one of the more well-armed, and you can mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a gang has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't made [[Gangs|an offer they can't refuse]].


It is in your best interest to cooperate with security early on, as Gangs tend to bring out the worst in security, and being on their side early on can spare you much pain later on. Unless, of course, you've already pledged your allegiance to a gang.
It is in your best interest to cooperate with security early on, as Gangs tend to bring out the worst in security, and being on their side early on can spare you much pain later on. Unless, of course, you've already pledged your allegiance to a gang.
=== Tips ===
=== Tips ===
* As a fail-safe, you can remove your ID console access after granting it to a special blank card. This should slow people who attempt to use your stolen ID to hand out all-access.
* As a fail-safe, you can remove your ID console access after granting it to a special blank card. This should slow people who attempt to use your stolen ID to hand out all-access.
* A good tactic is to have three ID cards on you. One ID is your general ID card (but with ID Console access removed), a second blank card is your hidden all access ID card (with ID Console access removed), and the final card is your actual ID Console access card. Hide or place your two unique access cards (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the all-access.
* A good tactic is to have three ID cards on you. One ID is your general ID card (but with ID Console access removed), a second blank card is your hidden all access ID card (with ID Console access removed), and the final card is your actual ID Console access card. Hide or place your two unique access cards (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the all-access.
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* Ian can be instantly revived if you use a strange reagent on them.
* Ian can be instantly revived if you use a strange reagent on them.
* If Ian is put inside a laundry machine turned on, he will be gibbed upon it finishing its cycle.
* If Ian is put inside a laundry machine turned on, he will be gibbed upon it finishing its cycle.
=== Inhuman Resources ===
=== Inhuman Resources ===
Like a Chief Engineer tasked with stealing his blueprints, traitor HoP <s>is the most straightforward job on the station</s>. Round start antagonist roles do not exist for the HoP on Yogstation. However, as the HoP, you can be [[Blood Cult|converted]] by [[Gang War|various]] [[Clockwork Cult|degenerate]] [[Traitor|criminals]] after a round starts or promoted by short-sighted [[Captain|Captains]]. The HoP is not currently immune to becoming [[Obsessed]] or [[Heretic]].
Like a Chief Engineer tasked with stealing his blueprints, traitor HoP <s>is the most straightforward job on the station</s>. Round start antagonist roles do not exist for the HoP on Yogstation. However, as the HoP, you can be [[Blood Cult|converted]] by [[Gang War|various]] [[Clockwork Cult|degenerate]] [[Traitor|criminals]] after a round starts or promoted by short-sighted [[Captain|Captains]]. The HoP is not currently immune to becoming [[Obsessed]] or [[Heretic]].


If you're subverted, it will become your duty to serve your new coworkers.
If you're subverted, it will become your duty to serve your new coworkers.
* Use your ID console to quietly slip all-access onto the ID cards of your newfound friends. However, be careful not to change their job title, or it'll be evident to all of Security what has happened. Security will instantly know [[Ian|whom to look for]].
* Use your ID console to quietly slip all-access onto the ID cards of your newfound friends. However, be careful not to change their job title, or it'll be evident to all of Security what has happened. Security will instantly know [[Ian|whom to look for]].
* You'll likely be trusted in and around the armory, and it'll be easy to take advantage of this when [[Warden|no one]] is looking. Share gifts.
* You'll likely be trusted in and around the armory, and it'll be easy to take advantage of this when [[Warden|no one]] is looking. Share gifts.
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