Detective: Difference between revisions

65 bytes removed ,  18:12, 24 December 2022
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→‎The .38 Revolver: .38 bullets much harder to get now
(→‎The .38 Revolver: .38 is fully lethal now)
m (→‎The .38 Revolver: .38 bullets much harder to get now)
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Your revolver begins the round located in a Shoulder Holster which is located in your locker. The holster is a three-slot belt item that can carry revolvers and speed loaders. SHIFT+E will pull out the item in the right-most slot, so putting your gun in it can help for a quickdraw.
Your revolver begins the round located in a Shoulder Holster which is located in your locker. The holster is a three-slot belt item that can carry revolvers and speed loaders. SHIFT+E will pull out the item in the right-most slot, so putting your gun in it can help for a quickdraw.


Each vanilla shot of .38 does 25 brute damage, which means it downs an unarmored target in four shots, assuming no other modifiers. It is very easy to spam-fire and can be reloaded quickly using the speed loaders, but take care not to hit unintended targets. The revolver does not need to be empty to use a speed loader; it will fill as much of the revolver's capacity as it can, including empty casings that haven't been ejected. In addition, speed loaders can be used on each other to transfer bullets. You can print additional .38 speed loaders at the protolathes located in the [[Security Office]] and in the [[Armory]]. Autolathes can also print them, and they have the added benefit of being able to recycle them (an Autolathe can easily be found in the [[Cargo Office]]). An empty speed loader can be recycled for the full cost of a filled one. Note that, unlike disablers, the .38 is a ballistic weapon, meaning its projectiles can't go through glass, will be blocked by shields, and resolves against bullet armor instead of energy armor.
Each vanilla shot of .38 does 25 brute damage, which means it downs an unarmored target in four shots, assuming no other modifiers. It is very easy to spam-fire and can be reloaded quickly using the speed loaders, but take care not to hit unintended targets. The revolver does not need to be empty to use a speed loader; it will fill as much of the revolver's capacity as it can, including empty casings that haven't been ejected. In addition, speed loaders can be used on each other to transfer bullets. You can print additional .38 speed loaders at the protolathe located in the the [[Armory]]. '''You don't have access to it normally''', so you have to ask the [[Warden]] for more speed loaders if you need them. Autolathes can print the individual .38 bullets if hacked, but single bullets are difficult to carry, and this should only be done if you need to refill your speed loaders. Note that, unlike disablers, the .38 is a ballistic weapon, meaning its projectiles can't go through glass, will be blocked by shields, and resolves against bullet armor instead of energy armor.


As the revolver is considered lethal, it will upset any silicons under prevent-harm lawsets should you use it. While the disabler is one of the most powerful weapons on the station, the .38 has some advantages over it:
As the revolver is considered lethal, it will upset any silicons under prevent-harm lawsets should you use it. While the disabler is one of the most powerful weapons on the station, the .38 has some advantages over it:
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The following are the four alternative ammo types for the .38 Revolver:
The following are the four alternative ammo types for the .38 Revolver:
*[[File:Ammo_38gut.png]]'''.38 Gutterpunch:''' Does 20 brute damage, make carbon targets feel sick which cause them to vomit. Printed at the Armory protolathe.
*[[File:Ammo_38gut.png]]'''.38 Gutterpunch:''' Does 20 brute damage, make carbon targets feel sick which cause them to vomit.
*[[File:Ammo_38hot.png]]'''.38 Hot Shot:''' Does 20 brute damage, ignites carbon targets. Printed at the Armory protolathe.
*[[File:Ammo_38hot.png]]'''.38 Hot Shot:''' Does 20 brute damage, ignites carbon targets.
*[[File:Ammo_38ice.png]]'''.38 Iceblox''': Does 20 brute damage, freezes carbon targets. Printed at the Armory protolathe.
*[[File:Ammo_38ice.png]]'''.38 Iceblox''': Does 20 brute damage, freezes carbon targets.
*[[File:357.png]]'''.357:''' Does 40 brute damage, has a chance to misfire. Individual bullets printed at a hacked autolathe. Must modify the revolver to use .357 (see next section).
*[[File:357.png]]'''.357:''' Does 40 brute damage, has a chance to misfire. Individual bullets printed at a hacked autolathe. Must modify the revolver to use .357 (see next section).
Gutterpunch has far more lasting consequences in the form of making targets disgusted, which can cause them to be disoriented. High levels of disgust can cause stumbling and vomiting, which will massively impede a subject. Hot Shot, on the other hand, is a massively lethal ammo type. Its ability to set targets on fire combined with the spam-y nature of the revolver means that any target of Hot Shot is likely to die and husk from burn, unless they have robust fire resistance or immunity. Iceblox is much the same, but it significantly slows people down, rather than set them alight. Note that cold damage is equally capable of husking, as it deals burn damage, too.
Gutterpunch has far more lasting consequences in the form of making targets disgusted, which can cause them to be disoriented. High levels of disgust can cause stumbling and vomiting, which will massively impede a subject. Hot Shot, on the other hand, is a massively lethal ammo type. Its ability to set targets on fire combined with the spam-y nature of the revolver means that any target of Hot Shot is likely to die and husk from burn, unless they have robust fire resistance or immunity. Iceblox is much the same, but it significantly slows people down, rather than set them alight. Note that cold damage is equally capable of husking, as it deals burn damage, too.
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