870
edits
(→Role-Restricted: adds explosive letter, needs image) |
(→Implants: adds air shoes and no slip implants) |
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|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25 | |mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25 | ||
|description = An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect. | |description = An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect. | ||
}} | |||
'''Air Shoes Implant''' | |||
{{Uplink | |||
|name = Air Shoes Implant | |||
|image = Autoimplanter.png | |||
|cost = 6 TC | |||
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops | |||
|description = As a result of the extreme popularity of the Air Shoes, an implant version was developed. The cybernetic jets allow the user to reach high speeds for prolonged durations and short bursts. | |||
}} | }} | ||
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|mode = Traitor, Nuclear Operative | |mode = Traitor, Nuclear Operative | ||
|description = One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing, 2 blades can be used at once. | |description = One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing, 2 blades can be used at once. | ||
}} | |||
'''Internal Syndicate Radio Implant''' | |||
{{Uplink | |||
|name = Internal Syndicate Radio Implant | |||
|image = Implanter.png | |||
|cost = 4 TC | |||
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops | |||
|description = An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection. | |||
}} | }} | ||
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|mode = Traitor, Nuclear Operative<br>'''Objectives Required:''' Martyr (if Traitor) | |mode = Traitor, Nuclear Operative<br>'''Objectives Required:''' Martyr (if Traitor) | ||
|description = A spinal implant that, when activated, allows the user to move and perform actions notably faster than normal. Over-usage can lead to crippling side effects, including exhaustion, confusion, heat stroke, and spontaneous death. | |description = A spinal implant that, when activated, allows the user to move and perform actions notably faster than normal. Over-usage can lead to crippling side effects, including exhaustion, confusion, heat stroke, and spontaneous death. | ||
}} | }} | ||
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|mode = Nuclear Operative | |mode = Nuclear Operative | ||
|description = This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon. | |description = This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon. | ||
}} | |||
'''Slip Prevention Implant''' | |||
{{Uplink | |||
|name = Slip Prevention Implant | |||
|image = Autoimplanter.png | |||
|cost = 6 TC | |||
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops | |||
|description = An implant that uses advanced sensors and motors to detect when you are slipping and attempt to prevent it. | |||
}} | }} | ||
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|description = These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. | |description = These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. | ||
}} | }} | ||
==Services== | ==Services== | ||
'''Crew Manifest Spoof''' | '''Crew Manifest Spoof''' |
edits