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edits
m (→Bundles and Telecrystals: darklord bundle now gets a wizard hat) |
(adds k-41s dmr and its ammo) |
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|contents = <span title = "Holoparasite Guide">[[File:Paperwroteemoji.png]]</span> <span title = "Holoparasite Injector">[[File:Combat hypo.png]]</span> | |contents = <span title = "Holoparasite Guide">[[File:Paperwroteemoji.png]]</span> <span title = "Holoparasite Injector">[[File:Combat hypo.png]]</span> | ||
|description = Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body. | |description = Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body. | ||
}} | |||
{{anchor|K-41s Designated Marksman Rifle}} | |||
'''K-41s Designated Marksman Rifle''' | |||
{{Uplink | |||
|name = K-41s Designated Marksman Rifle | |||
|image = Dmr.png | |||
|cost = 12 TC | |||
|mode = Nuclear Operative | |||
|description = A long-range rifle that fires powerful 7.62 rounds from an 11-round magazine. It possesses a short-range scope to better see over distances. | |||
}} | }} | ||
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|cost = 5 TC | |cost = 5 TC | ||
|mode = Nuclear Operative | |mode = Nuclear Operative | ||
|description = A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce | |description = A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce through anything until the end of its range. | ||
}} | }} | ||
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|mode = Nuclear Operative | |mode = Nuclear Operative | ||
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn. | |description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn. | ||
}} | |||
'''7.62 Rifle Magazine''' | |||
{{Uplink | |||
|name = 7.62 Rifle Magazine | |||
|image = Ks762.png | |||
|cost = 3 TC | |||
|mode = Nuclear Operative | |||
|description = A standard 11-round magazine for the K-41s DMR. Filled with 7.62 rounds. | |||
}} | |||
'''7.62 Raze Rifle Magazine''' | |||
{{Uplink | |||
|name = 7.62 Raze Rifle Magazine | |||
|image = Ks762R.png | |||
|cost = 4 TC | |||
|mode = Nuclear Operative | |||
|description = An alternative 11-round magazine for the K-41s DMR. Filled with Raze 7.62 rounds. These rounds do notably less damage, but release radium dust in targets that severely damages their DNA structure. | |||
}} | |||
'''7.62 Anti-Material Rifle Magazine''' | |||
{{Uplink | |||
|name = 7.62 Anti-Material Rifle Magazine | |||
|image = Ks762P.png | |||
|cost = 5 TC | |||
|mode = Nuclear Operative | |||
|description = An alternative 11-round magazine for the K-41s DMR. Filled with anti-material 7.62 rounds. These rounds offer less stopping power, but pierce through a couple of objects before stopping. | |||
}} | |||
'''7.62 Vulcan Rifle Magazine''' | |||
{{Uplink | |||
|name = 7.62 Vulcan Rifle Magazine | |||
|image = Ks762I.png | |||
|cost = 4 TC | |||
|mode = Nuclear Operative | |||
|description = An alternative 11-round magazine for the K-41s DMR. Filled with Vulcan 7.62 rounds. These rounds are loaded with an incendiary payload that causes fire to erupt out upon impact. | |||
}} | }} | ||
edits