Sentient Disease: Difference between revisions

27 bytes added ,  16:14, 8 October 2022
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→‎Plague Inc.: fixes up random stuff and adds literally two words about innate stealth now
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|quote = SHUT . . . <big> DOWN </big> . . . <big><big> EVERYTHING </big></big>
|quote = SHUT . . . <big> DOWN </big> . . . <big><big> EVERYTHING </big></big>
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You are a sentient virus: extremely adaptable, resistant to mutations, and inherently stealthy. Somehow, you're now established on this particular Nanotrasen-brand space station. Time to spread!
You are a sentient virus, extremely adaptable and resistant to mutations, which has somehow gotten established on this particular Nanotrasen brand space station.
 
==Becoming a Sentient Disease==
==Becoming a Sentient Disease==
[[Random_events#Sentient_Disease|There is a low chance that a random event will take place which will spawn a sentient disease on station.]] This sentient disease starts off by infecting only a single host, a "Patient Zero" if you will, and has to move quickly to infect as many people as possible. The disease then has to endure the rest of the shift (with the CMO and virologist probably hot on your ass) in order to maximize its chances of getting a host to CentCom. There's no official notification for the spawning of a sentient disease, so the first few infections should be easy. (especially considering that your infection modifier is relatively stalbe)
[[Random_events#Sentient_Disease|There is a low chance that a random event will take place which will spawn a sentient disease on station.]] This sentient disease starts off by infecting only a single host, a "Patient Zero" if you will, and has to move quickly to infect as many people as possible. The disease then has to endure the rest of the shift (with the CMO and virologist probably hot on your ass) in order to maximize its chances of getting a host to CentCom. There's no official notification for the spawning of a sentient disease, so the first few infections should be easy. (especially considering that your infection modifier is relatively stalbe)
==Objectives==
==Objectives==
All sentient diseases have the same two, non-varying objectives:
All sentient diseases have the same two, non-varying objectives:
* Survive and infect as many people as possible.
* Survive and infect as many people as possible.
* Ensure that at least one infected host escapes on the shuttle or an escape pod.
* Ensure that at least one infected host escapes on the shuttle or an escape pod.
==Plague Inc.==
==Plague Inc.==
The Sentient Disease spawns with 0 evolution points, gaining more as it infects more hosts. A good portion of the [[Infections#Symptoms Table|symptoms listed here]] can be evolved, but not all of them. (imagine how terrifying a sentient disease with brain rot would be) One trait which differentiates a sentient disease from a normal, virology disease is that the sentient disease can evolve more than 6 symptoms.<br>
The Sentient Disease spawns with 0 evolution points, gaining more as it infects more hosts. A good portion of the [[Infections#Symptoms Table|symptoms listed here]] can be evolved, but not all of them. (imagine how terrifying a sentient disease with brain rot would be) One trait which differentiates a sentient disease from a normal, virology disease is that the sentient disease can evolve more than 6 symptoms.<br>
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* [[File:Cough.png]] '''Cough:''' This ability forces the host that the virus is following to cough, transmitting the virus two tiles away from the host. Costs no evolution points, and is the only symptom you receive upon spawn. Your main source of transmission in the first few minutes of your existence. There is a 10 second cooldown before this ability can be used again.
* [[File:Cough.png]] '''Cough:''' This ability forces the host that the virus is following to cough, transmitting the virus two tiles away from the host. Costs no evolution points, and is the only symptom you receive upon spawn. Your main source of transmission in the first few minutes of your existence. There is a 10 second cooldown before this ability can be used again.
* [[File:Sneeze.png]] '''Sneeze:''' This ability forces the host that the virus is following to sneeze, transmitting the virus four tiles away in a cone to the front of your host. Costs 3 evolution points, and is therefore relatively easy to unlock. 20 seconds cooldown between uses.
* [[File:Sneeze.png]] '''Sneeze:''' This ability forces the host that the virus is following to sneeze, transmitting the virus four tiles away in a cone to the front of your host. Costs 3 evolution points, and is therefore relatively easy to unlock. 20 seconds cooldown between uses.
===Evolvable Symptoms===
===Evolvable Symptoms===
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====Statistics====
====Statistics====
Each evolved symptom affects 4 stats; stealth, transmission, resistance, and stage speed, which all can change how your disease interacts. For more information, see [[Infections#Understanding stats]]. A list of how the various symptoms positively or negatively change these stats can be found in the [[Infections#Symptoms Table|symptoms table below.]]
Each evolved symptom affects 4 stats; stealth, transmission, resistance, and stage speed, which all can change how your disease interacts. For more information, see [[Infections#Understanding stats]]. A list of how the various symptoms positively or negatively change these stats can be found in the [[Infections#Symptoms Table|symptoms table below.]]
==Oh Shit There's a Sentient Disease on Station==
==Oh Shit There's a Sentient Disease on Station==
* Step 1: Turn on internals
* Step 1: Turn on internals
* Step 2: Make sure that the virologist/CMO is alive
* Step 2: Make sure that the virologist/CMO is alive
* Step 3: Wait for him/her to do work and make vaccines
* Step 3: Wait for him/her to do work and make vaccines
 
Of worth noting is that viruses can, and often will go become beneficial to the crew, but it almost always requires purchasing various negative symptoms to increase the transmissibility enough so you can actually evolve Regenerative Coma or Sensory Restoration/whatever. [[Guide to chemistry#Spaceacillin|Spaceacillin]] can also be useful if you are already infected by the disease.
Of worth noting is that viruses can, and often will go become beneficial to the crew, but it almost always requires purchasing various negative symptoms to increase the transmissibility enough so you can actually evolve Regenerative Coma or Sensory Restoration/whatever. [[Guide_to_chemistry#Spaceallin|Spaceallin]] can also be useful if you are already infected by the disease.
 
{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]
[[Category:Guides]]
[[Category:Guides]]
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