870
edits
m (#15716 add the new mech rad armor values.) |
(→Bots: adds spiderbot) |
||
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==[[Cyborg]]s== | ==[[Cyborg]]s== | ||
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, unless they aren't synced, and will only be synced to one AI in the event that more than one exists. | The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, unless they aren't synced, and will only be synced to one AI in the event that more than one exists. | ||
===Cyborg Creation=== | ===Cyborg Creation=== | ||
'''Total Part Cost:''' 100,000 [[File:Metal.png|Metal]] | '''Total Part Cost:''' 100,000 [[File:Metal.png|Metal]] | ||
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##Another alternative is printing a B.O.R.I.S module after the adequate research, turning that borg into an AI Shell. | ##Another alternative is printing a B.O.R.I.S module after the adequate research, turning that borg into an AI Shell. | ||
}} | }} | ||
===Cyborg Maintenance=== | ===Cyborg Maintenance=== | ||
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | ||
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#[[File:Crowbar.png]] Use a crowbar to close the cover. | #[[File:Crowbar.png]] Use a crowbar to close the cover. | ||
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. An emagged cover can't be locked. | #[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. An emagged cover can't be locked. | ||
====Cyborg Repairs==== | ====Cyborg Repairs==== | ||
Cyborgs will often come to you for repairs if damaged. | Cyborgs will often come to you for repairs if damaged. | ||
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#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
Engineering cyborgs can repair dents on themselves (if not critically damaged) and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | Engineering cyborgs can repair dents on themselves (if not critically damaged) and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | ||
====Cyborg Batteries==== | ====Cyborg Batteries==== | ||
You will often see at least one Cyborg come to your assembly line to ask for an upgrade. | You will often see at least one Cyborg come to your assembly line to ask for an upgrade. | ||
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#[[File:Power_cell.png]] Insert a new battery. | #[[File:Power_cell.png]] Insert a new battery. | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
====Cyborg Radios==== | ====Cyborg Radios==== | ||
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. Using a screwdriver on a headset will remove the encryption keys. | Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. Using a screwdriver on a headset will remove the encryption keys. | ||
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#[[File:Encryption_key.png]] Insert an encryption key (or screwdriver to remove the current key). | #[[File:Encryption_key.png]] Insert an encryption key (or screwdriver to remove the current key). | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
====Reviving Cyborgs==== | ====Reviving Cyborgs==== | ||
A cyborg that has failed but not been turned into scrap can be repaired back to working order. | A cyborg that has failed but not been turned into scrap can be repaired back to working order. | ||
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#[[File:Circuitboard.png]] Insert the Emergency Restart Module. | #[[File:Circuitboard.png]] Insert the Emergency Restart Module. | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
====Upgrading Cyborgs ==== | |||
====Upgrading Cyborgs==== | |||
#Unlock and open the Cyborg's cover. | #Unlock and open the Cyborg's cover. | ||
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | #[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
====Resetting Cyborg Models==== | ====Resetting Cyborg Models==== | ||
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]]. | For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]]. | ||
====Deconstructing Cyborgs==== | ====Deconstructing Cyborgs==== | ||
Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back. | Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back. | ||
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#[[File:Wrench.png]] Wrench to disassemble. | #[[File:Wrench.png]] Wrench to disassemble. | ||
Alternatively, for steps 4 and 5, you can use a Robotics console. | Alternatively, for steps 4 and 5, you can use a Robotics console. | ||
===Cyborg Upgrades=== | ===Cyborg Upgrades=== | ||
[[Roboticist]]s can construct upgrade modules for cyborgs. Most modules must be researched before they can be printed. Material costs can be lowered by upgrading the Exosuit Fabricator. | [[Roboticist]]s can construct upgrade modules for cyborgs. Most modules must be researched before they can be printed. Material costs can be lowered by upgrading the Exosuit Fabricator. | ||
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'''All cyborgs''' | '''All cyborgs''' | ||
{| class="wikitable sortable mw-collapsible" width=100% | {| class="wikitable sortable mw-collapsible" width="100%" | ||
|- | |- | ||
!width=20%|Name | ! width="20%" |Name | ||
!width=40% class="unsortable"|Description | ! width="40%" class="unsortable" |Description | ||
!width=40% class="unsortable"|Materials to produce | ! width="40%" class="unsortable" |Materials to produce | ||
|- | |- | ||
!Rename Board | !Rename Board | ||
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|- | |- | ||
!Translation Matrix Upgrade | !Translation Matrix Upgrade | ||
|Increases the translation matrix to include all xeno languages. Allows the cyborg to speak Bonespeak, Draconic, English, Etherean, Felinid, Mothian, Polysmorph and Sylvan. | | Increases the translation matrix to include all xeno languages. Allows the cyborg to speak Bonespeak, Draconic, English, Etherean, Felinid, Mothian, Polysmorph and Sylvan. | ||
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma | |[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma | ||
|- | |- | ||
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|- | |- | ||
!Piercing Hypospray | !Piercing Hypospray | ||
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits. | |Allows cyborg hyposprays to pierce through thick clothing and hardsuits. | ||
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Titaniumdone.png]]5000 Titanium,[[File:Diamonddone.png]]3000 Diamond | |[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Titaniumdone.png]]5000 Titanium,[[File:Diamonddone.png]]3000 Diamond | ||
|- | |- | ||
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|- | |- | ||
!Illegal Modules | !Illegal Modules | ||
|Enables illegal modules, the same that are enabled when cyborgs are emagged.<br> | | Enables illegal modules, the same that are enabled when cyborgs are emagged.<br> | ||
Only obtainable | Only obtainable through researching illegal tech (deconstruct [[Syndicate Items]]). | ||
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Diamonddone.png]]10000 Diamond | |[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Diamonddone.png]]10000 Diamond | ||
|} | |} | ||
'''Mining cyborgs''' | '''Mining cyborgs''' | ||
[[File:Mborg.png]] | [[File:Mborg.png]] | ||
{| class="wikitable sortable mw-collapsible" width=100% | {| class="wikitable sortable mw-collapsible" width="100%" | ||
|- | |- | ||
!width=20%|Name | ! width="20%" |Name | ||
!width=40% class="unsortable"|Description | ! width="40%" class="unsortable" |Description | ||
!width=40% class="unsortable"|Materials to produce | ! width="40%" class="unsortable" |Materials to produce | ||
|- | |- | ||
!Ore Satchel of Holding | !Ore Satchel of Holding | ||
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|- | |- | ||
!Kinetic Accelerator Damage Mod | !Kinetic Accelerator Damage Mod | ||
|Upgrades a mining cyborg's kinetic accelerator. | |Upgrades a mining cyborg's kinetic accelerator. | ||
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium | |[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium | ||
|- | |- | ||
!Kinetic Accelerator Cooldown Mod | !Kinetic Accelerator Cooldown Mod | ||
|Upgrades a mining cyborg's kinetic accelerator. | |Upgrades a mining cyborg's kinetic accelerator. | ||
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium | |[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium | ||
|- | |- | ||
!Kinetic Accelerator Range Mod | !Kinetic Accelerator Range Mod | ||
|Upgrades a mining cyborg's kinetic accelerator. | | Upgrades a mining cyborg's kinetic accelerator. | ||
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium | |[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium | ||
|- | |- | ||
!Kinetic Accelerator Mining AoE Mod | !Kinetic Accelerator Mining AoE Mod | ||
|Upgrades a mining cyborg's kinetic accelerator. | |Upgrades a mining cyborg's kinetic accelerator. | ||
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]1500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]2000 Diamond | |[[File:Metal.png]]8000 Metal,[[File:Glass.png]]1500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]2000 Diamond | ||
|- | |- | ||
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|[[File:Metal.png]]3000 Metal,[[File:Glass.png]]1000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Golddone.png]]500 Gold | |[[File:Metal.png]]3000 Metal,[[File:Glass.png]]1000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Golddone.png]]500 Gold | ||
|} | |} | ||
'''Engineering cyborgs'''[[File:Engborg.png]] | '''Engineering cyborgs'''[[File:Engborg.png]] | ||
{| class="wikitable mw-collapsible" width=100% | {| class="wikitable mw-collapsible" width="100%" | ||
|- | |- | ||
!width=20%|Name | ! width="20%" |Name | ||
!width=40%|Description | ! width="40%" |Description | ||
!width=40%|Materials to produce | ! width="40%" |Materials to produce | ||
|- | |- | ||
!RPED | ! RPED | ||
|A rapid part exchange device for the engineering cyborg. | |A rapid part exchange device for the engineering cyborg. | ||
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]5000 Glass | |[[File:Metal.png]]10000 Metal,[[File:Glass.png]]5000 Glass | ||
|} | |} | ||
'''Janitor cyborgs'''[[File:Janiborg.png]] | '''Janitor cyborgs'''[[File:Janiborg.png]] | ||
{| class="wikitable sortable mw-collapsible" width=100% | {| class="wikitable sortable mw-collapsible" width="100%" | ||
|- | |- | ||
!width=20%|Name | ! width="20%" |Name | ||
!width=40% class="unsortable"|Description | ! width="40%" class="unsortable" |Description | ||
!width=40% class="unsortable"|Materials to produce | ! width="40%" class="unsortable" |Materials to produce | ||
|- | |- | ||
!Trash Bag of Holding | !Trash Bag of Holding | ||
|A trash bag of holding replacement for the janiborg's standard trash bag. | |A trash bag of holding replacement for the janiborg's standard trash bag. | ||
|[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium | |[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium | ||
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|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]2000 Glass | |[[File:Metal.png]]2000 Metal,[[File:Glass.png]]2000 Glass | ||
|} | |} | ||
'''Medical cyborgs'''[[File:Medborg.png]] | '''Medical cyborgs'''[[File:Medborg.png]] | ||
{| class="wikitable sortable mw-collapsible" width=100% | {| class="wikitable sortable mw-collapsible" width="100%" | ||
|- | |- | ||
!width=20%|Name | ! width="20%" |Name | ||
!width=40% class="unsortable"|Description | ! width="40%" class="unsortable" |Description | ||
!width=40% class="unsortable"|Materials to produce | ! width="40%" class="unsortable" |Materials to produce | ||
|- | |- | ||
!Defibrillator | !Defibrillator | ||
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|- | |- | ||
!Crew Pinpointer | !Crew Pinpointer | ||
|A crew pinpointer module for the medical cyborg. | |A crew pinpointer module for the medical cyborg. | ||
|[[File:Metal.png]]1000 Metal,[[File:Glass.png]]500 Glass | |[[File:Metal.png]]1000 Metal,[[File:Glass.png]]500 Glass | ||
|- | |- | ||
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|- | |- | ||
!Advanced Surgical Kit | !Advanced Surgical Kit | ||
|An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones. | | An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones. | ||
|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium | |[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium | ||
|} | |} | ||
== Bots== | |||
==Bots== | |||
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create. | As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create. | ||
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#Toss in a [[Stun Baton]] and your Securitron is ready! | #Toss in a [[Stun Baton]] and your Securitron is ready! | ||
}} | }} | ||
====AtmosBot==== | ====AtmosBot==== | ||
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station. | This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station. | ||
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#Add a [[Proximity Sensor]]. | #Add a [[Proximity Sensor]]. | ||
}} | }} | ||
====General Beepsky==== | ====General Beepsky==== | ||
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across. | This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across. | ||
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#[[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete! | #[[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete! | ||
}} | }} | ||
====[[Drone]]==== | ====[[Drone]]==== | ||
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round. | A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Drone | |name=Drone | ||
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#That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. | #That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. | ||
}} | }} | ||
=== Spiderbot=== | |||
A disposable drone that can only hold (but not use) one item. Speaks all languages and is able to ventcrawl. | |||
{{GeneralConstruction | |||
|name=Spiderbot | |||
|img=Spiderbot-chassis-posi.gif | |||
|tools= | |||
|materials= | |||
*1x [[File:Cyborg head.png]]Cyborg Head | |||
*1x [[File:Micro Manipulator.png]]Micro Manipulator | |||
*1x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ''or'' positronic brain[[File:Posibrain.png]] | |||
|steps= | |||
#Attach the manipulator to the cyborg head. | |||
#Attach an [[File:MMI.png|MMI]]MMI or a [[File:Posibrain.png]]posibrain to the chassis. | |||
#Congratulations, you now have a little spiderbot! | |||
}} | |||
==Exosuits== | ==Exosuits== | ||
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. | These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. | ||
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them! | With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them! | ||
===List of Exosuits=== | ===List of Exosuits === | ||
The current list of exosuits is as follows. | The current list of exosuits is as follows. | ||
---- | ---- | ||
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}} | }} | ||
---- | ---- | ||
==== [[File:Ripley.png|64px]] Ripley APLU MK-II==== | |||
====[[File:Ripley.png|64px]] Ripley APLU MK-II==== | |||
'''Equipment slots''': 6 | '''Equipment slots''': 6 | ||
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}} | }} | ||
---- | ---- | ||
====[[File:Firefighter.png|64px]] Firefighter APLU==== | ==== [[File:Firefighter.png|64px]] Firefighter APLU ==== | ||
'''Equipment slots''': 5 | '''Equipment slots''': 5 | ||
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'''Description''': A quick but clunky to operate mining mech, possesses an inbuilt ore box that will automatically pick up any ores on the ground. Completely heat- and lavaproof. | '''Description''': A quick but clunky to operate mining mech, possesses an inbuilt ore box that will automatically pick up any ores on the ground. Completely heat- and lavaproof. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Clarke | |name=Clarke | ||
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}} | }} | ||
---- | ---- | ||
====[[File:Gygax.png|64px]] Gygax==== | ====[[File:Gygax.png|64px]] Gygax ==== | ||
'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
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'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster. | '''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster. | ||
---- | ---- | ||
===Syndicate Exosuits=== | === Syndicate Exosuits=== | ||
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s. | For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s. | ||
====[[File:DarkGygax.png|64px]] Dark Gygax==== | ====[[File:DarkGygax.png|64px]] Dark Gygax==== | ||
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---- | ---- | ||
===<span style="color:white">...</span>=== | ===<span style="color:white">...</span>=== | ||
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>==== | ====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span> ==== | ||
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span> | '''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span> | ||
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'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span> | '''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span> | ||
==Exosuit operation and maintenance== | ==Exosuit operation and maintenance== | ||
To climb into an exosuit, just drag and drop your character onto it. | To climb into an exosuit, just drag and drop your character onto it. | ||
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DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech. | DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech. | ||
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies. | This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies. | ||
*Enter the exosuit and open the stats menu. | *Enter the exosuit and open the stats menu. | ||
*Unter Permissions&Logging, click "DNA-lock". | *Unter Permissions&Logging, click "DNA-lock". | ||
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#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol". | #[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol". | ||
#[[File:Wrench.png|Wrench]] Wrench | #[[File:Wrench.png|Wrench]] Wrench | ||
#[[File:Crowbar.png|Crowbar]] Crowbar | # [[File:Crowbar.png|Crowbar]] Crowbar | ||
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part. | #[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part. | ||
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part | #[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part | ||
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#[[File:Wrench.png|Wrench]] Tighten the bolts | #[[File:Wrench.png|Wrench]] Tighten the bolts | ||
#[[File:CableCoils.png|Cable Coil]] Repair the wiring (costs 5 cable coil) | #[[File:CableCoils.png|Cable Coil]] Repair the wiring (costs 5 cable coil) | ||
==Exosuit Equipment== | ==Exosuit Equipment== | ||
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). | Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). | ||
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Can't be attached to the Odysseus. | Can't be attached to the Odysseus. | ||
|- | |- | ||
![[File:Mecha diamond drill.png]]!!Diamond Drill | ! [[File:Mecha diamond drill.png]] !!Diamond Drill | ||
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | |Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | ||
Can't be attached to the Odysseus. | Can't be attached to the Odysseus. | ||
|- | |- | ||
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner | ![[File:MiningScanner.gif]]!!Exosuit Mining Scanner | ||
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached. | |A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached. | ||
|- | |- | ||
![[File:Mecha teleporter.png]]!!Mounted Teleporter | ![[File:Mecha teleporter.png]]!! Mounted Teleporter | ||
|A mounted teleporter that can teleport the exosuit to any location in view. | |A mounted teleporter that can teleport the exosuit to any location in view. | ||
|- | |- | ||
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult | ![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult | ||
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | |Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | ||
|- | |- | ||
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator | ![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator | ||
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|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | |An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | ||
|- | |- | ||
![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter | ![[File:Brokenbottle.png]]!! 217-D Heavy Plasma Cutter | ||
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters. | |Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters. | ||
|- | |- | ||
![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator | ![[File:Mecha kineticgun.png]] !!Exosuit Proto-kinetic Accelerator | ||
|Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators. | |Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators. | ||
|- | |- | ||
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry) | ![[File:Armor booster module.png]]!! Armor Booster Module (Close Combat Weaponry) | ||
|Boosts exosuit armor against armed melee attacks. Requires energy to operate. | |Boosts exosuit armor against armed melee attacks. Requires energy to operate. | ||
|- | |- | ||
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry) | ![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry) | ||
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | | Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | ||
|- | |- | ||
![[File:Repair droid.png]]!!Repair Droid | ![[File:Repair droid.png]]!!Repair Droid | ||
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|- | |- | ||
![[File:Energy relay.png]]!!Exosuit Plasma Converter | ![[File:Energy relay.png]]!!Exosuit Plasma Converter | ||
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | |Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | ||
|- | |- | ||
![[File:Energy relay.png]]!!ExoNuclear Reactor | ![[File:Energy relay.png]]!!ExoNuclear Reactor | ||
|Generates power using uranium sheets as fuel. Irradiates the environment. | | Generates power using uranium sheets as fuel. Irradiates the environment. | ||
|} | |} | ||
====Specialized Exosuit Equipment==== | ====Specialized Exosuit Equipment==== | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | ||
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image | ! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image | ||
! style="background-color:#EEEEEF;" width="200" |Equipment | ! style="background-color:#EEEEEF;" width="200" |Equipment | ||
! style="background-color:#EEEEEF;" class="unsortable" |Description | ! style="background-color:#EEEEEF;" class="unsortable" |Description | ||
! style="background-color:#EEEEEF;" width="200" |Can be attached to | ! style="background-color:#EEEEEF;" width="200" |Can be attached to | ||
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![[File:Hydraulic clamp.png]]!!Hydraulic Clamp | ![[File:Hydraulic clamp.png]]!!Hydraulic Clamp | ||
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | ||
!Ripley, Firefighter | ! Ripley, Firefighter | ||
|- | |- | ||
![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher | ! [[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher | ||
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | |Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | ||
!Ripley, Firefighter, Clarke | ! Ripley, Firefighter, Clarke | ||
|- | |- | ||
![[File:Cable layer.png]]!!Cable Layer | ![[File:Cable layer.png]]!!Cable Layer | ||
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!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Sleeper.gif]]!!Mounted Sleeper | ![[File:Sleeper.gif]]!!Mounted Sleeper | ||
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | |Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | ||
!Odysseus | !Odysseus | ||
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![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler | ![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler | ||
|Fires a disabler beam, identical to disablers. | |Fires a disabler beam, identical to disablers. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser | ![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser | ||
|Fires a Laser bolt, identical to laser rifles. | |Fires a Laser bolt, identical to laser rifles. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon | ![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon | ||
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!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon | ! [[File:MKIV ion heavy cannon.png]]!! mkIV Ion Heavy Cannon | ||
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself! | |Fires an Ion bolt, identical to ion rifles. Don't hit yourself! | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle | ![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!! eZ-13 mk2 Heavy pulse rifle | ||
|Fires a heavy pulse laser. [[Death Squad]] only. | |Fires a heavy pulse laser. [[Death Squad]] only. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
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![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot" | ![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot" | ||
|Fires six bullets in a spread pattern, 16 damage each. | |Fires six bullets in a spread pattern, 16 damage each. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Ultra AC 2.png]]!!Ultra AC 2 | ![[File:Ultra AC 2.png]]!!Ultra AC 2 | ||
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!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:BRM-6 missile rack.png]]!!BRM-6 Missile Rack | ![[File:BRM-6 missile rack.png]]!! BRM-6 Missile Rack | ||
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage. | |Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
Line 1,277: | Line 1,267: | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:SGL-6 grenade launcher.png]]!!SGL-6 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]]!! SGL-6 Grenade Launcher | ||
|Launches a flashbang at medium range. | |Launches a flashbang at medium range. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher | ||
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!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine | ! [[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine | ||
|Shoots incendiary bullets that leave a burning trail. | | Shoots incendiary bullets that leave a burning trail. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- |
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