Cyborg: Difference between revisions

4,730 bytes added ,  16:13, 4 September 2022
#15574 Cyborgs that had a spear when converted to Rat'var can now have all the clockie's melee weapons, miner module also get a bow
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(#15574 Cyborgs that had a spear when converted to Rat'var can now have all the clockie's melee weapons, miner module also get a bow)
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
![[File:Bow_clockwork.png|32px]]<br>Clockwork Bow
|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage.
|-
|-
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
![[File:Truesight_lens.png|32px]]<br>Truesight Lens
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Engineering ====
====Engineering ====
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Janitor====
====Janitor====
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Clown====
====Clown====
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|-
|-
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Syndicate: Medical====
====Syndicate: Medical====
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix.
|-
|-
![[File:Ratvarian spear.png|32px]]<br>Ratvarian Spear
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|Requires being converted to [[Clockwork Cult]]. A razor-sharp spear made of brass.
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}
====Syndicate: Saboteur====
====Syndicate: Saboteur====
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