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(#15574 Cyborgs that had a spear when converted to Rat'var can now have all the clockie's melee weapons, miner module also get a bow) |
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. A | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|- | |||
![[File:Bow_clockwork.png|32px]]<br>Clockwork Bow | |||
|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage. | |||
|- | |- | ||
![[File:Truesight_lens.png|32px]]<br>Truesight Lens | ![[File:Truesight_lens.png|32px]]<br>Truesight Lens | ||
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Engineering ==== | ====Engineering ==== | ||
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Janitor==== | ====Janitor==== | ||
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Clown==== | ====Clown==== | ||
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Syndicate: Medical==== | ====Syndicate: Medical==== | ||
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|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | |Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | ||
|- | |- | ||
![[File: | ![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. | |Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | |||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | |||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | |||
|} | |} | ||
====Syndicate: Saboteur==== | ====Syndicate: Saboteur==== |
edits