Sweeper~Storm

Joined 5 April 2022
1,672 bytes removed ,  14:45, 25 August 2022
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<tabs>
<tabs>
<tab style="width:100%" name="Guide to combat">
<tab style="width:100%" name="Guide to combat">
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
 
|-
[[File:Intent_Disarm.png|64px]] [[File:Intent_Grab.png|64px]] [[File:Intent_Harm.png|64px]]
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
 
! scope="col" style="background-color:#F0DC82;" |Item
Ok so how the fuck do you present this?<br>Need:
! scope="col" style="background-color:#F0DC82;" |Ammo
*combos
! scope="col" style="background-color:#F0DC82;" |Capacity
*passive effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
*toggleable effects (throwmode stuff)
! scope="col" style="background-color:#F0DC82;" |How to Acquire
*buttons
! scope="col" style="background-color:#F0DC82;" | Faction Usage
 
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
Should I make a category for each? Do i present some stuff together? Do I use a standard format for all martial arts or do I tailor each presentaion for them? If I use a standard format then do I use a simple table or a special template? This isn't goona be like the text in the syndicate item lists, let's do things properly and provide QUALITY!
|-
![[File:Stetchkin.png|64px]]
!{{anchor|Stechkin}}Stechkin Pistol
|[[File:10mmbox.png|64px]]<br>10mm
|8 rounds
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" | Ammo Types
|-
! class="unsortable" |Icon
! class="unsortable" |Name
! class="unsortable" |Description
|-
![[File:10mmMag.png]]
!Standard ammo
|30 Brute
|-
![[File:10mm_AP.png]]
!AP ammo
|27 Brute, very good armor penetratio
|-
![[File:10_mm_hollow.png]]
!HP ammo
|45 Brute, ineffective against armor
|-
![[File:10mm_incend.png]]
!IC ammo
|20 Brute, set target on fire
|-
![[File:10mm_Soporific.png]]
!SP ammo
|30 Stamina, if the target reach 100 stamina damage due to that bullet, they will fall asleep
|}
|[[Syndicate Uplink]].
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
|-
![[File:Stetchkin.png|64px]]
!{{anchor|Stechkin}}Stechkin Pistol
|[[File:10mmbox.png|64px]]<br>10mm
|8 rounds
|
*[[File:10mmMag.png]]'''standard ammo:''' 30 Brute<br>
*[[File:10mm_AP.png]]'''AP ammo:''' 27 Brute, very good armor penetration<br>
*[[File:10_mm_hollow.png]]'''HP ammo:''' 45 Brute, ineffective against armor<br>
*[[File:10mm_incend.png]]'''IC ammo:''' 20 Brute, set target on fire<br>
*[[File:10mm_Soporific.png]]'''SP ammo:''' 30 Stamina, if it the target reach 100 stamina damage due to that bullet they will fall asleep
|[[Syndicate Uplink]].
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
|}


To do:
To do:
*add bows (make sure everything use proper english first) (done though the english was bad)
*add bows (make sure everything use proper english first) (done though the english was bad)
*give each ranged weapon type it's own description (done)
*give each ranged weapon type it's own description (done)
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it.
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it. (done)
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons. (DONE!!!)
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons. (DONE!!!)
*Martial arts




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