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(→Exosuit operation and maintenance: add wreckage repair) |
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#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again. | #[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again. | ||
#Forbid maintenance protocols inside the mech. | #Forbid maintenance protocols inside the mech. | ||
====Exosuit Wreckage Repair==== | |||
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair. | |||
A tier 3 capacitor will retain the [[File:Scanning_Module.gif]] scanning module, while a tier 4 capacitor will retain the power cell, but it will be drained a random amount. | |||
If you expect your mech to be destroyed, it is a good idea to carry a spare [[File:Power_cell.png]] cell in case you have to repair it and cannot get it back to robotics. If the capacitor is below T3, you should also carry a spare scanning module. | |||
To repair a mech wreckage, perform the following steps: | |||
#[[File:Welder.png|Welding Tool]] Weld together the broken parts (costs 5 welding fuel) | |||
#[[File:Welder.png|Welding Tool]] Weld out the dents in the chassis (costs 5 welding fuel) | |||
#[[File:Wrench.png|Wrench]] Tighten the bolts | |||
#[[File:CableCoils.png|Cable Coil]] Repair the wiring (costs 5 cable coil) | |||
==Exosuit Equipment== | ==Exosuit Equipment== | ||
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). | Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). |