Starter guide: Difference between revisions

106 bytes added ,  04:58, 25 April 2014
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→‎Inventory: Added pics of the different intents.
imported>Peoplearestrange
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imported>Kosmos
m (→‎Inventory: Added pics of the different intents.)
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|{{anchor|Intent}}'''3 [[File:Hud-intent.gif]] Intent Switch''' - This is your intent. Decides how you will interact towards another person when you click on them.
|{{anchor|Intent}}'''3 [[File:Hud-intent.gif]] Intent Switch''' - This is your intent. Decides how you will interact towards another person when you click on them.
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|'''Help''' - Help, well, helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped will usually just make you beat them with the object, and then have you possibly be beaten by security - also known as being passive-aggressive.
| [[File:Intent_Help.png]] '''Help''' - Help, well, helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped will usually just make you beat them with the object, and then have you possibly be beaten by security - also known as being passive-aggressive.


Clicking yourself with the Help Intent gives you a brief self-diagnosis--if you don't have a health analyzer handy, at least you know what parts of your body to target when healing yourself.
Clicking yourself with the Help Intent gives you a brief self-diagnosis--if you don't have a health analyzer handy, at least you know what parts of your body to target when healing yourself.
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Help intent also allows you to walk through other people instead of bumping into them.
Help intent also allows you to walk through other people instead of bumping into them.
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|'''Disarm''' - Disarm has the highest chance to disable your target by either stunning, weakening or even knocking them unconscious. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel and it has plenty of offensive use in larger brawls and is used most often. As goes a popular saying, "disarm intent is best intent."
| [[File:Intent_Disarm.png]] '''Disarm''' - Disarm has the highest chance to disable your target by either stunning, weakening or even knocking them unconscious. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel and it has plenty of offensive use in larger brawls and is used most often. As goes a popular saying, "disarm intent is best intent."


Many actions can be resisted by spamming the resist action, but if they're floored then they can't do shit. Trying to disarm someone with an empty hand will either push them down for about five seconds - buying you precious time to secure your escape, or make them drop their weapon which WILL make them a lot less dangerous and turn the tables if they were carrying something particularly [[robust]], like a circular saw.
Many actions can be resisted by spamming the resist action, but if they're floored then they can't do shit. Trying to disarm someone with an empty hand will either push them down for about five seconds - buying you precious time to secure your escape, or make them drop their weapon which WILL make them a lot less dangerous and turn the tables if they were carrying something particularly [[robust]], like a circular saw.
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|'''Grab''' - Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.
| [[File:Intent_Grab.png]] '''Grab''' - Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.


Passive is used to make people follow you but they can break free by simply moving in another direction. Aggressive is essentially the same thing, But the targeted person must try to [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled) and escape.
Passive is used to make people follow you but they can break free by simply moving in another direction. Aggressive is essentially the same thing, But the targeted person must try to [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled) and escape.
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Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone (try right clicking them and selecting "pull" to get them to follow you)!
Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone (try right clicking them and selecting "pull" to get them to follow you)!
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|'''Harm''' - Harm does the most damage and will [[Terminology#Crit|crit]] them more quickly than disarm. It's most useful when your victim is already disabled somehow.
| [[File:Intent_Harm.png]] '''Harm''' - Harm does the most damage and will [[Terminology#Crit|crit]] them more quickly than disarm. It's most useful when your victim is already disabled somehow.
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