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m (https://github.com/yogstation13/Yogstation/blob/master/code/modules/projectiles/projectile/bullets/smg.dm Incendiary bullets of the wt deal 10 damage.) |
m (https://github.com/yogstation13/Yogstation/pull/14440 WT got its 2 rounds burst back and more bullets, individual damage of bullets lowered) |
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|usedfor = Eliminating threats. | |usedfor = Eliminating threats. | ||
|strategy = Fire at the target. | |strategy = Fire at the target. | ||
|description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds | |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 22 rounds per magazine, can be reloaded in the field, possess a 2 rounds burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | ||
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | ||
'''Damage''' = | '''Damage''' = 13 brute on shot with standard ammunition, 10 damage on melee | ||
}} | }} | ||
{{anchor|Riot Shotgun}} | {{anchor|Riot Shotgun}} | ||
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|usedfor = Loading a WT-550 Auto Rifle. | |usedfor = Loading a WT-550 Auto Rifle. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A | |description = A 22-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 13 damage per hit and going through light armor. Easy and cheap to produce. | ||
}} | }} | ||
{{anchor|WT-550 Armour Piercing Magazine}} | {{anchor|WT-550 Armour Piercing Magazine}} | ||
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|usedfor = Loading a WT-550 Auto Rifle. | |usedfor = Loading a WT-550 Auto Rifle. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A | |description = A 22-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through most armor, but at the cost of dealing only 10 damage per bullet. | ||
}} | }} | ||
{{anchor|WT-550 Toxin Tipped Magazine}} | {{anchor|WT-550 Toxin Tipped Magazine}} | ||
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|usedfor = Loading a WT-550 Auto Rifle. | |usedfor = Loading a WT-550 Auto Rifle. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A | |description = A 22-round 4.6x30mm rubber round magazine for use in the WT-550 automatic rifle. Fires rubber bullets dealing 4 brute damage and 21 stamina damage. | ||
}} | }} | ||
{{anchor|WT-550 Incendiary Magazine}} | {{anchor|WT-550 Incendiary Magazine}} | ||
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|usedfor = Loading a WT-550 Auto Rifle. | |usedfor = Loading a WT-550 Auto Rifle. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A | |description = A 22-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals 7 damage per bullet, but each bullet contains a compound that ignites the target aflame. | ||
}} | }} | ||
==RnD Gear== | ==RnD Gear== |
edits