Guide to Atmospherics: Difference between revisions

Added Heat capacity for gasses that were added a while ago, Also fixes where it calls Pluonium Proto-nitrate
m (it doesn't)
(Added Heat capacity for gasses that were added a while ago, Also fixes where it calls Pluonium Proto-nitrate)
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Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
===[[File:Freon.png]]Freon===
===[[File:Freon.png]]Freon===
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice .  
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Pluonium will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice .  


Breathing freon causes burn damage.  
Breathing freon causes burn damage.  
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| style="width: fit-content; text-align:right;" |55
| style="width: fit-content; text-align:right;" |55
|-
|-
|Freon
|style="width: fit-content; text-align:right;" |600
|-
|Hydrogen
|style="width: fit-content; text-align:right;" |15
|-
|Healium
|style="width: fit-content; text-align:right;" |10
|-
| Pluonium
|style="width: fit-content; text-align:right;" |30
|-
|Halon
|style="width: fit-content; text-align:right;" |175
|-
|Zauker
|style="width: fit-content; text-align:right;" |350
|-
|Hexane
|style="width: fit-content; text-align:right;" |5
|}
|}
'''Fire''': An effect caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y< or = 1) oxygen. X CO2 is produced. Ideal Burnmix is: 10x more O2 than plasma, and with as high a temperature as can achieve.
'''Fire''': An effect caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y< or = 1) oxygen. X CO2 is produced. Ideal Burnmix is: 10x more O2 than plasma, and with as high a temperature as can achieve.
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*The '''<span style="color:cyan">cyan air mix pipe loop</span>''', which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.
*The '''<span style="color:cyan">cyan air mix pipe loop</span>''', which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.
<br>
<br>
*The '''<span style="color:red">red/<span style="color:green">green</span></span> pipe loop''', which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).
* The '''<span style="color:red">red/<span style="color:green">green</span></span> pipe loop''', which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).
<br>
<br>
*The '''<span style="color:yellow">yellow</span> pipe loop''', internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.
*The '''<span style="color:yellow">yellow</span> pipe loop''', internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.
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To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so:
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so:
#The gasses are pumped through the '''<span style="color:cyan">cyan tubes</span>''' from their respective tanks ('''N2''', '''O2''').
# The gasses are pumped through the '''<span style="color:cyan">cyan tubes</span>''' from their respective tanks ('''N2''', '''O2''').
#They are mixed in the air tank ('''Air''') to a 1/5 mix of O2 and N2.
#They are mixed in the air tank ('''Air''') to a 1/5 mix of O2 and N2.
#The breathable gas is then pumped through the '''<span style="color:cyan">cyan loop</span>''' to the north of Atmospherics.
#The breathable gas is then pumped through the '''<span style="color:cyan">cyan loop</span>''' to the north of Atmospherics.
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#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.
#The plasma stays in the room until someone decides to pump it out.
#The plasma stays in the room until someone decides to pump it out.
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!
# Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!




==Setting Up Atmospherics==
==Setting Up Atmospherics ==
It's about time we stop with the theory <s>and throw it out the window</s> and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.
It's about time we stop with the theory <s>and throw it out the window</s> and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes to each other. Remember, you cannot disconnect pumps if they have too much pressure in them.
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. {{Outdated}}]]
[[File:AtmosDerp.png|thumb|300px|right|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means. {{Outdated}}]]
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*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
*Make extremely extended oxygen tanks for internals use (instructions below).
*Make extremely extended oxygen tanks for internals use (instructions below).
#Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won't get it and go killing. DON'T take it with you and go walking through the hallways trying to look like a badass, you'll be the prime target of any antagonist/griffon who needs an efficient weapon.
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won't get it and go killing. DON'T take it with you and go walking through the hallways trying to look like a badass, you'll be the prime target of any antagonist/griffon who needs an efficient weapon.
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.
* Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.




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===Fun Projects===
===Fun Projects===
*The Atmospherics system is far from optimal, and we're talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
*The Atmospherics system is far from optimal, and we're talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?
* Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?
*No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
*No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
*The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
*The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
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The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:
*Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]].
*Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]].
*Cleans the air from toxins.
* Cleans the air from toxins.
*Normalises air temperature to room temperature (20°C or 293.15K).
*Normalises air temperature to room temperature (20°C or 293.15K).
*Removes slipperiness from floors (from water etc).
*Removes slipperiness from floors (from water etc).
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==Useful Atmos Trivia==
==Useful Atmos Trivia==
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
* Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
*Using a small starter flame/heater you can have in pipe combustion.
*Using a small starter flame/heater you can have in pipe combustion.
*Canister bombs are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.
*Canister bombs are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
*Straight piping is faster than any volume pump or gas pump, regardless of the amount. You only want a volume pump if you have a good reason for separating two pipenets from each other. For that reason, many of the pumps in the SM and even in atmospherics is useless.
* Straight piping is faster than any volume pump or gas pump, regardless of the amount. You only want a volume pump if you have a good reason for separating two pipenets from each other. For that reason, many of the pumps in the SM and even in atmospherics is useless.
*If about to unwrench a pipe known to contain deadly gas, use a holobarrier on the tile first, then unwrench, this will keep the gases isolated to that specific turf. You can then bring your portable gas scrubber to the holobarrier'd tile and clean it up much, much faster and much safer than if you had unwrenched it without a holobarrier in the first place.
* If about to unwrench a pipe known to contain deadly gas, use a holobarrier on the tile first, then unwrench, this will keep the gases isolated to that specific turf. You can then bring your portable gas scrubber to the holobarrier'd tile and clean it up much, much faster and much safer than if you had unwrenched it without a holobarrier in the first place.
*BZ deals damage based on the pressure, not percentage of the air that is being breathed in. This means that hot BZ is more effective than regular air-temperature BZ. This just might give you a bit of an edge when plasmaflooding, or if you want to use an invisible deathgas flamethrower.
*BZ deals damage based on the pressure, not percentage of the air that is being breathed in. This means that hot BZ is more effective than regular air-temperature BZ. This just might give you a bit of an edge when plasmaflooding, or if you want to use an invisible deathgas flamethrower.
*A flamethrower containing extremely chilled gas such as n20 can flood a room very, very quickly. This is useful as an antagonist, but also for cooling down the SM if all your cooling breaks down for some reason.
*A flamethrower containing extremely chilled gas such as n20 can flood a room very, very quickly. This is useful as an antagonist, but also for cooling down the SM if all your cooling breaks down for some reason.
*A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.
* A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.
*Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.
*Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.
==Fusion==
==Fusion==
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There are 4 requirements to plasmic fusion: Lots of plasma, lots of CO2, lots of tritium and lots of heat - the result is a LOT more heat (by several orders of magnitude), a lot less of your starting gases and enough rads to make the SM feel thoroughly inadequate. The radiation itself, while deadly enough to kill when a subject experiences 30 seconds of exposure, or is hit by even a single cluster of hyperenergetic decay particles, is a tiny threat compared to the ravaging heat of a newborn star shackled by the confines of your canister, begging to be set free and set the station ablaze. A containment failure of a fusion canister will result in severe consequences and definitely something the gods will notice, so be careful when attempting it. Also, atmos techs are a very closely-knit community and most techs who learned fusion were taught or in some way assisted by a tech who knew it beforehand, if you find a willing tech, ask him to teach you as this is an extremely dangerous and autistic activity.
There are 4 requirements to plasmic fusion: Lots of plasma, lots of CO2, lots of tritium and lots of heat - the result is a LOT more heat (by several orders of magnitude), a lot less of your starting gases and enough rads to make the SM feel thoroughly inadequate. The radiation itself, while deadly enough to kill when a subject experiences 30 seconds of exposure, or is hit by even a single cluster of hyperenergetic decay particles, is a tiny threat compared to the ravaging heat of a newborn star shackled by the confines of your canister, begging to be set free and set the station ablaze. A containment failure of a fusion canister will result in severe consequences and definitely something the gods will notice, so be careful when attempting it. Also, atmos techs are a very closely-knit community and most techs who learned fusion were taught or in some way assisted by a tech who knew it beforehand, if you find a willing tech, ask him to teach you as this is an extremely dangerous and autistic activity.
===The magic ratio===
=== The magic ratio===
Disclaimers and safety pronouncements, aside, let's get to what you actually need when doing fusion. There are different recipes for achieving fusion, but the most well-tested, consistent and widely used recipe is the '''6 plasma : 2 CO2: 1 Tritium''' recipe popularized by the first atmosians who birthed stars. One such canister should have 6000 moles of plasma, 2000 moles of CO2 and 1000 moles of tritium - the amount does not need to be exact and can vary by as much as 10% in ratio, as long as the 3:1 ratio between plasma and CO2 is preserved. Technically, a canister can fuse as long as it has a '''minimum of 250 moles of plasma, 250 moles of CO2 and 1 mole of trit''', but the results are not particularly useful or exciting. Any amount of plasma and CO2 are okay, provided that they follow the ratio, and the fusion reaction will continue until it has less than 250 moles of CO2 or plasma, or it runs out of tritium. Once your canister is nicely made, heat it up to 10.000°K via heat pipe exposure over an actively burning tritium chamber (the incinerator has all the necessary equipment, and is probably where you made your tritium to begin with), then '''please unwrench''' it when it hits the 10.000°K mark.  
Disclaimers and safety pronouncements, aside, let's get to what you actually need when doing fusion. There are different recipes for achieving fusion, but the most well-tested, consistent and widely used recipe is the '''6 plasma : 2 CO2: 1 Tritium''' recipe popularized by the first atmosians who birthed stars. One such canister should have 6000 moles of plasma, 2000 moles of CO2 and 1000 moles of tritium - the amount does not need to be exact and can vary by as much as 10% in ratio, as long as the 3:1 ratio between plasma and CO2 is preserved. Technically, a canister can fuse as long as it has a '''minimum of 250 moles of plasma, 250 moles of CO2 and 1 mole of trit''', but the results are not particularly useful or exciting. Any amount of plasma and CO2 are okay, provided that they follow the ratio, and the fusion reaction will continue until it has less than 250 moles of CO2 or plasma, or it runs out of tritium. Once your canister is nicely made, heat it up to 10.000°K via heat pipe exposure over an actively burning tritium chamber (the incinerator has all the necessary equipment, and is probably where you made your tritium to begin with), then '''please unwrench''' it when it hits the 10.000°K mark.  


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Once your canister is nice, hot, finished and ready; and you aren't a dying radioactive meatbag clinging desperately to his last vestiges of life, you may proceed to use the fusion canister for generating hypernoblium, or maybe nitryl and stimulum, in large batches, for personal consumption or shipping to cargo. A good canister of hypernoblium is easily worth half a million cargo credits, skilled atmos techs consistently make ones worth upwards of several million credits. Alternatively, you can use the fusion canister as a traitor and unleash your newborn star onto the station, killing anything and everything inside as it is engulfed in an expanding cloud of gas hotter than the heart of many suns.  
Once your canister is nice, hot, finished and ready; and you aren't a dying radioactive meatbag clinging desperately to his last vestiges of life, you may proceed to use the fusion canister for generating hypernoblium, or maybe nitryl and stimulum, in large batches, for personal consumption or shipping to cargo. A good canister of hypernoblium is easily worth half a million cargo credits, skilled atmos techs consistently make ones worth upwards of several million credits. Alternatively, you can use the fusion canister as a traitor and unleash your newborn star onto the station, killing anything and everything inside as it is engulfed in an expanding cloud of gas hotter than the heart of many suns.  
===Help, I am glowing and my skin is made out of acid===
=== Help, I am glowing and my skin is made out of acid===
If you are exposed to radiation without the appropriate insulation or '''hit by a particle''', do not panic, take your charcoal/antitox/anti-rad pills and you should be able to tank the toxin damage from the rads and keep some mutadone with you if you mutate (you will). If not in a rad suit, do not immediately run to medical because you will contaminate it and get '''a lot of people killed.''' Instead, scream over radio that you need radiation treatment in the form of more anti-tox or charcoal dropped off in maintenance for you to grab and use. Do not let doctors or paramedics '''get near you''', you'll only get them killed unless they're rad immune already. If hit by three of these, hope that you have enough medicine to keep you alive, as the next 10 to 20 minutes will be hell for you as your radiation damage accumulates and you mutate into a filthy subhuman. If hit by 5 or more of these, even if in a radsuit, isolate yourself and suffer a ''colorful'' death.
If you are exposed to radiation without the appropriate insulation or '''hit by a particle''', do not panic, take your charcoal/antitox/anti-rad pills and you should be able to tank the toxin damage from the rads and keep some mutadone with you if you mutate (you will). If not in a rad suit, do not immediately run to medical because you will contaminate it and get '''a lot of people killed.''' Instead, scream over radio that you need radiation treatment in the form of more anti-tox or charcoal dropped off in maintenance for you to grab and use. Do not let doctors or paramedics '''get near you''', you'll only get them killed unless they're rad immune already. If hit by three of these, hope that you have enough medicine to keep you alive, as the next 10 to 20 minutes will be hell for you as your radiation damage accumulates and you mutate into a filthy subhuman. If hit by 5 or more of these, even if in a radsuit, isolate yourself and suffer a ''colorful'' death.
===I would like to understand the mathematical background of fusion dynamics and/or have severe autism===
===I would like to understand the mathematical background of fusion dynamics and/or have severe autism===
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'''Tips for working with fusion''':  
'''Tips for working with fusion''':  
*at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly.
* at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly.
*'''Work with friends.''' It has high setup and maintenance requirements, and your fellow atmos techs, engineers and toxins scientists are all valuable resources in your pursuit of very hot things.
*'''Work with friends.''' It has high setup and maintenance requirements, and your fellow atmos techs, engineers and toxins scientists are all valuable resources in your pursuit of very hot things.
*It is intended to preform fusion in a canister but doing it in a pipe net or incinerator is possible.
*It is intended to preform fusion in a canister but doing it in a pipe net or incinerator is possible.
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*The higher the temperature, the prettier the fire. See if you can get the prettiest color fire.
*The higher the temperature, the prettier the fire. See if you can get the prettiest color fire.
*Traitors can harness fusion reactions to devastating results if done correctly.
*Traitors can harness fusion reactions to devastating results if done correctly.
==Being a Traitorous Scum==
== Being a Traitorous Scum==
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:
#Open valves connected to harmful gas you want to add to the station.
#Open valves connected to harmful gas you want to add to the station.
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).
# Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).
#Open valve from custom mix chamber.
#Open valve from custom mix chamber.
#Turn on pump leading to distribution loop.
#Turn on pump leading to distribution loop.
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An extremely fast method that involves a clever use of the waste system is the following:
An extremely fast method that involves a clever use of the waste system is the following:
#Reconfigure the piping to connect the waste system directly into the pure pipes.
# Reconfigure the piping to connect the waste system directly into the pure pipes.
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.
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