Skrem 7

Joined 31 March 2022
261 bytes added ,  00:06, 1 April 2022
no edit summary
No edit summary
No edit summary
Line 73: Line 73:


You do, however, have access to the [[Interrogation|Interrogation Room]], which has a Universal Recorder present, as well as all the gloomy lighting that you would want for a proper interrogation. That being said, interrogations are time-consuming, and, for the sake of gameplay, should generally be performed only under a handful of circumstances:
You do, however, have access to the [[Interrogation|Interrogation Room]], which has a Universal Recorder present, as well as all the gloomy lighting that you would want for a proper interrogation. That being said, interrogations are time-consuming, and, for the sake of gameplay, should generally be performed only under a handful of circumstances:
* You're certain someone is a culprit of something severe, but you don't have any hard evidence on them.
* You're certain someone is a culprit of something severe, but you don't have any hard evidence on them.
* You need to clarify the stories of two separate suspects, using the room to isolate them and get each of their tales individually.
* You need to clarify the stories of two separate suspects, using the room to isolate them and get each of their tales individually.
Line 79: Line 78:
** If you're the paranoid type, be cautious of a lawyer and their client who try to get you alone in the interrogation room; it's possible they're plotting to kill you and break out. As with all situations, calling for backup is a safe decision.
** If you're the paranoid type, be cautious of a lawyer and their client who try to get you alone in the interrogation room; it's possible they're plotting to kill you and break out. As with all situations, calling for backup is a safe decision.
* Rarely, a culprit or Syndicate Agent may be willing to strike a deal. '''It is highly recommended that you obtain assistance from the Head of Security for this, as altering punishment or sentencing corporate enemies is beyond your jurisdiction.'''
* Rarely, a culprit or Syndicate Agent may be willing to strike a deal. '''It is highly recommended that you obtain assistance from the Head of Security for this, as altering punishment or sentencing corporate enemies is beyond your jurisdiction.'''
Other situations may apply, but the main thing to keep in mind is that every minute spent in Interrogation is one where everyone present isn't experiencing or participating in the rest of the game. The roleplay involved can be fun for everyone involved, but only if everyone agrees to it. A good rule of thumb is that RP, in all its forms, is a consensual, agreed decision. '''Don't force people into interrogation beyond their sentence length if there's not sufficient justification to hold them longer.'''


Other situations may apply, but the main thing to keep in mind is that every minute spent in Interrogation is one where everyone present isn't experiencing or participating in the rest of the game. The roleplay involved can be fun for everyone involved, but only if everyone agrees to it. A good rule of thumb is that RP, in all its forms, is a consensual, agreed decision. '''Don't force people into interrogation beyond their sentence length if there's not sufficient justification to hold them longer.'''
Good things to note are alibis, actions, who they were with, what they were thinking, what they plan to do, etc. Any information you can get on them that's either head-scratching or glaringly contradictory with another's testimony can be a book-shutting detail.


There's a camera console outside Interrogation which only looks into the room. It's a good way to spy in to make sure nothing funny is happening, and fellow officers can do this for you, too.
There's a camera console outside Interrogation which only looks into the room. It's a good way to spy in to make sure nothing funny is happening, and fellow officers can do this for you, too.
870

edits