Skrem 7

Joined 31 March 2022
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'''Bare minimum requirements:''' Don't die in maintenance, scan crime scenes, and report your findings to Security.
'''Bare minimum requirements:''' Don't die in maintenance, scan crime scenes, and report your findings to Security.
==Problem Sleuth==
=="Bona Fide" Officer==
As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects.  
As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects.  


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Once you're done scanning in a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records.
Once you're done scanning in a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records.
=== Running the Numbers ===
=== Running the Numbers ===
You have both access to Security Records and Medical Records. Security Records allow you to run prints, as well search up and modify crime-related details of anyone on the crew manifest (if their security records haven't been deleted). Medical Records allow you to run DNA from blood, as well as search up and modify medical-related details of anyone on the crew manifest (mostly useless).
You have both access to Security Records and Medical Records. Security Records allow you to run prints, as well search up and modify crime-related details of anyone on the crew manifest (if their security records haven't been deleted). Medical Records allow you to run DNA from blood, as well as search up and modify medical-related details of anyone on the crew manifest (mostly useless).


Inserting someone's fingerprint code into a Security Records console will narrow down the named list of individuals to whoever the prints belong to. If you can't narrow down the owner of a certain set of prints, this generally means one of two things:
Inserting someone's fingerprint code into a Security Records console will narrow down the named list of individuals to whoever the prints belong to. If you can't narrow down the owner of a certain set of prints, this generally means one of two things:
 
# The prints belong to someone not on the manifest ([https://wiki.yogstation.net/wiki/Random_events#Spawn_Fugitives stowaways], [[Clockwork Cult|fanatics]], or [[Nuclear Operative|really, really bad news]]).
# The prints belong to someone not on the manifest (
 
Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.
If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning. It's always a good idea to speak over Security radio and inform them that you've identified the criminal, and that you'd like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it's open season on anyone with the red-and-white 'w' above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.
 
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, ''you must attend this trial''. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.
===Occupation: Dick Gumshoe===
Of course it's important to keep your evidence at least somewhat organized, but if you're feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:
* Use your hand labeler to mark everything related to one case with a name you'll easily recognize. (For example "Clown Case" if it was the [[clown]] who honked for the last time.)
* There are multiple lockers in Evidence Storage, stick to one per case.
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.
* Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)
* Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.
==Advanced Detective Work==
==Advanced Detective Work==
If you have multiple suspects and matches, you're going to have to do some more investigating and possibly some interviews.
If you have multiple suspects and matches, you're going to have to do some more investigating and possibly some interviews.
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