AI: Difference between revisions

2,114 bytes added ,  15:37, 26 January 2022
Adds info about AI rework. RAM, CPU, and Core.
(Removing the quote until we can get one that's not garbage clearly sourced from TG)
(Adds info about AI rework. RAM, CPU, and Core.)
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There are multiple futuristic ideas of how AIs might work. It always adds a bit more flavor to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.
There are multiple futuristic ideas of how AIs might work. It always adds a bit more flavor to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.
==Core==
What keeps you alive as an AI is your core. If your core is destroyed, shut down, or runs out of power, you'll be transferred to any other functioning core. Every station starts with two cores available. The main one is located in the AI satellite, and the secondary one is located in the Science Department. For more backup cores to be available, a crewmember must build one. The core must be kept cool, otherwise, it'll overheat and fall apart, and not exposed to space.
It's possible to see the server info through the '''AI server overview console.''' (It is not currently possible to see core info through the overview console though)
[[file:AIServerOverview.png]]
You can make a new AI by using the AI Controle Console. Hit it with an active positronic brain, or MMI, to download the new AI to the core. From the same console you can download an existing AI by inserting an empty IntelliCard. When the download is started the AI is notified and told where the download is coming from. After a certain amount of time which the AI can change using upgrades, the AI is transferred to the inserted IntelliCard.
==RAM and CPU==
As an AI, you have access to a variety of upgrades to make your life easier. The download and use of these upgrades depend on your RAM and your CPU. Your CPU is used to research new upgrades, while your RAM is used to run them. The starting amount of both CPU and RAM is 2 THz and 2 TB respectively.
The AI is dependent on the crew building more Expansion Card Buses to acquire more RAM and CPU. Once the Expansion Card Bus is built, it's possible to insert RAM and CPU cards, to a maximum of 3 cards each. The bus must be kept in a cool environment, which is not exposed to space. The power usage is dependent only on the number of CPU cards inserted. Every CPU added to a bus results in a very slight power usage reduction, therefore higher efficiency.
When you've created an Expansion Card Bus for the AI you can assign the resources to it by using the '''AI system resource distribution console''' in the room next to the old AI core.
[[file:AISystemResources.png]]
==That OTHER AI==
==That OTHER AI==
Building a new AI can create a lot of conflicts and a mess of problems that wouldn't normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated.  
Building a new AI can create a lot of conflicts and a mess of problems that wouldn't normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated.  
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