Guide to Construction: Difference between revisions

148 bytes removed ,  00:24, 23 November 2021
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If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
==Basic Tools==
==Basic Tools==
Before you can begin any construction or deconstruction you need to gather a few useful tools.  
Before you can begin any construction or deconstruction you need to gather a few useful tools.  


These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
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|image = Wrench.png
|image = Wrench.png
}}
}}
==Materials==
==Materials==
{{anchor|Materials}}
{{anchor|Materials}}
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Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
}}
}}
===Glass and Reinforced Glass===
===Glass and Reinforced Glass===
{{anchor|Glass}}{{anchor|Reinforced Glass}}
{{anchor|Glass}}{{anchor|Reinforced Glass}}
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Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
}}
}}
===Plasteel===
===Plasteel===
{{anchor|Plasteel}}
{{anchor|Plasteel}}
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Smelt a combination of iron ore and plasma ore in the [[Mining#The_Ores|Mining]] furnace.
Smelt a combination of iron ore and plasma ore in the [[Mining#The_Ores|Mining]] furnace.
}}
}}
===Rods===
===Rods===
{{anchor|Rod}}
{{anchor|Rod}}
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Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).  
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).  
}}
}}
===Floor Tiles===
===Floor Tiles===
{{anchor|Floor Tile}}
{{anchor|Floor Tile}}
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Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).  
Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).  
}}
}}
===Planks===
===Planks===
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
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Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
}}
===[[Guide_to_plants#Bamboo|Bamboo]]===
===[[Guide_to_plants#Bamboo|Bamboo]]===
{{anchor|Bamboo}}{{anchor|Bamboo Sticks}}
{{anchor|Bamboo}}{{anchor|Bamboo Sticks}}
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Grow [[Guide_to_plants#Bamboo|Bamboo]] and cut it up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
Grow [[Guide_to_plants#Bamboo|Bamboo]] and cut it up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
}}
===Snow===
===Snow===
{{anchor|Snow}}{{anchor|Snow}}
{{anchor|Snow}}{{anchor|Snow}}
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Made through obtaining [[Guide_to_Genetics#Geladikinesis|Geladikinesis]] and using it to make snow.
Made through obtaining [[Guide_to_Genetics#Geladikinesis|Geladikinesis]] and using it to make snow.
}}
}}
===Alien Alloy===
===Alien Alloy===
{{anchor|Alien Alloy}}{{anchor|Alien Alloy}}
{{anchor|Alien Alloy}}{{anchor|Alien Alloy}}
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Protolathes can dispense it once Alien Technology is researched.
Protolathes can dispense it once Alien Technology is researched.
}}
}}
===Sandstone===
===Sandstone===
{{anchor|Sandstone}}{{anchor|Sandstone}}
{{anchor|Sandstone}}{{anchor|Sandstone}}
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Dig up dirt from the ground (Either grass plots or from [[Lavaland]]) and make sandstone out of it by using it in your hand.
Dig up dirt from the ground (Either grass plots or from [[Lavaland]]) and make sandstone out of it by using it in your hand.
}}
}}
===[[Guide_to_plants#Durathread|Durathread]]===
===[[Guide_to_plants#Durathread|Durathread]]===
{{anchor|Durathread}}
{{anchor|Durathread}}
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Process raw durathread into bundles, which are then used in a [[Guide_to_construction#Planks|loom]] for sheets.
Process raw durathread into bundles, which are then used in a [[Guide_to_construction#Planks|loom]] for sheets.
}}
}}
===Leather===
===Leather===
{{anchor|Leather}}
{{anchor|Leather}}
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}}
}}
===Cloth===
===Cloth===
{{anchor|Cloth}}
{{anchor|Cloth}}
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Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
}}
}}
===Plastic===
===Plastic===
{{anchor|Plastic}}
{{anchor|Plastic}}
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Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]].
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]].
}}
}}
===Cardboard===
===Cardboard===
{{anchor|Cardboard}}
{{anchor|Cardboard}}
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Use a Biogenerator at [[Garden]] or [[Botany]] to produce more cardboard.
Use a Biogenerator at [[Garden]] or [[Botany]] to produce more cardboard.
}}
}}
===Wool===
===Wool===
{{anchor|Wool}}
{{anchor|Wool}}
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Sheer sheep.
Sheer sheep.
}}
}}
==Constructions==
==Constructions==
{{anchor|Constructions}}
{{anchor|Constructions}}
===Lattice===
===Lattice===
The basic base for all types of construction, this is placed directly in space.
The basic base for all types of construction, this is placed directly in space.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#FFEE88;" |[[File:Lattice.png|64px|Lattice]]<br>Lattice
! rowspan="2" style="background-color:#FFEE88;" |[[File:Lattice.png|64px|Lattice]]<br>Lattice
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[[File:Wirecutters.png|Wirecutters]]
[[File:Wirecutters.png|Wirecutters]]
|}
|}
===Catwalk===
===Catwalk===
Just like a lattice, except you can place wires on it.
Just like a lattice, except you can place wires on it.
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[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
===Carpeted Floor Tile===
===Carpeted Floor Tile===
{{anchor|Carpet Tile}}{{anchor|Carpet}}
{{anchor|Carpet Tile}}{{anchor|Carpet}}
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[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
|}
==Walls==
==Walls==
====Normal Wall====
====Normal Wall====
{{anchor|Wall}}
{{anchor|Wall}}
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
*Keeping people out.
*Keeping people out.
*Keeping people in.
*Keeping people in.
*Keeping people from going places.
*Keeping people from going places.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#FFEE88;" |[[File:wall.png|64px|so bland]]<br>Wall
! rowspan="2" style="background-color:#FFEE88;" |[[File:wall.png|64px|so bland]]<br>Wall
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[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
====Reinforced Wall====
====Reinforced Wall====
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
*Keeping people in and out of high security areas.
*Keeping people in and out of high security areas.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#FFEE88;" |[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
! rowspan="2" style="background-color:#FFEE88;" |[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
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[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
====Normal/Reinforced Hidden Door====
====Normal/Reinforced Hidden Door====
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
*Click to open.
*Click to open.
*An almost undetectable escape route.
*An almost undetectable escape route.
*Otherwise, same as a regular wall.
*Otherwise, same as a regular wall.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#FFEE88;" |[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! rowspan="2" style="background-color:#FFEE88;" |[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
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#Use wrench on the girder and wait a few seconds for it to dislodge.
#Use wrench on the girder and wait a few seconds for it to dislodge.
#Use the remaining 2 sheets of <font color="gray">'''metal'''</font>, or <font color="gray">'''plasteel'''</font> for a reinforced type, on the girder.
#Use the remaining 2 sheets of <font color="gray">'''metal'''</font>, or <font color="gray">'''plasteel'''</font> for a reinforced type, on the girder.
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
|-
|-
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
|}
|}
===Normal/Reinforced Windows===
===Normal/Reinforced Windows===
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
{{anchor|Full}}
{{anchor|Full}}
*Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
*Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
{{anchor|One directional}}
{{anchor|One directional}}
*One Direction: Stops movement only from the way it faces.
*One Direction: Stops movement only from the way it faces.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#FFEE88;" |[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
! rowspan="2" style="background-color:#FFEE88;" |[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
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! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
| colspan="3" rowspan="2" |Normal Window:
| colspan="3" rowspan="2" |Normal Window:
#'''Screwdriver''' to unscrew the window from the floor.
#'''Screwdriver''' to unscrew the window from the floor.
#'''Wrench''' to deconstruct the window.
#'''Wrench''' to deconstruct the window.
<br />
<br />
# '''Weld''' the window on '''harm intent''' to heat the security screws.
# '''Weld''' the window on '''harm intent''' to heat the security screws.
# '''Screwdriver''' to unscrew the security screws.
# '''Screwdriver''' to unscrew the security screws.
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# '''Wrench''' to unbolt the window from the window from the floor.
# '''Wrench''' to unbolt the window from the window from the floor.
# '''Wrench''' to deconstruct the window.
# '''Wrench''' to deconstruct the window.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
|-
|-
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
===Wall Mountings===
===Wall Mountings===
====[[APC]]====
====[[APC]]====
[[APC|Info about Area Power Controllers can be found here.]]
[[APC|Info about Area Power Controllers can be found here.]]
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|}
|}
====[[Air Alarm]]====
====[[Air Alarm]]====
[[Air Alarm|Info about Air Alarms can be found here.]]
[[Air Alarm|Info about Air Alarms can be found here.]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====[[Fire Alarm]]====
====[[Fire Alarm]]====
[[Fire Alarm|Info about Fire Alarms can be found here.]]
[[Fire Alarm|Info about Fire Alarms can be found here.]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
! rowspan="2" style="background-color:#cce6ff;" |[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====Security Camera====
====Security Camera====
{{anchor|Security Cameras}}
{{anchor|Security Cameras}}
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Camera upgrades:  
Camera upgrades:  
*Solid Plasma for EMP-proofing.
*Solid Plasma for EMP-proofing.
*Analyzer for X-ray.
*Analyzer for X-ray.
*Proximity Sensor for motion alarm.
*Proximity Sensor for motion alarm.
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
! rowspan="2" style="background-color:#cce6ff;" |[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
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[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====Light Fixture====
====Light Fixture====
{{anchor|Light Fixtures}}
{{anchor|Light Fixtures}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
! rowspan="2" style="background-color:#cce6ff;" |[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
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[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
===Other===
===Other===
====Grille====
====Grille====
{{anchor|Grilles}}
{{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
*Keeping people in or out.
*Keeping people in or out.
*Securing an area with electrified grilles.
*Securing an area with electrified grilles.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Grille.png|64px|Grille]]<br>Grille
! rowspan="2" style="background-color:#cce6ff;" |[[File:Grille.png|64px|Grille]]<br>Grille
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[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
====Barricade====
====Barricade====
{{anchor|Wooden Barricade}}
{{anchor|Wooden Barricade}}
The poor man's barrier, not nearly as strong or cool looking. Useful for:
The poor man's barrier, not nearly as strong or cool looking. Useful for:
*Keeping people in or out, for a short while.
*Keeping people in or out, for a short while.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
! rowspan="2" style="background-color:#cce6ff;" |[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
Line 1,127: Line 1,064:
[[File:Planks.png|Planks]]
[[File:Planks.png|Planks]]
|}
|}
====Windoor (Window-door)====
====Windoor (Window-door)====
{{anchor|Window-door}}{{anchor|Windoor}}
{{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:windoor.gif|64px|Windoor]]<br>Windoor
! rowspan="2" style="background-color:#cce6ff;" |[[File:windoor.gif|64px|Windoor]]<br>Windoor
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{{anchor|Button}}
{{anchor|Button}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirLockButton.png|A Button]]<br>Button
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirLockButton.png|A Button]]<br>Button
Line 1,193: Line 1,127:
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
====Firelock====
====Firelock====
{{anchor|Firelock}}
{{anchor|Firelock}}
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:firelock.png|A Firelock]]<br>Firelock
! rowspan="2" style="background-color:#cce6ff;" |[[File:firelock.png|A Firelock]]<br>Firelock
Line 1,228: Line 1,160:
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
====Reflector====
====Reflector====
{{anchor|Reflector}}
{{anchor|Reflector}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
*You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
*You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
*Use a '''screwdriver''' to lock or unlock its rotation.
*Use a '''screwdriver''' to lock or unlock its rotation.
*'''Alt-click''' it to rotate its angle.
*'''Alt-click''' it to rotate its angle.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! rowspan="2" style="background-color:#cce6ff;" |[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" |How to build
Line 1,260: Line 1,189:
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====Airlock====
====Airlock====
{{anchor|Airlock}}
{{anchor|Airlock}}
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Airlock.gif|64px|Swish]]<br>Airlock
! rowspan="2" style="background-color:#cce6ff;" |[[File:Airlock.gif|64px|Swish]]<br>Airlock
Line 1,287: Line 1,214:
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
#'''Weld''' the door shut. (Must be in ''harm'' intent).
#'''Weld''' the door shut. (Must be in ''harm'' intent).
#'''Screwdriver''' the door.
#'''Screwdriver''' the door.
Line 1,299: Line 1,225:
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
|}
|}
====Turret====
====Turret====
{{anchor|Turrets}}
{{anchor|Turrets}}
To ensure no one trespasses an area. Its options are (first option is the default setting):
To ensure no one trespasses an area. Its options are (first option is the default setting):
*'''Status: ''On/Off''''' - wether the turret's power is on or off.
*'''Status: ''On/Off''''' - wether the turret's power is on or off.
*'''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
*'''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
Line 1,311: Line 1,235:
**'''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
**'''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
**'''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
**'''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Turret.PNG|64px|Turret]]<br>Turret
! rowspan="2" style="background-color:#cce6ff;" |[[File:Turret.PNG|64px|Turret]]<br>Turret
Line 1,328: Line 1,251:
#Use 2 more <font color="gray">'''metal'''</font> on the frame.
#Use 2 more <font color="gray">'''metal'''</font> on the frame.
#Finally use a welder to secure the second layer of metal.
#Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|-
|-
Line 1,336: Line 1,258:
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
#'''Crowbar''' to pry off exterior armor.
#'''Crowbar''' to pry off exterior armor.
#'''Screwdriver''' to open the internal access hatch.
#'''Screwdriver''' to open the internal access hatch.
Line 1,349: Line 1,270:
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
====AI Core====
====AI Core====
The [[AI]]'s house.
The [[AI]]'s house.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:AI.gif|64px]]<br>AI Core
! rowspan="2" style="background-color:#cce6ff;" |[[File:AI.gif|64px]]<br>AI Core
Line 1,385: Line 1,304:
[[File:Icard.png|IntelliCard]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Icard.png|IntelliCard]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}
====[[Solars|Solar Panels and Trackers]]====
====[[Solars|Solar Panels and Trackers]]====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
You can [[Solars|generate power]] with these things.
You can [[Solars|generate power]] with these things.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
! rowspan="2" style="background-color:#cce6ff;" |[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
Line 1,413: Line 1,330:
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====Disposal Pipes and Machinery====
====Disposal Pipes and Machinery====
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
The disposal system of the station.
The disposal system of the station.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! rowspan="2" style="background-color:#cce6ff;" |[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
Line 1,438: Line 1,353:
#''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
#''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
#'''Wrench''' to detach it from the plating.
#'''Wrench''' to detach it from the plating.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
|-
|-
Line 1,444: Line 1,358:
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====[[Computers]]====
====[[Computers]]====
{{anchor|Computer}}
{{anchor|Computer}}
[[Computers]] can have various uses.
[[Computers]] can have various uses.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
! rowspan="2" style="background-color:#cce6ff;" |[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
Line 1,479: Line 1,391:
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
====[[Modular Computers|Modular Consoles]]====
====[[Modular Computers|Modular Consoles]]====
{{anchor|Modular_Console}}
{{anchor|Modular_Console}}
[[Modular Computers|Modular Consoles]] are very flexible machines.
[[Modular Computers|Modular Consoles]] are very flexible machines.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Modular console.gif|64px|A console]]<br>Console
! rowspan="2" style="background-color:#cce6ff;" |[[File:Modular console.gif|64px|A console]]<br>Console
Line 1,502: Line 1,412:
#'''Screwdriver''' to remove components.
#'''Screwdriver''' to remove components.
#'''Wrench''' to deconstruct the empty console.
#'''Wrench''' to deconstruct the empty console.
|-
|-
| colspan="1" style="text-align: center;" |
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}
====[[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]]====
====[[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]]====
{{anchor|Machine}}
{{anchor|Machine}}
Line 1,535: Line 1,443:
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
====[[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs====
====[[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs====
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
====Mineral Door====
====Mineral Door====
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! rowspan="2" style="background-color:#cce6ff;" |[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
Line 1,566: Line 1,470:
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}
====Conveyor Belt====
====Conveyor Belt====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |Conveyor Belt and Conveyor Belt Switch
! rowspan="2" style="background-color:#cce6ff;" |Conveyor Belt and Conveyor Belt Switch
Line 1,591: Line 1,493:
[[File:Wrench.png|Wrench]]<br>
[[File:Wrench.png|Wrench]]<br>
|}
|}
===Furniture===
===Furniture===
====Chairs====
====Chairs====
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
Line 1,619: Line 1,518:
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
====Tables/Reinforced Table====
====Tables/Reinforced Table====
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
Line 1,648: Line 1,545:
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
|}
|}
====Lockers====
====Lockers====
{{anchor|Locker}}
{{anchor|Locker}}
Line 1,663: Line 1,559:


Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Locker]]<br>Locker
! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Locker]]<br>Locker
Line 1,685: Line 1,580:
[[File:welder.png|Welder]]
[[File:welder.png|Welder]]
|}
|}
====Rack====
====Rack====
{{anchor|Racks}}
{{anchor|Racks}}
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack
! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack
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[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
====Beds====
====Beds====
{{anchor|Bed}}
{{anchor|Bed}}
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You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed
! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed
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[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
====Bookcase====
====Bookcase====
Holds any number of books inside.
Holds any number of books inside.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
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[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====Drying Rack====
====Drying Rack====
Dries herbs for smoking, meat into jerky and grapes into raisins.
Dries herbs for smoking, meat into jerky and grapes into raisins.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
! rowspan="2" style="background-color:#ddddff;" |[[File:Drying rack.png|alt=|32x32px|Drying rack]]<br>Drying rack
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee" |How to build
! style="background-color:#ccccee" |How to build
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[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
|}
|}
==Power Wires==
==Power Wires==
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
*[[Insulated gloves]] negate any electrical shocks to the player.
*[[Insulated gloves]] negate any electrical shocks to the player.
===How Do I Wire?===
===How Do I Wire?===
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
Wires will always face inwards to you, sort of like this:
Wires will always face inwards to you, sort of like this:
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If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
====Knot Wiring====
====Knot Wiring====
Let's say you have a situation that you need to fix:
Let's say you have a situation that you need to fix:


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Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
====Smooth Wiring====
====Smooth Wiring====
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).


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This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
===Connecting Wires===
===Connecting Wires===
Two wires belongs to the same powernet if they have matching ends.
Two wires belongs to the same powernet if they have matching ends.
{|
{|
|-
|-
! style="background-color:green" |Connected cables
! style="background-color:green" |Connected cables
!
!
! style="background-color:red" |Not connected cables
! style="background-color:red" |Not connected cables
|- valign="top"
|- valign="top"
|[[File:Connected.png|Connected wires]]
|[[File:Connected.png|Connected wires]]
|
|
|[[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]
|[[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]
|-
|-
|}
|}
 
===Connecting Machines===
===Connecting Machines===
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):


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'''Special cases''' :
'''Special cases''' :
*APC must be connected ''through a terminal'' (meaning you connect the terminal to the powernet),
*APC must be connected ''through a terminal'' (meaning you connect the terminal to the powernet),
*SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.
*SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.
===Wiring the [[Solars]]===
===Wiring the [[Solars]]===
Easiest method: just look at the animation until you get it:
Easiest method: just look at the animation until you get it:


[[File:Wiring.gif]]
[[File:Wiring.gif]]
===Wire-net Reset===
===Wire-net Reset===
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.


Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
==Pipes==
==Pipes==
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
To use a Pipe Dispenser, follow these steps:
To use a Pipe Dispenser, follow these steps:
#Put Dispenser in a powered area.
#Put Dispenser in a powered area.
#Wrench Dispenser to lock it into place.
#Wrench Dispenser to lock it into place.
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#You have a pipe to play with now.
#You have a pipe to play with now.
#Wrench Dispenser to make it mobile once more.
#Wrench Dispenser to make it mobile once more.
===Placing and Removing Pipes===
===Placing and Removing Pipes===
====[[File:disposal_pipe.png|64px]] Disposal Pipes====
====[[File:disposal_pipe.png|64px]] Disposal Pipes====
#Rotate the pipe to the direction you wish the pipe to be in.
#Rotate the pipe to the direction you wish the pipe to be in.
#Wrench the pipe to the ground.
#Wrench the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
====[[File:Gaspipe.png|64px]] Gas Pipes====
====[[File:Gaspipe.png|64px]] Gas Pipes====
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Wrench into place.
#Wrench into place.
#Turn on the pipe, if necessary.
#Turn on the pipe, if necessary.
====How to Remove a Pipe====
====How to Remove a Pipe====
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Brace for any junk that might blast out of the pipe.  
#Brace for any junk that might blast out of the pipe.
 
[[Category:Guides]]
[[Category:Guides]]