Botanist: Difference between revisions

5 bytes removed ,  13:38, 20 November 2021
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Added reference to saltpetre, fixed typo
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'''Left-4-Zed:''' Makes your plant mutate twice between harvests. Downside: Plants take longer to germinate, and will only ever yield a single grown.
'''Left-4-Zed:''' Makes your plant mutate twice between harvests. Downside: Plants take longer to germinate, and will only ever yield a single grown.


'''Robust Harvest:''' Doubles the amount of plants you'll get when it's time to harvest. Does not affect stats.
'''Robust Harvest:''' Prevents plant from mutating on harvest, makes plant yield ~30% more.
===THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!===
===THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!===
Head to the vending machine, get some seeds. There may be hidden seeds in the machine, if you know how to '''[[Hacking|PROPERLY HACK IT]]''', then do so and collect the rewards.
Head to the vending machine, get some seeds. There may be hidden seeds in the machine, if you know how to '''[[Hacking|PROPERLY HACK IT]]''', then do so and collect the rewards.
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People like to break into hydro and steal your spray bottles, because they can fill them with <del>lube</del> water. Keep all the bottles in a safe enough spot in hydro, or actually stay in the hydroponics bay. You can also hand them out like candy. It's not like you need all of them.
People like to break into hydro and steal your spray bottles, because they can fill them with <del>lube</del> water. Keep all the bottles in a safe enough spot in hydro, or actually stay in the hydroponics bay. You can also hand them out like candy. It's not like you need all of them.
===Chemicals===
===Chemicals===
BEG the chemist to make you stuff, namely unstable mutagen. You will go through this stuff fast, so make sure they aren't stingy. You can also get unstable mutagen through your biogenerator, but the chemist can get you off to a good start.
BEG the chemist to make you stuff, namely unstable mutagen and saltpetre. You will go through the former fast, so make sure they aren't stingy. You can also get unstable mutagen through your biogenerator, but the chemist can get you off to a good start.


Different chemicals do different things to your plants when injected. Experiment until you find a blend you like!
Different chemicals do different things to your plants when injected. Experiment until you find a blend you like!
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*Hatchets are extremely effective against space vines. Similarly, scythes will destroy them in a 3x3 radius.
*Hatchets are extremely effective against space vines. Similarly, scythes will destroy them in a 3x3 radius.
*Goats will instantly consume any space vines they may walk into, or be pushed into.
*Goats will instantly consume any space vines they may walk into, or be pushed into.
*The plant products in the Garden and Chapel all have 50 potency, greater then any seeds found at the start of the round.
*The plant products in the Garden and Chapel all have 50 potency, greater than any seeds found at the start of the round.
*The EZ-Nutrient, Left-4-Zed and Robust Harvest bottles all hold 50 units and can be set to have a transfer amount of 1, 2, 5 or more units; fill an empty bottle with unstable mutagen and you can use it for precise mutations.
*The EZ-Nutrient, Left-4-Zed and Robust Harvest bottles all hold 50 units and can be set to have a transfer amount of 1, 2, 5 or more units; fill an empty bottle with unstable mutagen and you can use it for precise mutations.
*Apply [[Guide_to_plants#Ambrosia_gaia|Ambrosia Gaia]] to a hydroponics tray until it glows yellow to fully upgrade it. Now any plants grown on the tray will not require weeding, nutrients, water or pesticide.
*Apply [[Guide_to_plants#Ambrosia_gaia|Ambrosia Gaia]] to a hydroponics tray until it glows yellow to fully upgrade it. Now any plants grown on the tray will not require weeding, nutrients, water or pesticide.
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*Some plants can be worn on your head for a stylish look.
*Some plants can be worn on your head for a stylish look.
*Scythes are sharp enough to slice fellow co-workers' limbs off.
*Scythes are sharp enough to slice fellow co-workers' limbs off.
*[[Beesplosion|Bees]] while very useful, can be turned into a very dangerous bio-weapon with the right chemicals.
*[[Beesplosion|Bees]], while very useful, can be turned into a very dangerous bio-weapon with the right chemicals.
==Traitoring - Little Shop of Horrors==
==Traitoring - Little Shop of Horrors==
As a traitor, if you are lucky and fast you have access to so many horrifying things: [[Guide_to_plants#Death_nettle|Death nettles]] that are as strong as e-swords and automatically disintegrate, plants that slip people for ages, multiple robust poisons, [[Guide_to_plants#Blue_tomato|bluespace tomatoes]] for breakins and getaways, [[Guide_to_chemistry#Nitroglycerin|nitroglycerin]] ingredients, [[Guide_to_plants#Kudzu|KUDZU]], and so much more! Unless you set up a secret garden it will be extremely obvious which horrors you're growing, but luckily no one generally gives a shit about botany.
As a traitor, if you are lucky and fast you have access to so many horrifying things: [[Guide_to_plants#Death_nettle|Death nettles]] that are as strong as e-swords and automatically disintegrate, plants that slip people for ages, multiple robust poisons, [[Guide_to_plants#Blue_tomato|bluespace tomatoes]] for breakins and getaways, [[Guide_to_chemistry#Nitroglycerin|nitroglycerin]] ingredients, [[Guide_to_plants#Kudzu|KUDZU]], and so much more! Unless you set up a secret garden it will be extremely obvious which horrors you're growing, but luckily no one generally gives a shit about botany.
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