Gang War: Difference between revisions

1,242 bytes added ,  13:02, 3 September 2021
Added a tips section for the gangs page/Reworded some stuff/Much more to do and I think some information is still wrong
(Some bit about needing the nuke disk.)
(Added a tips section for the gangs page/Reworded some stuff/Much more to do and I think some information is still wrong)
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|quote = *phbbsssttt* "Hey! Someone is spraying walls in Maintenance!"
|quote = *phbbsssttt* "Hey! Someone is spraying walls in Maintenance!"
}}
}}
[[File:Gscans.png]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
[[File:Gscans.png]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
==Tunnel Snakes Rule!==
==Tunnel Snakes Rule!==
A violent turf war between multiple rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang.
A violent turf war between multiple rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang.


In order for a gang to claim victory, they must successfully execute a hostile takeover of the station's systems with a Dominator machine. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
In order for a gang to claim victory, they must successfully execute a hostile takeover of the station's systems with a Dominator machine. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
==[[File:boss.png]] Gang Leaders==
==[[File:boss.png]] Gang Leaders==
===Your Assets===
===Your Assets===
====Influence====
====Influence====
Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.  
Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.  


Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
====Equipment====
====Equipment====
Spend influence from gangtools to purchase items for your gang. See the [[Gang_War#Gang_Equipment|equipment]] section below for details on purchasable equipment.
Spend influence from gangtools to purchase items for your gang. See the [[Gang_War#Gang_Equipment|equipment]] section below for details on purchasable equipment.
====Lieutenants====
====Lieutenants====
Lieutenants can do almost everything the boss can. They can recruit, use gangtools, and are immune to deconversion. But they cannot recall the emergency shuttle or promote other gangsters.
Lieutenants can do almost everything the boss can do. They can recruit, use gangtools, and are immune to deconversion. But they can not recall the [[Emergency Shuttle|emergency shuttle]] or promote other gangsters.


You are limited to two lieutenants max, and it is recommended that you '''promote as many people as necessary''' to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.
You are limited to two lieutenants max, and it is recommended that you '''promote as many people as necessary''' to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.
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===Gang Management===
===Gang Management===
As a part of the gang's inner circle it is your responsibility to keep you gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active '''(which requires the nuclear authentication disk)''', having more territories will make the timer count down faster.
As a part of the gang's inner circle, it is your responsibility to keep the gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active '''(which requires a [[Nuclear Authentication Disk|nuclear authentication disk]])''', having more territories will make the timer count down faster.


Communication is extremely important. You should be the central focus for your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.
Communication is extremely important. You should be the central focus of your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.


Avoid traveling alone. Your best avenue for protection are your own gang members. If you are always surrounded by your allies nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you are communicating well with them, you could virtually be untouchable.
Avoid traveling alone. Your best avenue for protection is your own gang members. If you are always surrounded by your allies, nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you communicate well with them, you could virtually be untouchable.


===Rise to Power===
===Rise to Power===
In the early round, resist going around spraying territories with your spray can. Spraying tags leave fingerprints and raises security's suspicion against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.
Early in the shift, resist going around spraying territories with your spray can. Spraying tags leaves [[Detective|fingerprints]] and raises security suspicions against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.


Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.
Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.


Your primary concern early round is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters (Except bosses!) can be recruited by removing their implants, but you'll need to find a way to make them unable to move so that you can do [[Surgery#Implant_Removal|surgery]] on them.
Your primary concern in the early minutes of the shift is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters ('''except bosses!''') can be recruited by removing their implants, but you'll need to find a way to make them unable to move so that you can do [[surgery]] on them.


Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
Your anonymity is your most valuable asset early in the game. If your rivals spot you converting a crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.


Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose. If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the station. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat
Do not allow the station to evacuate. If the [[Emergency Shuttle|emergency shuttle]] is allowed to dock at the station, you only have a few minutes before you lose the round. If you use your gangtool to recall the shuttle, keep in mind that station security ('''or even your rivals!''') may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the station. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat.


===Securing Dominance===
===Securing Dominance===
After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.
After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.


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On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of ''several minutes'', forcing them to come attack you on your own terms.
On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of ''several minutes'', forcing them to come attack you on your own terms.
==[[File:gangster.png]] Gangsters==
==[[File:gangster.png]] Gangsters==
===The Job===
===The Job===
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If your gang has an active Dominator hacking the station, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.
If your gang has an active Dominator hacking the station, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.
===The Boss===
===The Boss===
 
Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants ('''each marked by a red G icon''') are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.
Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.


If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role.
If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role.
===The Enemy===
===The Enemy===
Security may be the obvious threat at first, but more dangerous is the rival gang.
Security may be the obvious threat at first, but more dangerous is the rival gang.
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'''''AND REMEMBER:'' If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.'''
'''''AND REMEMBER:'' If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.'''
==[[File:Hudcentcom.png|20px]] Station Staff==
==[[File:Hudcentcom.png|20px]] Station Staff==
===Caught in the Crossfire===
===Caught in the Crossfire===
As a loyal employee of Nanotrasen, it is in your interest to protect the station and your fellow crew mates for the impending bloodbath.
As a loyal employee of Nanotrasen, it is in your interest to protect the station and your fellow crew mates from the impending bloodbath.


Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will for the most part be preoccupied with killing each other so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you than to recruit you.  
Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will, for the most part, be preoccupied with killing each other, so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you as to recruit you.


The best way to shut them down is to deny them their station. And to do that is simple: simply evacuate. Unfortunately, Gang leaders can recall the emergency shuttle from anywhere on the station. Fortunately for you, every time they do this they leave a trace that the communications console can pick up on.  
The best way to shut them down is to deny them their station. And to do that is simple: simply evacuate. Unfortunately, gang leaders can recall the emergency shuttle from anywhere in the station. Fortunately for you, every time they do this, they leave a trace that the communications console can pick up on.


One tactic is to repeatedly call the shuttle and when it gets recalled dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least bust their stronghold before they become too entrenched.
One tactic is to repeatedly call the shuttle and when it gets recalled, dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least, bust their stronghold before they become too entrenched.


===Rehabilitation===
===Rehabilitation===
Like revolution, loyalty implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.
Like revolution, loyalty implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.


Keep an eye out for suspicious behaviour. Suspect security officers without loyalty implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.
Keep an eye out for suspicious behavior. Suspect security officers without loyalty implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are, if you manage to capture some gangsters, they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.


Gang Leaders can never be deconverted, and will resist loyalty implants.
Gang leaders can never be deconverted, and will resist loyalty implants.


===Reclaiming the Station===
===Reclaiming the Station===
The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the station clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply by taking down the wall/floor tile.


The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the station clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply taking down the wall/floor tile.
Keeping the nuclear authentication disk secure will prevent the gang from being able to complete their objective. Keep it safe.
 
Keeping the nuclear authentication disk secure will prevent the gang from being able to complete their objective, keep it safe.  


If a gang is attempting to hack the station, your job and likely your life is on the line! Work with security to destroy the gang's Dominator device before the time runs out. It can be damaged with pretty much anything a cyborg can be hurt with.
If a gang is attempting to hack the station, your job and, likely, your life are on the line! Work with security to destroy the gang's Dominator device before time runs out. It can be damaged by pretty much anything a cyborg can be hurt by.


=Gang Equipment=
=Gang Equipment=
Items gang leaders can purchase from their gangtools.
Items gang leaders can purchase from their gangtools.
==Gang Clothes==
==Gang Clothes==
{{UplinkGang
{{UplinkGang
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  |description = The belt buckle simply reads 'BAMF'.
  |description = The belt buckle simply reads 'BAMF'.
  }}
  }}
==Weapons==
==Weapons==
{{UplinkGang
{{UplinkGang
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  |description = A sharp, concealable, spring-loaded knife.
  |description = A sharp, concealable, spring-loaded knife.
  }}
  }}
==Equipment==
==Equipment==
{{UplinkGang
{{UplinkGang
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  |description = The dominator will secure your gang's dominance over the station. Once you've secured the nuclear authentication disk which is required, turn it on when you are ready to defend it.
  |description = The dominator will secure your gang's dominance over the station. Once you've secured the nuclear authentication disk which is required, turn it on when you are ready to defend it.
  }}
  }}
== Tips ==
* Tags don't have to be out in the open. Tags can be hidden under tables or certain items! The gang with the most creativity is the gang with the most gear.
* It is a good idea to convert the janitor since he can be a very advantageous key in making sure other gang members' tags don't last for a long time while ignoring your team tags.
* A gang constantly on the run in maints, while mobile, wont last for long. Try to take control of an important department to further increase your gang's power.
* Station dominator fights are very hectic. Make sure not to blow up your entire squad with a horrible placed grenade.
* The Switch blade is a very robust melee weapon and has enough sharpness to behead your opposing competition. Paired with a sharpener is the icing on the cake.
* A force converter can be used to convert rival gang members into your faction in timely faction without the use of surgery.
* As a gang leader, you should never be actively seen doing gang related stuff. Delegate to your underlings, for you are just a medical doctor at the front desk, innocent and pure, pulling the strings of pure chaos.
{{Antagonists}}
{{Antagonists}}
[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Guides]]
[[Category:Guides]]
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