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'''Bare minimum requirements:''' Stock the dispenser up with some beneficial medicine before you go off on your own chemical adventures. Give Science [[guide to chemistry#Active Pure Chemicals|sulphuric acid]] and botanists [[guide to chemistry#Unstable Mutagen|unstable mutagen]] when they ask for it | '''Bare minimum requirements:''' Stock the dispenser up with some beneficial medicine before you go off on your own chemical adventures. Give Science [[guide to chemistry#Active Pure Chemicals|sulphuric acid]] and botanists [[guide to chemistry#Unstable Mutagen|unstable mutagen]] when they ask for it | ||
[[File:Chemistry.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEmO.png|The chemical research lab is located in [[Medbay]]. It provides enough work space for two people]]<br> | [[File:Chemistry.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEmO.png|The chemical research lab is located in [[Medbay]]. It provides enough work space for two people]]<br> | ||
== Getting Things Done == | == Getting Things Done == | ||
Chemists are naturally suspicious individuals. They've got all the tools in the world to break in wherever they desire and/or kill people in all sorts of horrifying and inhumane ways. An easy way to allay this suspicion - whether you plan on doing something suspicious or not - is to make yourself useful to the station at the game's beginning. Any accidents are likely to be blamed on your coworker, then, if you have one. | Chemists are naturally suspicious individuals. They've got all the tools in the world to break in wherever they desire and/or kill people in all sorts of horrifying and inhumane ways. An easy way to allay this suspicion - whether you plan on doing something suspicious or not - is to make yourself useful to the station at the game's beginning. Any accidents are likely to be blamed on your coworker, then, if you have one. | ||
=== Tools of the trade === | === Tools of the trade === | ||
* The [[Chem Dispenser]] turns electrical energy into a variety of basic chemicals, through <s>magic</s> science. It's one of the few things on the station that's truly irreplaceable, so guard it with your life. | * The [[Chem Dispenser]] turns electrical energy into a variety of basic chemicals, through <s>magic</s> science. It's one of the few things on the station that's truly irreplaceable, so guard it with your life. | ||
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* The [[Chemical Heater]] is important for making many recipes that require high temperatures to mix. | * The [[Chemical Heater]] is important for making many recipes that require high temperatures to mix. | ||
* Inside the locker to the north you will find boxes of pill bottles. On the table to the south is a hand labeller. These combined will allow you to store and distribute pills more effectively. | * Inside the locker to the north you will find boxes of pill bottles. On the table to the south is a hand labeller. These combined will allow you to store and distribute pills more effectively. | ||
=== Being helpful === | === Being helpful === | ||
==== Roundstart ==== | ==== Roundstart ==== | ||
'''If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them.''' | '''If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them.''' | ||
* For [[Robotics]] and [[R&D]]: | * For [[Robotics]] and [[R&D]]: | ||
** Fill the large beaker with 100 units of sulfuric acid, put them in bottles and repeat again. | ** Fill the large beaker with 100 units of sulfuric acid, put them in bottles and repeat again. | ||
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** Make 90 units of Iron, place 30 units of each into 3 other seperate beakers | ** Make 90 units of Iron, place 30 units of each into 3 other seperate beakers | ||
** Add one beaker of Acid + Foaming Agent and one beaker of Iron to a grenade, this is a metal foam grenade, if you use the correct amounts you should have made 3 of them | ** Add one beaker of Acid + Foaming Agent and one beaker of Iron to a grenade, this is a metal foam grenade, if you use the correct amounts you should have made 3 of them | ||
==== If You Want to be Especially Awesome ==== | ==== If You Want to be Especially Awesome ==== | ||
* The [[Botanist]]s will benefit from unstable mutagen to mutate plants. They can also use diethylamine as a fertilizer, fluorosulfuric acid to efficiently kill plants, a dropper for precise mutations and space cleaner to clean up dissolved plant goo. | * The [[Botanist]]s will benefit from unstable mutagen to mutate plants. They can also use diethylamine as a fertilizer, fluorosulfuric acid to efficiently kill plants, a dropper for precise mutations and space cleaner to clean up dissolved plant goo. | ||
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* If you have nothing else to do, whip up various medical pills and patches and leave them on the Medbay counter. | * If you have nothing else to do, whip up various medical pills and patches and leave them on the Medbay counter. | ||
* The [[Clown]] will often request space lube. Be helpful by laughing in his face. Itching powder can also be used as a prankworthy substitute <s>without making a lynch mob savagely beat and space you</s>. | * The [[Clown]] will often request space lube. Be helpful by laughing in his face. Itching powder can also be used as a prankworthy substitute <s>without making a lynch mob savagely beat and space you</s>. | ||
=== Arming thyself === | === Arming thyself === | ||
* Grab the syringe gun on the table west of the Medbay doors before the Medical Doctors get it. They really can't do jack with it, while it's a valuable weapon in your hands when filled with chloral hydrate or worse. If you fail, you can try and hang out by Medical Storage to slip in and grab the second one. | * Grab the syringe gun on the table west of the Medbay doors before the Medical Doctors get it. They really can't do jack with it, while it's a valuable weapon in your hands when filled with chloral hydrate or worse. If you fail, you can try and hang out by Medical Storage to slip in and grab the second one. | ||
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* A space cleaner spray bottle can be used as a ghetto flamethrower with chlorine trifluoride. | * A space cleaner spray bottle can be used as a ghetto flamethrower with chlorine trifluoride. | ||
* You have all the tools you need to make grenades. See below. | * You have all the tools you need to make grenades. See below. | ||
===CHEM 101=== | ===CHEM 101=== | ||
See the [[Guide to chemistry]] for a list of some of the possible mixtures. | See the [[Guide to chemistry]] for a list of some of the possible mixtures. | ||
{{anchor|Grenades}} | {{anchor|Grenades}} | ||
===Grenades=== | ===Grenades=== | ||
As a chemist, you are pretty much the only person with access to grenade materials. You can fit two beakers worth of ANY COMBINATION of lab-juice you have created, a staggering 100 units, into any one grenade assembly. You can take out the containers by clicking on the grenade in your hand, but the containers are expended (obviously) when the grenade is used. It is possible to use medicine, water, or more devious items into a grenade. The mix and matching of different chemical formulas may not always go as planned, but what's science without experimentation? | As a chemist, you are pretty much the only person with access to grenade materials. You can fit two beakers worth of ANY COMBINATION of lab-juice you have created, a staggering 100 units, into any one grenade assembly. You can take out the containers by clicking on the grenade in your hand, but the containers are expended (obviously) when the grenade is used. It is possible to use medicine, water, or more devious items into a grenade. The mix and matching of different chemical formulas may not always go as planned, but what's science without experimentation? | ||
Keep in mind, making grenades that harm others will get you [[robust]]ed in the least, and possibly jobbanned if you are not an antagonist. | Keep in mind, making grenades that harm others will get you [[robust]]ed in the least, and possibly jobbanned if you are not an antagonist. | ||
====Building Grenades 101==== | ====Building Grenades 101==== | ||
#Grab a cable coil from the desk, or make an assembly from stock parts | #Grab a cable coil from the desk, or make an assembly from stock parts | ||
#Wire the grenade casing by hitting it with the triggering mechanism | #Wire the grenade casing by hitting it with the triggering mechanism | ||
#Stuff the unsecured grenade full of chemistry containers (bottles/beakers). | #Stuff the unsecured grenade full of chemistry containers (bottles/beakers). It holds up to two of them. | ||
#Screwdriver shut, you can also use the screwdriver to tweak the timer. | #Screwdriver shut, you can also use the screwdriver to tweak the timer. | ||
#Activate the grenade in your hand to prime it if wired, or use the other method | #Activate the grenade in your hand to prime it if wired, or use the other method | ||
For reactions that go off when mixed, you want them separated into two bottles. For more on chemical reactions, see the [[Guide to chemistry]]. See also [[grenade]]s. | |||
For reactions that go off when mixed, you want them separated into two bottles. | |||
===Pills and Patches=== | ===Pills and Patches=== | ||
Pills are a great way to give large amount of medicine at once, if you are going to make medicine that will be single serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills, but work in a touch-based way rather than ingestion. Things like synthflesh and styptic powder only work in patches and will only damage the user if put into pills. | Pills are a great way to give large amount of medicine at once, if you are going to make medicine that will be single serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills, but work in a touch-based way rather than ingestion. Things like synthflesh and styptic powder only work in patches and will only damage the user if put into pills. | ||
==== Chemicals to put into pills ==== | ==== Chemicals to put into pills ==== | ||
* Epinephrine for stabilizing the critically injured | * Epinephrine for stabilizing the critically injured | ||
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* 1 unit pills of mutadone remove all genetic defects and superpowers like a clean SE injector, useful for the recently cloned, or if high levels of radiation occur near the station | * 1 unit pills of mutadone remove all genetic defects and superpowers like a clean SE injector, useful for the recently cloned, or if high levels of radiation occur near the station | ||
* If the cure for a disease spreading around the station is something you can produce, then make pills of it! If the virologist comes through with vaccine, 0.4u pills of it are enough to cure and immunize people. | * If the cure for a disease spreading around the station is something you can produce, then make pills of it! If the virologist comes through with vaccine, 0.4u pills of it are enough to cure and immunize people. | ||
===Bottles=== | ===Bottles=== | ||
Bottles should contain material that is not medicine, such as acids, or medicines that should not be used all at once, like cryoxadone. Each bottle can hold only 30 units, and can be splashed onto things. They can be produced infinitely from your ChemMaster, so feel free to go nuts. | Bottles should contain material that is not medicine, such as acids, or medicines that should not be used all at once, like cryoxadone. Each bottle can hold only 30 units, and can be splashed onto things. They can be produced infinitely from your ChemMaster, so feel free to go nuts. | ||
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* Space cleaner | * Space cleaner | ||
* Touch-based medicines | * Touch-based medicines | ||
==Tips== | ==Tips== | ||
* The effects of chloral don't work if you drink coffee beforehand. You'll still take damage if the dose was high enough but you don't get knocked out. Anti-toxin completely negates chloral, however. | * The effects of chloral don't work if you drink coffee beforehand. You'll still take damage if the dose was high enough but you don't get knocked out. Anti-toxin completely negates chloral, however. | ||
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* You don't need a grenade for foam. You can have fluorosurfactant in a beaker and a bottle of equal water. Combine the two to produce grenadeless foam. | * You don't need a grenade for foam. You can have fluorosurfactant in a beaker and a bottle of equal water. Combine the two to produce grenadeless foam. | ||
* Medbay lobby looking like a chainsaw massacre? Let loose some space cleaner foam and watch as medical bay is <i>magically cleaned</i> and the [[janitor]] infuriated. | * Medbay lobby looking like a chainsaw massacre? Let loose some space cleaner foam and watch as medical bay is <i>magically cleaned</i> and the [[janitor]] infuriated. | ||
* | |||
===Tips for Antagonizing=== | ===Tips for Antagonizing=== | ||
* Some chemicals are absolutely amazing in damage. If you fill a spray bottle with chlorine trifluoride, you will literally spray fire. | * Some chemicals are absolutely amazing in damage. If you fill a spray bottle with chlorine trifluoride, you will literally spray fire. | ||
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* Aranesp, a narcotic, is one of the most insanely lethal things in the game. It does crazy oxygen damage and can kill people in seconds. Does not combine with perfluorodecalin, obviously, but it usually kills too fast anyway. | * Aranesp, a narcotic, is one of the most insanely lethal things in the game. It does crazy oxygen damage and can kill people in seconds. Does not combine with perfluorodecalin, obviously, but it usually kills too fast anyway. | ||
* Traitors can buy a special kit for six telecrystals. This box contains ten bottles of horrible poisons that are also very effective in killing people. | * Traitors can buy a special kit for six telecrystals. This box contains ten bottles of horrible poisons that are also very effective in killing people. | ||
* You have an array of syringes that you can produce at your department TechFab, after they have been reserached by R&D. These include a bluespace syringe which has a large capacity, and a piercing syringe which can go through hard suits, good for use on armored targets like security personnel. | |||
==Chemical-X== | ==Chemical-X== | ||
Chemistry is one of the most dangerous jobs on the med-sci staff, and it's easy to be a good [[Traitor]] as such. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus. If you can find a room with a light switch, you can inject the light bulbs with liquid plasma while they're off, then enjoy the show as someone flips the lights on. | Chemistry is one of the most dangerous jobs on the med-sci staff, and it's easy to be a good [[Traitor]] as such. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus. If you can find a room with a light switch, you can inject the light bulbs with liquid plasma while they're off, then enjoy the show as someone flips the lights on. | ||
If you're the paranoid type you could potentially acid your own face to screw up your identity, which now lists you as Unknown. The only problems are that Unknowns are naturally suspicious types and people are often quite suspicious of the chemist running around anywhere other than the chemlab. It will probably end up in a [[LAW|interrogation]]. | If you're the paranoid type you could potentially acid your own face to screw up your identity, which now lists you as Unknown. The only problems are that Unknowns are naturally suspicious types and people are often quite suspicious of the chemist running around anywhere other than the chemlab. It will probably end up in a [[LAW|interrogation]]. | ||
{{Jobs}} | {{Jobs}} | ||
[[Category:Jobs]] | [[Category:Jobs]] |
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