Guide to the Antimatter Engine: Difference between revisions

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===The Antimatter Engine===
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This device injects antimatter into connected shielding units, with the more antimatter injected the more power being produced. The Antimatter Engine isn't favored as it requires constant maintenance, and will blow up if its integrity falls to 0.
|user=[[User:LoliconSlayer|LoliconSlayer]] ([[User talk:LoliconSlayer|talk]]) 18:05, 17 May 2020 (UTC)
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Are you tired of setting up the same old singularity, tesla, or supermatter? Can't figure out the TEG because there isn't a [[Guide to the Thermo-Electric Generator|proper guide]] for it? Your attempt at a fusion reactor accidentally turn the station into a baby star?
Unlike the [[singularity]], [[tesla]], [[supermatter]], and [[Thermo-Electric Generator|TEG]], the Antimatter Engine doesn't have a chance to appear by default in [[Engineering]]. This guide will provide you with the basics to get your Antimatter Engine up-and-running.


Well, why not try the good old '''antimatter reactor'''? Now available from your local cargo department for the low, low price of 9k credits! <small>Plus shipping and handling.</small>
===Before You Start===
As this engine is rarely seen, the station doesn't come equipped with most of the materials needed. You will need to gather some tools and order some crates at [[Cargo Bay]].


<small> The antimatter was ported from /vg/station on October 10, 2016, which is why their sprites look somewhat out of place.</small>
==Before You Begin==
You will need the following tools:
You will need the following tools:
* [[File:Wrench.png]] [[Wrench]]
*[[File:Wrench.png]][[Wrench]]
* [[File:Multitool.png]] [[Multitool]]
*[[File:Multitool.png]][[Multitool]]
* [[File:CableCoils.png]] Some wires
*[[File:CableCoils.png]]Some wires
 
*[[File:IGloves.png]][[Insulated Gloves]]
The actual components of the reactor can be purchased by Cargo.
* [[File:Engi_crate.png]] An antimatter shielding crate, containing 10 antimatter shields [[File:AM_box.png]] costing 2,000 credits total.
* [[File:Engi_crate.png]] An antimatter control crate, containing 1 antimatter control unit [[File:Am_control_on.gif]] costing 5,000 credits.
* [[File:Engi_crate.png]] An antimatter jar crate, containing 2 antimatter containment jars [[File:Am_jar.png]] costing 2,000 credits total.


==How to Set Up the Antimatter Reactor==
The actual components of the reactor can be [[Supply_crates#Engine_Construction|purchased by Cargo]]:
# Find a suitable area and then open all 3 crates.
*[[File:Engi_crate.png]]'''Antimatter Containment Jar Crate:''' Two antimatter containment jars[[File:Am_jar.png]]. Costs 2000 credits.
# Clear out an area and create a wire connected to the powernet.
* [[File:Engi_crate.png]]'''Antimatter Control Crate:''' An antimatter control unit [[File:Am_control_on.gif]] . Costs 5000 credits.
# Drop 9 of the packaged antimatter reactor sections in a 3x3 square.
*[[File:Engi_crate.png]]'''Antimatter Shielding Crate:''' 10 Antimatter Reaction Section boxes[[File:AM_box.png]]. Costs 2000 credits.
# Place the control unit anywhere with regards to the antimatter reactor sections, so long as it touches one.
# Use the multitool on the boxes in any order, as long as you make sure you get the center before you enclose it.


Once you have done that, your engine should look "functional", like so:
Now that you have your supplies, it's time to get to work! Clear or find a space to start building your engine in, you will need at minimum a 4x3 area to work with. The [[Construction Area]] is a good space for this, if there is one on the station.


[[File:Antimatterengi.png]]
==How to Set Up the Antimatter Engine==
You will need a source of power before it can start, so make sure the main engine has been set up, solars are on, or you have a generator.


Now, grab an antimatter jar from the antimatter jar crate and put it in the antimatter control unit.
#Create a wire connected to the powernet/generator. Make sure there is a connected wire node.
#Drag the Control Unit [[File:Am_control_on.gif]] onto the tile with the wire node and wrench it in place.
#Drop 9 antimatter reactor section boxes[[File:AM_box.png]]in a 3x3 square, making sure one is adjacent to the Control Unit.
#Using your multitool, tap the boxes that are connected to the antimatter control unit. '''Don't leave the centre box to last''', or it will become impossible to reach.


Left click on the control unit and you should see a window like this:
==Starting the Engine==
[[File:Antimatterengi.png|By now things should be looking like this.|thumb]]


[[File:Screenforame.png]]
#Grab an antimatter jar[[File:Am_jar.png]]and put it into the control unit [[File:Am_control_on.gif]] . This is the fuel for the engine.
#Left click on the control unit (see below for the control panel), click toggle status, and when it lights up it's generating power! By default, it should be injecting only 2 units of antimatter, generating around 800kW (kilowatts).


Click toggle status, and when you hear the banging noise, it's generating power! By default, it should be injecting only 2 units of antimatter, generating around 800 kilowatts.
[[File:Screenforame.png|border]]


To create more power after the fuel has run out, eject the fuel jar, place a new fuel jar inside, and set the mode to ''Injecting'' once more.
==Maintaining the Engine==
The Antimatter Engine requires constant maintenance. Luckily, it is easy to maintain.


Remember, always set the injection rate to '''no more than two times the number of cores.''' For the base 3x3 engine, this is 2. <font color = Red>'''Higher injection rates will produce additional power, but also damage the integrity of the control unit. If integrity zero, it will cause a large explosion.'''</font>
*'''Always set the injection rate to no more than two times the number of cores.''' For a basic 3x3 engine, this is 2 units. You can see how many cores you have by counting the black circles on the engine.
*'''If integrity reaches zero, it will cause a large explosion.''' Higher injection rates will produce additional power, but also damage the integrity of the control unit.
*Check the engine regularly to take note of the fuel level.
*To create more power after the fuel has run out, eject the fuel jar, place a new fuel jar inside, and set the mode to ''Injecting'' once more.


==Expansion==
==Tips==
*The antimatter reactor injects the specified amount every 6 to 8 seconds.
*The antimatter reactor injects the specified amount every 6 to 8 seconds.
*[[File:Am jar.png]] Antimatter containment jars contain 10,000 units of antimatter each. Divide that by the number of units being injected to see how long one will last.
*Antimatter containment jars contain 10,000 units of antimatter each. Divide that by the number of units being injected to see how long one will last.
 
*Adding segments to the Antimatter Engine will increase the number of cores, in turn allowing you to safely increase the injection rate. Remember that this will also cause the engine to deplete fuel faster.
Adding segments to the Antimatter Engine will increase the number of cores, in turn allowing you to safely increase injection rate. Remember that this will also cause the engine to deplete fuel faster.
*The power produced by an antimatter engine as it is expanded has linear growth, and is given by the formula: ''(Injection Rate)^2 * 20000 / (Number of Cores).''
 
*Unlike the other engines, there is no verbal warning before it explodes.
The power produced by an antimatter engine as it is expanded has linear growth, and is given by the formula: ''(Injection Rate)^2 * 20000 / (Number of Cores).''
*Cargo will make use of the crates once they have been emptied, so bring them back there if they are in your way.


[[Category:Guides]]
[[Category:Guides]]
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