Grenade: Difference between revisions

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Fixes wrong wording about disarming grenades
m (Protected "Grenade": Used within the game as a book. Do not move without changing in game link ([Move=Allow only Wiki Director and above] (indefinite)))
m (Fixes wrong wording about disarming grenades)
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Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.
Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.
==Construction==
==Construction==
#Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
#Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
#*You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
#*You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
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#Insert the bottles or breakers with your payload into the Unsecured Grenade.
#Insert the bottles or breakers with your payload into the Unsecured Grenade.
#Use Screwdriver on the Unsecured Grenade to finish the Grenade.
#Use Screwdriver on the Unsecured Grenade to finish the Grenade.
A [[Wrench]] can be used to extract the payload from an Unsecured Grenade. If the [[Wrench]] is used on an empty Unsecured Grenade the trigger will be removed and leave it to be just a Grenade Casing.
A [[Wrench]] can be used to extract the payload from an Unsecured Grenade. If the [[Wrench]] is used on an empty Unsecured Grenade the trigger will be removed and leave it to be just a Grenade Casing.


For a list of possible chemical reactions, see the [[Guide to chemistry]]. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.
For a list of possible chemical reactions, see the [[Guide to chemistry]]. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.
===Obtaining the Materials===
===Obtaining the Materials===
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&D]] after some research
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&D]] after some research
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*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]
*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]
*The chemicals necessary for the most interesting grenades can only be produced in [[Chemistry]]
*The chemicals necessary for the most interesting grenades can only be produced in [[Chemistry]]
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===Legal Payload Ideas===
===Legal Payload Ideas===
*'''[[Metal Foam]]''':
*'''[[Metal Foam]]''':
*#Bottle: 30x Iron/Aluminium
*#Bottle: 30x Iron/Aluminium
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*#Beaker: 25x [[Condensed Capsaicin]], 25x Potassium
*#Beaker: 25x [[Condensed Capsaicin]], 25x Potassium
*#Beaker: 25x Phosphorus, 25x Sugar
*#Beaker: 25x Phosphorus, 25x Sugar
===Illegal Payload Ideas===
===Illegal Payload Ideas===
*'''Lethal Knockout [[Smoke]]''':
*'''Lethal Knockout [[Smoke]]''':
*#Bottle: 10x Phosporous, 10x Potassium, 10x [[Chloral Hydrate]]
*#Bottle: 10x Phosporous, 10x Potassium, 10x [[Chloral Hydrate]]
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*#Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
*#Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
*#Beaker: 10x Sugar, 40x Meth
*#Beaker: 10x Sugar, 40x Meth
==Triggers==
==Triggers==
The grenade will be work differently depending on the trigger used in it's construction:
The grenade will be work differently depending on the trigger used in it's construction:
*[[Cable]]: Goes off after 5 seconds by default, a screwdriver can be used to toggle between 3 and 5 seconds while a [[Multitool]] can choose any value between 3 and 5 seconds.
*[[Cable]]: Goes off after 5 seconds by default, a screwdriver can be used to toggle between 3 and 5 seconds while a [[Multitool]] can choose any value between 3 and 5 seconds.
*[[Timer]]: Goes off after a certain time has elapsed, the timer must be set before attaching.
*[[Timer]]: Goes off after a certain time has elapsed, the timer must be set before attaching.
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*[[Proximity Sensor]]: Primed when something moves within the sensor's set range, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Proximity Sensor]]: Primed when something moves within the sensor's set range, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Remote Signaling Device]]: Primed when another remote signaler pulses the same frequency, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Remote Signaling Device]]: Primed when another remote signaler pulses the same frequency, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Voice Analyzer]]: Primed when the trigger word is said out loud, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Voice Analyzer]]: Primed when the trigger word is said out loud, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*Health Sensor: Goes off whenever the holder is in critical condition or dead.
*Health Sensor: Goes off whenever the holder is in critical condition or dead.
==Use==
==Use==
Use a grenade in hand to activate it in case of a [[Cable]] trigger. If any other kind of trigger is used, the trigger's default menu will open and allow for it's settings to be changed and activated.
Use a grenade in hand to activate it in case of a [[Cable]] trigger. If any other kind of trigger is used, the trigger's default menu will open and allow for it's settings to be changed and activated.
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When the grenade goes off, the chemical beakers/bottles inside will mix their contents. If the mixture causes an effect ([[Smoke]], an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be spread over everything in range. A grenade filled with [[Space Lube]], for instance, will coat every nearby floor surface with slippery goop; a grenade filled with [[Mindbreaker Toxin]] will cause everyone unlucky enough to be in range to trip fucking balls.
When the grenade goes off, the chemical beakers/bottles inside will mix their contents. If the mixture causes an effect ([[Smoke]], an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be spread over everything in range. A grenade filled with [[Space Lube]], for instance, will coat every nearby floor surface with slippery goop; a grenade filled with [[Mindbreaker Toxin]] will cause everyone unlucky enough to be in range to trip fucking balls.
===Disarming===
===Disarming===
If you use a [[Screwdriver]] on a Grenade, you will unsecure it and there by stop it's timer. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.
If you use [[Wirecutters]] on a Grenade, you will unsecure it and there by stop it's timer. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.
 
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Objects]]
[[Category:Objects]]
[[Category:Guides]]
[[Category:Guides]]
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