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m (Replaces the pAI quote with something a bit more accurate to what usually happens.) |
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|duties = Serve your master, follow your directives. | |duties = Serve your master, follow your directives. | ||
|guides = No external guides | |guides = No external guides | ||
|quote = | |quote = Why did you disable my holochassis emitters? Where are you going? | ||
}} | }} | ||
Personal AIs, or '''pAI''' for short, are potentially the one individual you can truly count on in SS13. They are similar to a [[intelicard|carded]] AI, in that they fit in your pocket and don't really possess much of a body of their own outside of an immobile device you carry around. They cannot wirelessly control doors and machines around them like a carded AI can. Instead, they possess a [[#pAI Software|unique suite of abilities]] with which they might serve their master. Whom they serve is determined at the DNA level, allowing whoever holds an unbound pAI device to imprint their own [[Guide to genetics|unique enzymes]] to the device. Typically, the only way to unbind a pAI from its master is to wipe the personality completely, which resets the DNA imprint and makes the device a blank slate once more. pAIs are players, like you! They're player-controlled, and are pulled from all active [[Ghost|observers]] in the round. | Personal AIs, or '''pAI''' for short, are potentially the one individual you can truly count on in SS13. They are similar to a [[intelicard|carded]] AI, in that they fit in your pocket and don't really possess much of a body of their own outside of an immobile device you carry around. They cannot wirelessly control doors and machines around them like a carded AI can. Instead, they possess a [[#pAI Software|unique suite of abilities]] with which they might serve their master. Whom they serve is determined at the DNA level, allowing whoever holds an unbound pAI device to imprint their own [[Guide to genetics|unique enzymes]] to the device. Typically, the only way to unbind a pAI from its master is to wipe the personality completely, which resets the DNA imprint and makes the device a blank slate once more. pAIs are players, like you! They're player-controlled, and are pulled from all active [[Ghost|observers]] in the round. | ||
===How to get one=== | ===How to get one=== | ||
Two pAI devices are placed on the map at the beginning of every round. One can be found in the [[Dormitory]] and another in the [[Research Director's Office]]. If both of these are already taken, some can be found on various space ruins or [[R&D]] can create more by researching Basic Robotics Research. They are inexpensive to produce, requiring 450 glass and 450 metal. | Two pAI devices are placed on the map at the beginning of every round. One can be found in the [[Dormitory]] and another in the [[Research Director's Office]]. If both of these are already taken, some can be found on various space ruins or [[R&D]] can create more by researching Basic Robotics Research. They are inexpensive to produce, requiring 450 glass and 450 metal. | ||
===How to use one=== | ===How to use one=== | ||
Pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI! | Pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI! | ||
====Dealing with an unsatisfactory pAI==== | ====Dealing with an unsatisfactory pAI==== | ||
Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose "Wipe Personality" in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.) | Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose "Wipe Personality" in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.) | ||
===How to be one=== | ===How to be one=== | ||
Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information you feel necessary (name is all that's really required here, the rest is optional). Hit "Submit Personality" when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality. | Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information you feel necessary (name is all that's really required here, the rest is optional). Hit "Submit Personality" when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality. | ||
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!Directives | !Directives | ||
|Shows who your master is (if any), allows you to ask for a DNA sample from whoever is carrying you to verify their identity, and also shows your directives. | |Shows who your master is (if any), allows you to ask for a DNA sample from whoever is carrying you to verify their identity, and also shows your directives. | ||
Your primary directive defaults to "Serve your master". Secondary directives are decided by whoever is carrying you. Interpretation of these directives is intentionally left loose, though [[#Directive Guidelines|guidelines]] are provided. | Your primary directive defaults to "Serve your master". Secondary directives are decided by whoever is carrying you. Interpretation of these directives is intentionally left loose, though [[#Directive Guidelines|guidelines]] are provided. | ||
|0 | |0 | ||
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|- | |- | ||
!Atmospheric Sensor | !Atmospheric Sensor | ||
|This module works much like the handheld Atmospheric Analyzer seldom carried by Atmos tech and never by the crew. | |This module works much like the handheld Atmospheric Analyzer seldom carried by Atmos tech and never by the crew. | ||
It allows you to get a readout on the air around you. Possibly useful for a Atmos Tech pAI. | It allows you to get a readout on the air around you. Possibly useful for a Atmos Tech pAI. | ||
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|- | |- | ||
!Medical Records | !Medical Records | ||
|Just what it says on the tin. This module allows you to monitor the [[medical records]] of the station, and check their current status | |Just what it says on the tin. This module allows you to monitor the [[medical records]] of the station, and check their current status | ||
(as if anyone ever updates the medical records) It's strictly read-only. | (as if anyone ever updates the medical records) It's strictly read-only. | ||
|10 | |10 | ||
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|- | |- | ||
|} | |} | ||
====Holoform==== | ====Holoform==== | ||
pAI's have a neat ability to transform into a mobile hologram, so you're no longer a completely useless object when left on the ground somewhere. Except you can't do anything by yourself except run around, opening public access doors and making your hologram lie down. | pAI's have a neat ability to transform into a mobile hologram, so you're no longer a completely useless object when left on the ground somewhere. Except you can't do anything by yourself except run around, opening public access doors and making your hologram lie down. | ||
====Directive Guidelines==== | ====Directive Guidelines==== | ||
{| border="0" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | {| border="0" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | ||
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|- | |- | ||
|} | |} | ||
==Tips== | ==Tips== | ||
* If your master gets cryoed, if you are with him you can insta-eject him in case doctors forget him. | * If your master gets cryoed, if you are with him you can insta-eject him in case doctors forget him. |
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