Shaft Miner: Difference between revisions

721 bytes added ,  23:15, 30 June 2021
Added joke and hiro tips
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*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Dual Kinetic Accelerators allow you to do much more immediate damage, at the cost of slower recharge speed. Doing dual Kinetic Accelerators is advisable for new miners fighting megafauna, due to it allowing one to focus on dodging longer.
*Dual Kinetic Accelerators allow you to do much more immediate damage, at the cost of slower recharge speed. Doing dual Kinetic Accelerators is advisable for new miners fighting megafauna, due to it allowing one to focus on dodging longer.
*Hierophant can be manipulated and brought to the corners of the arena to smash ore for you in great yields. Just make sure to bring a ore box if you wish to do this without satchel of holding.
* The Ore silo can be unbolted and put on the mining shuttle then re-bolted for quick access without taking the shuttle all the way back to the station just to dump your ore then back.
=Dead Space=
=Dead Space=
A traitorous miner has a lot of advantages. The treasures on lavaland are among the most powerful and dangerous of any jobs. Certain minerals you'll find have more "specialized" uses - uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. Robotics are generally willing to make you a mech, which you can use instead of fighting fauna to murder people on station. Megafauna and tendril treasures can be more powerful than even your uplink. In addition, lavaland is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. There is plenty of room to fight a guerilla war against the ones foolish enough to pursue you. However, you also have the weaknesses of being suspicious when on station, and the best loot is dangerous to obtain and/or time consuming.  
A traitorous miner has a lot of advantages. The treasures on lavaland are among the most powerful and dangerous of any jobs. Certain minerals you'll find have more "specialized" uses - uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. Robotics are generally willing to make you a mech, which you can use instead of fighting fauna to murder people on station. Megafauna and tendril treasures can be more powerful than even your uplink. In addition, lavaland is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. There is plenty of room to fight a guerilla war against the ones foolish enough to pursue you. However, you also have the weaknesses of being suspicious when on station, and the best loot is dangerous to obtain and/or time consuming.  
=== Tips for Traitoring===
===Tips for Traitoring ===
* If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
*If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
**Grab a multitool, go to the mining communications room.
**Grab a multitool, go to the mining communications room.
**Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
**Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
**Kill your target with their shouts for help unheard.
**Kill your target with their shouts for help unheard.
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
* Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
* Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
*Survival Medipens and Legion Cores are extremely useful to counter the stations foolish attempts to kill you.
*Survival Medipens and Legion Cores are extremely useful to counter the stations foolish attempts to kill you.
*Stuns are the bane of any miners existence, using your TC to counter this is advisable.
*Stuns are the bane of any miners existence, using your TC to counter this is advisable. Chrono Legionnaire
*Though the hierophant staff loses its offensives capabilities on the station, the Hierophant's Antenna, which can be purchased as a traitor Miner, will allow the staff to work as it would normally do on lavalnd.
*Though the hierophant staff loses its offensives capabilities on the station, the Hierophant's Antenna, which can be purchased as a traitor Miner, will allow the staff to work as it would normally do on lava land.
*Without the hierophants Antenna it is still a very strong and prominent kidnapping tool. You could stun your target and teleport them off the station onto a different Z level in seconds alone onto your playing fields and to crew it would seem as if they got erased from reality by a '''<s>[[Chrono Legionnaire]]</s>'''.
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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