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|quote = Hello crew, if you need my help when the [[AI]] starts plasmaflooding or [[Roboticist|robotics]] is committing genocide with a Durand, please be sure to check your nearest airlock and make sure that my corpse is not currently floating out there. That is all! | |quote = Hello crew, if you need my help when the [[AI]] starts plasmaflooding or [[Roboticist|robotics]] is committing genocide with a Durand, please be sure to check your nearest airlock and make sure that my corpse is not currently floating out there. That is all! | ||
}} | }} | ||
So you're going to be the caretaker of a [[Geneticist|bunch]] of [[Roboticist|lobotomy]] [[Scientist|patients]] with access to some of the most dangerous things on the station! This is a brief overview of the Research Director's job, what he or she will inevitably face and how they can overcome adversity. | So you're going to be the caretaker of a [[Geneticist|bunch]] of [[Roboticist|lobotomy]] [[Scientist|patients]] with access to some of the most dangerous things on the station! This is a brief overview of the Research Director's job, what he or she will inevitably face and how they can overcome adversity. | ||
[[File:Rdivision.png|300px|thumb|link=http://puu.sh/3EzGx.png|alt=Research Division|[[Research Division|The halls of SCIENCE!]]]] | [[File:Rdivision.png|300px|thumb|link=http://puu.sh/3EzGx.png|alt=Research Division|[[Research Division|The halls of SCIENCE!]]]] | ||
'''Bare minimum requirements:''' Upgrade important Medbay equipment, know who has 6 maxcap bombs, and know how to deal with the silicons if they become less than friendly | '''Bare minimum requirements:''' Upgrade important Medbay equipment, know who has 6 maxcap bombs, and know how to deal with the silicons if they become less than friendly | ||
== Get It All Together == | == Get It All Together == | ||
As the Research Director, your job is obviously to direct research. You have access to all things scientific. | As the Research Director, your job is obviously to direct research. You have access to all things scientific. | ||
=== [[Research_Division#Research_Director.27s_Office|Your Office]] === | === [[Research_Division#Research_Director.27s_Office|Your Office]] === | ||
[[File:RD_Office.png|300px|thumb|alt=Your Office|[[Research_Division#Research_Director.27s_Office|The office of SCIENCE!]]]] | [[File:RD_Office.png|300px|thumb|alt=Your Office|[[Research_Division#Research_Director.27s_Office|The office of SCIENCE!]]]] | ||
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*A Reactive Teleporter Armor (Remember to turn it on before wearing) | *A Reactive Teleporter Armor (Remember to turn it on before wearing) | ||
*Your pet facehugger, Lamarr | *Your pet facehugger, Lamarr | ||
You may wish to periodically check how many cyborgs there are on the robotics console and if any are no longer slaved to an AI, or has stopped functioning. | You may wish to periodically check how many cyborgs there are on the robotics console and if any are no longer slaved to an AI, or has stopped functioning. | ||
=== Directing Research 101 === | === Directing Research 101 === | ||
[[Scientist]]s will be your primary subordinates. They will be working with the R&D, Toxins, and Xenobiology laboratories. You may want to ensure that all three labs are manned by assigning your scientists roles at the start of the shift. Toxins and xenobio labs usually don't need more than one scientist working there at a time, unless they're requesting help. '''Familiarize yourself with all sub-departments of Science and be prepared to fill in when something is needed.''' | [[Scientist]]s will be your primary subordinates. They will be working with the R&D, Toxins, and Xenobiology laboratories. You may want to ensure that all three labs are manned by assigning your scientists roles at the start of the shift. Toxins and xenobio labs usually don't need more than one scientist working there at a time, unless they're requesting help. '''Familiarize yourself with all sub-departments of Science and be prepared to fill in when something is needed.''' | ||
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[[Geneticist]]s have the habit of monkeying themselves or abusing superpowers. If they manage to bypass your supervision and start abusing their powers, notify security immediately and have them stripped of rank. | [[Geneticist]]s have the habit of monkeying themselves or abusing superpowers. If they manage to bypass your supervision and start abusing their powers, notify security immediately and have them stripped of rank. | ||
===Your Defense=== | ===Your Defense=== | ||
At the start of each shift, the Research Director one of the more vulnerable heads of staff on board.. Given enough time, however, he can develop into a powerful, destructive force. You start with access to the Toxins and Xenobiology labs, which both can be used to your advantage if you're familiar with them (Which, being the Director of Science, you most certainly should be). | At the start of each shift, the Research Director one of the more vulnerable heads of staff on board.. Given enough time, however, he can develop into a powerful, destructive force. You start with access to the Toxins and Xenobiology labs, which both can be used to your advantage if you're familiar with them (Which, being the Director of Science, you most certainly should be). | ||
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While you can produce a vast array of weapons, a large majority of them require a Firing Pin. These can be found in the Armory, or ordered from Cargo. While you cannot replicate the standard Electronic Firing Pins, you can create two unique versions: Testing Range pins, and Loyalty Pins. The former will give your gun the ability to be fired exclusivley on the Firing Range, for testing, while the latter will not fire for those who do not have a Loyalty Implant. Gear given to Security typically benefits from being pinned with them, as it prohibits their weapons from being used against them. | While you can produce a vast array of weapons, a large majority of them require a Firing Pin. These can be found in the Armory, or ordered from Cargo. While you cannot replicate the standard Electronic Firing Pins, you can create two unique versions: Testing Range pins, and Loyalty Pins. The former will give your gun the ability to be fired exclusivley on the Firing Range, for testing, while the latter will not fire for those who do not have a Loyalty Implant. Gear given to Security typically benefits from being pinned with them, as it prohibits their weapons from being used against them. | ||
=== Lamarr === | === Lamarr === | ||
Inside the display case in your office is a surgically modified [[Xenos#Facehugger|facehugger]]. It can no longer kill and implant its embryos inside a host body, but it still feels the need to leap on anyone in reach. It's usually best kept in its case. With a chameleon projector, Lamarr can be scanned to act as a fearsome disguise. | Inside the display case in your office is a surgically modified [[Xenos#Facehugger|facehugger]]. It can no longer kill and implant its embryos inside a host body, but it still feels the need to leap on anyone in reach. It's usually best kept in its case. With a chameleon projector, Lamarr can be scanned to act as a fearsome disguise. | ||
== There's No I In Team == | == There's No I In Team == | ||
Your official responsibility is to ensure that nobody does anything they shouldn’t. This means making sure the Geneticists don’t turn the Captain into a monkey, that Roboticists don’t kidnap and borg the Clown, that Xenobio doesn't spawn angry mobs everywhere, that Telescience doesn't steal the nuke disk, that R&D doesn't see what happens when they put two bags of holding together, and that Toxins does not destroy the Station. | Your official responsibility is to ensure that nobody does anything they shouldn’t. This means making sure the Geneticists don’t turn the Captain into a monkey, that Roboticists don’t kidnap and borg the Clown, that Xenobio doesn't spawn angry mobs everywhere, that Telescience doesn't steal the nuke disk, that R&D doesn't see what happens when they put two bags of holding together, and that Toxins does not destroy the Station. | ||
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Nobody important, anyway. | Nobody important, anyway. | ||
=== In Case of Wizard, Assume Brace Position === | === In Case of Wizard, Assume Brace Position === | ||
With a wizard on board, Science can often find itself in all sorts of trouble - There are several high-risk items inside your department that the magical intruder might be after, and beyond that, your very life could be in danger! In fact, it probably is, between fireballs, animated objects, and polymorphed xenomorphs. Try to ride out the storm until it's time to go home; or, if the Wizard is horribly incompetent (As is often the case), settle down for a long shift of relative quiet. | With a wizard on board, Science can often find itself in all sorts of trouble - There are several high-risk items inside your department that the magical intruder might be after, and beyond that, your very life could be in danger! In fact, it probably is, between fireballs, animated objects, and polymorphed xenomorphs. Try to ride out the storm until it's time to go home; or, if the Wizard is horribly incompetent (As is often the case), settle down for a long shift of relative quiet. | ||
If the wizard has EI NATH then you have to focus more on Robotics, and deal with borging the steady stream of brains into a robotic army. | If the wizard has EI NATH then you have to focus more on Robotics, and deal with borging the steady stream of brains into a robotic army. | ||
=== No Nuclear Fire Today === | === No Nuclear Fire Today === | ||
Sometimes, groups of angry terrorists with spiffy red hardsuits and scary black borgs will board the station. They want to ruin your day, so make no mistakes and take no prisoners. It's pretty much a given that you'll be evacuating, so strap up on your favorite gear and get stuck in. Remember that two easy-access weapons of yours (The Telescopic Baton and Flamethrower) are both very effective against nuclear strike teams, being able to totally invalidate energy shields and swords. Just try not to get shot. | Sometimes, groups of angry terrorists with spiffy red hardsuits and scary black borgs will board the station. They want to ruin your day, so make no mistakes and take no prisoners. It's pretty much a given that you'll be evacuating, so strap up on your favorite gear and get stuck in. Remember that two easy-access weapons of yours (The Telescopic Baton and Flamethrower) are both very effective against nuclear strike teams, being able to totally invalidate energy shields and swords. Just try not to get shot. | ||
=== Computer Maintenance And You === | === Computer Maintenance And You === | ||
In the event of AI damage or deactivation, there is a computer in your office which can be used to restore and repair its systems. Simply put an IntelliCard loaded with an AI into the console and start the process. The AI should be functional again at 50% integrity. This is a long process, but it is still usually better than having no AI at all. | In the event of AI damage or deactivation, there is a computer in your office which can be used to restore and repair its systems. Simply put an IntelliCard loaded with an AI into the console and start the process. The AI should be functional again at 50% integrity. This is a long process, but it is still usually better than having no AI at all. | ||
In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted (only if you want a new AI, else you'll get an empty core you can transfer existing AIs into). Keep the existence of the human component hush-hush! It's a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed [[AI]] comes with the default Asimov laws, unless you put a law circuit with a different lawset in during construction. | In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted (only if you want a new AI, else you'll get an empty core you can transfer existing AIs into). Keep the existence of the human component hush-hush! It's a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed [[AI]] comes with the default Asimov laws, unless you put a law circuit with a different lawset in during construction. | ||
=== ROGUE AI – When the Spotlight Shines Your Way === | === ROGUE AI – When the Spotlight Shines Your Way === | ||
The Robotics Control in your office will be your primary weapon against the deadly worldwide gangster communist frankenstein computer god! Using it, you can lock and detonate cyborgs, as well as view their relevant stats: This includes charge, selected module, operational status, and arguably most importantly, their status as slaved or otherwise to the AI(s). An unslaved Cyborg almost always warrants investigation if you have not received a notice from Robotics about unslaving a borg! | The Robotics Control in your office will be your primary weapon against the deadly worldwide gangster communist frankenstein computer god! Using it, you can lock and detonate cyborgs, as well as view their relevant stats: This includes charge, selected module, operational status, and arguably most importantly, their status as slaved or otherwise to the AI(s). An unslaved Cyborg almost always warrants investigation if you have not received a notice from Robotics about unslaving a borg! | ||
If you have reason to believe a cyborg is rogue, lock it down so you can find the cyborg and check its wiring. You can also deconstruct the borg frame in entirety to retrive and question the MMI, although whether or not it cooperates varies heavily. Only detonate the borg as a last resort - And even when you are considering doing so, remember that the detonation is a rather powerful explosion can severely injure nearby humans. Under no circumstances are you to waste valuable equipment to paranoia or rumors. | If you have reason to believe a cyborg is rogue, lock it down so you can find the cyborg and check its wiring. You can also deconstruct the borg frame in entirety to retrive and question the MMI, although whether or not it cooperates varies heavily. Only detonate the borg as a last resort - And even when you are considering doing so, remember that the detonation is a rather powerful explosion can severely injure nearby humans. Under no circumstances are you to waste valuable equipment to paranoia or rumors. | ||
====KNOW YOUR SILICON==== | ====KNOW YOUR SILICON==== | ||
There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it. | There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it. | ||
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** Malfunctioning AIs can hack their cyborgs. | ** Malfunctioning AIs can hack their cyborgs. | ||
** Malfunctioning AIs have grown too strong and cannot be downloaded onto an Intellicard. | ** Malfunctioning AIs have grown too strong and cannot be downloaded onto an Intellicard. | ||
=== How To Tell A Traitor From A Disillusioned Doctor === | === How To Tell A Traitor From A Disillusioned Doctor === | ||
A revolution is a bad time for both research and directing it - As such, you're in for a wild and dangerous ride where you will live as a robust freedom warrior or die the endless hordes of greyshirt commies. The sad reality is that you are extremely vulnerable, as you start in a department where dangerous things are easily put together, along with the fact that the high department population typically means there is a head revolutionary hidden somewhere inside. At the FIRST sign of danger, you need to be RD outski and get to Brig. This means: | A revolution is a bad time for both research and directing it - As such, you're in for a wild and dangerous ride where you will live as a robust freedom warrior or die the endless hordes of greyshirt commies. The sad reality is that you are extremely vulnerable, as you start in a department where dangerous things are easily put together, along with the fact that the high department population typically means there is a head revolutionary hidden somewhere inside. At the FIRST sign of danger, you need to be RD outski and get to Brig. This means: | ||
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* People following you around and not doing their job | * People following you around and not doing their job | ||
* People milling around in firesuits with flamethrowers | * People milling around in firesuits with flamethrowers | ||
You will either be one of the first to die (Along with the CMO) or the last in line, dragged kicking and screaming into the afterlife. Or, you will be a robust hero. The choice is yours. | You will either be one of the first to die (Along with the CMO) or the last in line, dragged kicking and screaming into the afterlife. Or, you will be a robust hero. The choice is yours. | ||
=== AI Overpopulation: The Core Circuit And You === | === AI Overpopulation: The Core Circuit And You === | ||
Whether to reduce the load on primary AI, circumvent AFKing players, increase your chances of survival during AI malfunction or just to increase information chaos, with this nifty AI Core circuit board found in your office and some additional components, you can [[Guide_to_construction#AI_Core|make a second, working AI]]. Be sure to place it near an intercom or radio and you now have two working AIs on the station. | Whether to reduce the load on primary AI, circumvent AFKing players, increase your chances of survival during AI malfunction or just to increase information chaos, with this nifty AI Core circuit board found in your office and some additional components, you can [[Guide_to_construction#AI_Core|make a second, working AI]]. Be sure to place it near an intercom or radio and you now have two working AIs on the station. | ||
==Tips== | ==Tips== | ||
* Lamarr can be used for internals. | * Lamarr can be used for internals. | ||
* Its best to get mining research done before any other tech tree mostly due to the fact your department and the station depends heavily on their success as soon as possible before they venture to less productive matters. | |||
* If you are doing particularly dangerous research with a particularly untrustworthy science team, remember that you can delete each technology from each server. Once research is complete, it's perfectly alright for you to entire that alcove of mysterious computers and superchilled air to delete the mech weapons from the Robotics server. | * If you are doing particularly dangerous research with a particularly untrustworthy science team, remember that you can delete each technology from each server. Once research is complete, it's perfectly alright for you to entire that alcove of mysterious computers and superchilled air to delete the mech weapons from the Robotics server. | ||
* You can restore dead AIs using the AI system integrity restorer consoles! There's one in the RD office, and one DIRECTLY TO THE RIGHT OF THE AI UPLOAD FOYER. That's right! When your AI dies, you don't have to fart around and say ''"uh, so, like, should we call the shuttle or something? or build a new one? herp?"'' Just use an intellicard on the destroyed AI core and slot it into the console! Wow! You're a helpful little furless monkey! | * You can restore dead AIs using the AI system integrity restorer consoles! There's one in the RD office, and one DIRECTLY TO THE RIGHT OF THE AI UPLOAD FOYER. That's right! When your AI dies, you don't have to fart around and say ''"uh, so, like, should we call the shuttle or something? or build a new one? herp?"'' Just use an intellicard on the destroyed AI core and slot it into the console! Wow! You're a helpful little furless monkey! | ||
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* Episkopos' RnD Guide: | * Episkopos' RnD Guide: | ||
:https://docs.google.com/document/d/1Eo7No74QjRO14iT9iFgxVFq3M5HpBiTVEcCtozmNZEU/edit?usp=sharing&pref=2&pli=1 | :https://docs.google.com/document/d/1Eo7No74QjRO14iT9iFgxVFq3M5HpBiTVEcCtozmNZEU/edit?usp=sharing&pref=2&pli=1 | ||
* The two non computer parts of a teleporter use telecrystals in their design, so you can get more than enough for max telesci by cannibalizing one of the abandoned ones in space. | * The two non computer parts of a teleporter use telecrystals in their design, so you can get more than enough for max telesci by cannibalizing one of the abandoned ones in space. | ||
* Sync up before upgrading your machines in RnD. ...fuck. | * Sync up before upgrading your machines in RnD. ...fuck. | ||
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* Timrod's RnD Guide: | * Timrod's RnD Guide: | ||
:[https://pastebin.com/aLQL9fCz http://pastebin.com/aLQL9fCz] | |||
:http://pastebin.com/aLQL9fCz | |||
* Mandurrrh RnD Guide: | * Mandurrrh RnD Guide: | ||
:[https://pastebin.com/1XMmXjSH http://pastebin.com/1XMmXjSH] | |||
:http://pastebin.com/1XMmXjSH | |||
* Bluespace RnD Guide: | * Bluespace RnD Guide: | ||
:[https://pastebin.com/AZYDwVMT http://pastebin.com/AZYDwVMT] | |||
:http://pastebin.com/AZYDwVMT | |||
* Imblyings's RnD Guide: | * Imblyings's RnD Guide: | ||
:[https://pastebin.com/2LNkuz4A http://pastebin.com/2LNkuz4A] | |||
:http://pastebin.com/2LNkuz4A | |||
* RG4's RnD Guide: | * RG4's RnD Guide: | ||
:[https://pastebin.com/LH3B2Y2p http://pastebin.com/LH3B2Y2p] | |||
:http://pastebin.com/LH3B2Y2p | |||
===Tips for Traitoring=== | ===Tips for Traitoring=== | ||
* [ | * [https://pastebin.com/4vxttwzz Anonymous's Bomb Code Research] | ||
== Mad Science == | == Mad Science == | ||
The research director, like all heads of staff, make extremely dangerous traitors just by virtue of their access and departmental loyalty. You have so many ways to screw the station over: bombs, guns, possible chemistry access, the power to make EVERY POSSIBLE AI UPLOAD BOARD, comms boards, bags of holding (and thus [[singularity|singulo]]s), extra tracking beacons, mechs, an excuse to emag borgs... you can tear the station apart and make them stay on it. While your underlings are less likely to fall in line than [[security]] or a horde of clowns ordered to create chaos, a majority of the time they'll let you get away with truly wicked deeds just for the sake of SCIENCE! | The research director, like all heads of staff, make extremely dangerous traitors just by virtue of their access and departmental loyalty. You have so many ways to screw the station over: bombs, guns, possible chemistry access, the power to make EVERY POSSIBLE AI UPLOAD BOARD, comms boards, bags of holding (and thus [[singularity|singulo]]s), extra tracking beacons, mechs, an excuse to emag borgs... you can tear the station apart and make them stay on it. While your underlings are less likely to fall in line than [[security]] or a horde of clowns ordered to create chaos, a majority of the time they'll let you get away with truly wicked deeds just for the sake of SCIENCE! | ||
R&D becomes your personal armoury. With an [[cryptographic sequencer|emag]] you can override the firing pin on the guns you make and use them anywhere you please. A Bag of Holding is so big it can even hold shotguns and ion rifles. Technological shells can be used to produce some very special shotgun shells. If you go through the effort to build telescience equipment, you can teleport anything you want from and to anywhere you want. Don't forget illegal modules for cyborgs, which unlocks their locked module (laser for Secborg, pacid for medborg, diamond drill for minerborg, etc.) at the cost of damaging their interface, making it seem like they're emagged. You can also make the clusterbang launcher, for mechs, and the T.Y.R.A.N.T. module for AIs, with that illegal tech you got. Finally, with a portable chem dispenser, bluespace beakers and large grenade casings, you can have a wider range of grenades than Team Fortress Classic. | R&D becomes your personal armoury. With an [[cryptographic sequencer|emag]] you can override the firing pin on the guns you make and use them anywhere you please. A Bag of Holding is so big it can even hold shotguns and ion rifles. Technological shells can be used to produce some very special shotgun shells. If you go through the effort to build telescience equipment, you can teleport anything you want from and to anywhere you want. Don't forget illegal modules for cyborgs, which unlocks their locked module (laser for Secborg, pacid for medborg, diamond drill for minerborg, etc.) at the cost of damaging their interface, making it seem like they're emagged. You can also make the clusterbang launcher, for mechs, and the T.Y.R.A.N.T. module for AIs, with that illegal tech you got. Finally, with a portable chem dispenser, bluespace beakers and large grenade casings, you can have a wider range of grenades than Team Fortress Classic. | ||
Less useful but still dangerous, [[roboticist|robotics]] is a hive of scum and villainy even when staffed by decent sorts. If a head of staff drags in a corpse and orders it to be borged or just takes out the brain himself, generally speaking no questions will be asked and the deed will swiftly be done. The corpse and/or brain of your victim can then be given to the [[chef]] who generally believes meat is meat. | Less useful but still dangerous, [[roboticist|robotics]] is a hive of scum and villainy even when staffed by decent sorts. If a head of staff drags in a corpse and orders it to be borged or just takes out the brain himself, generally speaking no questions will be asked and the deed will swiftly be done. The corpse and/or brain of your victim can then be given to the [[chef]] who generally believes meat is meat. | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |
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