Clockwork Cult: Difference between revisions

109 bytes added ,  20:47, 26 May 2021
Added strategy to Cogscarabs strategy list stated Ocular Wardens vulnerability towards EMP. Will not allow Over watch to have no space.
(Complied with LoliconSlayer)
(Added strategy to Cogscarabs strategy list stated Ocular Wardens vulnerability towards EMP. Will not allow Over watch to have no space.)
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|quote = "What's this lantern thi-" "QVR, URNGUR'A!!"
|quote = "What's this lantern thi-" "QVR, URNGUR'A!!"
}}
}}
Although Nar-Sie is powerful in her own right, she has a mortal enemy: Ratvar, imprisoned ages ago in a conflict and endlessly seeking out freedom. Trapped in a place that none can enter or leave, Ratvar has enlisted the aid of (unwilling) servants such as yourself to free him.
Although Nar-Sie is powerful in her own right, she has a mortal enemy: Ratvar, imprisoned ages ago in a conflict and endlessly seeking out freedom. Trapped in a place that none can enter or leave, Ratvar has enlisted the aid of (unwilling) servants such as yourself to free him.


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'''40 MJ''' unlocks the Application tier.
'''40 MJ''' unlocks the Application tier.
===The Eminence===
===The Eminence===
The Eminence is your leader. Elected by the servants through the Eminence spire, they are not a normal servant; instead, they are invisible, incorporeal, and can only interact in very limited ways. Anything they say is relayed to all servants in large text, and their goal is to serve as overwatch, coordinator, and leader.
The Eminence is your leader. Elected by the servants through the Eminence spire, they are not a normal servant; instead, they are invisible, incorporeal, and can only interact in very limited ways. Anything they say is relayed to all servants in large text, and their goal is to serve as over watch, coordinator, and leader.


The Eminence can travel between the station and Reebe at will, and can move freely as an all-seeing eye. Holy water will block its path, and it cannot enter the Chapel, but it is otherwise unrestricted. Note that it can't understand anything said stationside unless war is declared, meaning that while it can see movements and planning, it cannot overhear what people are discussing.
The Eminence can travel between the station and Reebe at will, and can move freely as an all-seeing eye. Holy water will block its path, and it cannot enter the Chapel, but it is otherwise unrestricted. Note that it can't understand anything said stationside unless war is declared, meaning that while it can see movements and planning, it cannot overhear what people are discussing.
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If the target has x-ray vision, it will attack them through walls. If the target is carrying a bible, it will target the bible first.<br>
If the target has x-ray vision, it will attack them through walls. If the target is carrying a bible, it will target the bible first.<br>
It deals 15 damage per second, reduced by 5% for each tile between the target and warden, and 10% for each dense object.
It deals 15 damage per second, reduced by 5% for each tile between the target and warden, and 10% for each dense object.
|Ocular wardens, while lethal and powerful, are very easily smashed. Placing them behind barricades will make them more durable, but less damaging.
|Ocular wardens, while lethal and powerful, are very easily smashed and vulnerable to EMP. Placing them behind barricades will make them more durable, but less damaging.
|15
|15
|- style="text-align: center;"
|- style="text-align: center;"
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|-
|-
|}
|}
===Traps===
===Traps ===
Traps are useful objects produced with brass sheets. There are two types of trap: '''sender''' and '''receiver.'''<br>
Traps are useful objects produced with brass sheets. There are two types of trap: '''sender''' and '''receiver.'''<br>
'''Senders''' are objects like levers and pressure sensors. They detect certain conditions and, when those are met, send a signal to all receivers they're linked to.<br>
'''Senders''' are objects like levers and pressure sensors. They detect certain conditions and, when those are met, send a signal to all receivers they're linked to.<br>
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|75
|75
|The most simple sender. Activates when clicked.
|The most simple sender. Activates when clicked.
|It's a lever. There's nothing else to it.
| It's a lever. There's nothing else to it.
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Pressure sensor.png]]
![[File:Pressure sensor.png]]
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|15
|15
|Repeaters can be toggled on and off. When active, they will send a signal once every second.
|Repeaters can be toggled on and off. When active, they will send a signal once every second.
|Useful for traps that perform well when they receive signals at constant intervals.
| Useful for traps that perform well when they receive signals at constant intervals.
|- style="text-align: center;"
|- style="text-align: center;"
![[File:Brass skewer.png]]
![[File:Brass skewer.png]]
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![[File:Steam vent.png]]
![[File:Steam vent.png]]
|Receiver - Steam Vent
|Receiver - Steam Vent
|100
| 100
|A vent that taps into the machinery of Reebe and vents excess steam when toggled.<br>
| A vent that taps into the machinery of Reebe and vents excess steam when toggled.<br>
While venting steam, the vent cannot be seen past, and slightly wets anyone walking over it, extinguishing fire. It has no other effects.<br>
While venting steam, the vent cannot be seen past, and slightly wets anyone walking over it, extinguishing fire. It has no other effects.<br>
Steam vents cannot be placed directly adjacent to each other on cardinal directions; diagonally adjacent is fine.  
Steam vents cannot be placed directly adjacent to each other on cardinal directions; diagonally adjacent is fine.  
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![[File:Sigil of submission.png]]
![[File:Sigil of submission.png]]
|Sigil of Submission
|Sigil of Submission
|Sigils of Submission, when crossed by a non-Servant, will attempt to convert them after 8 seconds if they remain on the Sigil for that time and a Servant is next to them.<br>
| Sigils of Submission, when crossed by a non-Servant, will attempt to convert them after 8 seconds if they remain on the Sigil for that time and a Servant is next to them.<br>
|Both successful and unsuccessful conversion attempts will stun and mute the target and send an announcement over the Hierophant Network.
|Both successful and unsuccessful conversion attempts will stun and mute the target and send an announcement over the Hierophant Network.
|- style="text-align: center;"
|- style="text-align: center;"
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They can wield and use any kind of weapon, but can't fire guns, move slowly, and die fast.
They can wield and use any kind of weapon, but can't fire guns, move slowly, and die fast.
|Your entire purpose is to build. If power generation is insufficient, make do by cannibalizing unnecessary structures for brass.
|Your entire purpose is to build. If power generation is insufficient, make do by cannibalizing unnecessary structures for brass.
Most effective repairing doors leading to Ark during the finale defense
|-
|-
|}
|}
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! style="background-color:#E6A500;" width="280px" |Scripture
! style="background-color:#E6A500;" width="280px" |Scripture
! style="background-color:#E6A500;" width="120px" |Other Tools
! style="background-color:#E6A500;" width="120px" |Other Tools
! style="background-color:#E6A500;" width="480px" |Playstyle Tips
! style="background-color:#E6A500;" width="480px" | Playstyle Tips
|- style="text-align: center;"
|- style="text-align: center;"
![[File:RatvarStandard.png]]
![[File:RatvarStandard.png]]
|Standard
|Standard
|Judicial Marker, Linked Vanguard
|Judicial Marker, Linked Vanguard
|Ratvarian Spear, Cyborg Fabricator
| Ratvarian Spear, Cyborg Fabricator
|Your main strength is in combat; Linked Vanguard allows you to charge at enemies that would normally disable you and attack them with your spear and judicial markers. However, you also have the basic construction and crit-stabilising abilities that come with your module.
|Your main strength is in combat; Linked Vanguard allows you to charge at enemies that would normally disable you and attack them with your spear and judicial markers. However, you also have the basic construction and crit-stabilising abilities that come with your module.
|- style="text-align: center;"
|- style="text-align: center;"
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|Engineering
|Engineering
|Replicant, Sigil of Transmission
|Replicant, Sigil of Transmission
|Cyborg Fabricator
| Cyborg Fabricator
|As you have only relatively basic tools, your use is to, more or less, create 5 layers of clockwork walls around the clockcult's base.<br>
|As you have only relatively basic tools, your use is to, more or less, create 5 layers of clockwork walls around the clockcult's base.<br>
In addition, you are capable of producing power for clockwork structures and other cyborgs.
In addition, you are capable of producing power for clockwork structures and other cyborgs.
|- style="text-align: center;"
|- style="text-align: center;"
![[File:RatvarJanitor.png]]
![[File:RatvarJanitor.png]]
|Janitor
| Janitor
|Replicant, Sigil of Transgression, Ocular Warden, Mania Motor
|Replicant, Sigil of Transgression, Ocular Warden, Mania Motor
|Cyborg Fabricator
|Cyborg Fabricator
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![[File:RatvarMedical.png]]
![[File:RatvarMedical.png]]
|Medical
|Medical
|Linked Vanguard, Sentinel's Compromise, Vitality Matrix, Mending Mantra, Fellowship Armory
| Linked Vanguard, Sentinel's Compromise, Vitality Matrix, Mending Mantra, Fellowship Armory
|Ratvarian Spear
|Ratvarian Spear
|As a Medical cyborg, you exist to heal and defend other Servants; with Sentinel's Compromise you are extremely able to revive allies during combat.<br>
| As a Medical cyborg, you exist to heal and defend other Servants; with Sentinel's Compromise you are extremely able to revive allies during combat.<br>
You're a combat medic; with Linked Vanguard and Sentinel's Compromise, you are very difficult to kill or disable while attacking with your spear.
You're a combat medic; with Linked Vanguard and Sentinel's Compromise, you are very difficult to kill or disable while attacking with your spear.
|- style="text-align: center;"
|- style="text-align: center;"
![[File:RatvarPeacekeeper.png]]
![[File:RatvarPeacekeeper.png]]
|Peacekeeper
| Peacekeeper
|Belligerent, Judicial Marker
|Belligerent, Judicial Marker
|Ratvarian Spear
|Ratvarian Spear
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|-
|-
|}
|}
==Cult Strategy==
==Cult Strategy ==
The primary threats in the defensive phase are the advanced weapons in the armory, cargo, and science, Genetics monsters, and RCD's. One of your primary objectives should be to disrupt the production of such devices before the five minute grace period. The armory can be easily looted with an accomplice to eliminate the security robot, genetics and cargo can be subverted or destroyed, Research can be wiped with a screwdriver and teleports to three rooms, and recovery of these assets can be prevented with a trip to engineering storage. Your teleport is basically free, abuse this as often as possible. armory weapons are much more powerful and concealable then anything you get early in the round. Giving a taser to a convert and setting them on their friends isn't the worst way to round up more converts.
The primary threats in the defensive phase are the advanced weapons in the armory, cargo, and science, Genetics monsters, and RCD's. One of your primary objectives should be to disrupt the production of such devices before the five minute grace period. The armory can be easily looted with an accomplice to eliminate the security robot, genetics and cargo can be subverted or destroyed, Research can be wiped with a screwdriver and teleports to three rooms, and recovery of these assets can be prevented with a trip to engineering storage. Your teleport is basically free, abuse this as often as possible. armory weapons are much more powerful and concealable then anything you get early in the round. Giving a taser to a convert and setting them on their friends isn't the worst way to round up more converts.


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