Shaft Miner: Difference between revisions

20 bytes removed ,  16:01, 26 May 2021
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**Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
**Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
**Augmentations : Augs are useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downsides : EMP vulnerability and inability to heal augmented body parts normally.
**Augmentations : Augs are useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downsides : EMP vulnerability and inability to heal augmented body parts normally.
**Getting your hands on a Satchel of Holding on your first back is really a game changer paired with a Plasma cutter or advance plasma cutter which will allow you to mine ore at a insane rate or travel through lava land at a impressive speed.
**Getting your hands on a Satchel of Holding on your first trip back is really a game-changer, paired with a plasma cutter or an advanced plasma cutter this will allow you to mine ore and traverse lavaland at an impressive speed.
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Dual Kinetic Accelerators allow you to do much more immediate damage, at the cost of slower recharge speed. Doing dual Kinetic Accelerators is advisable for new miners fighting megafauna, due to it allowing one to focus on dodging longer.
*Dual Kinetic Accelerators allow you to do much more immediate damage, at the cost of slower recharge speed. Doing dual Kinetic Accelerators is advisable for new miners fighting megafauna, due to it allowing one to focus on dodging longer.
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*Survival Medipens and Legion Cores are extremely useful to counter the stations foolish attempts to kill you.
*Survival Medipens and Legion Cores are extremely useful to counter the stations foolish attempts to kill you.
*Stuns are the bane of any miners existence, using your TC to counter this is advisable.
*Stuns are the bane of any miners existence, using your TC to counter this is advisable.
*Though the hierophant loses its offensives capabilities on the station. With the Hierophant's Antenna that can be purchased as a traitor Miner it will grant your hierophant to work as it would normally do at lava land.
*Though the hierophant staff loses its offensives capabilities on the station, the Hierophant's Antenna, which can be purchased as a traitor Miner, will allow the staff to work as it would normally do on lavalnd.
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
System Operators, Wiki Staff
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