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GermanMaKo1 (talk | contribs) (test) |
GermanMaKo1 (talk | contribs) (test) |
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*The screen will become progressively more blurred as you become more sad, to represent inability to focus. | *The screen will become progressively more blurred as you become more sad, to represent inability to focus. | ||
*Action speeds vary with mood, up to a maximum of -25% speed for the severely depressed and +10% speed for the very happy. | *Action speeds vary with mood, up to a maximum of -25% speed for the severely depressed and +10% speed for the very happy. | ||
*Hunger rate is proportional to mood. Depression will spurn you to eat more, while contentedness will make you eat less. | *Hunger rate is proportional to mood. Depression will spurn you to eat more, while contentedness will make you eat less | ||
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== Obsession (a.k.a. depend on mood) == | |||
Some Antagonist roles are dependant on mood and its moodlets, without them you wont be able to do your tasks/objectives. One of the major Antagonist who depends on mood is Obsessed. | |||
Obsessed role is given via a random event and enables the mood automatically. The mood of Obsessed can change via following factors: | |||
Negative: | |||
* The person who is the character is obsessed with, isn't near him. -> Mood Rate (insert +/-) | |||
* The |
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