SS13 for experienced programmers: Difference between revisions

Google code link replacements
imported>SpasticVerbalizer
(Google code link updates)
imported>SpasticVerbalizer
(Google code link replacements)
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   var/blocks_air = 0 //Determines if the turf prevents air from passing (walls) if set to 1.
   var/blocks_air = 0 //Determines if the turf prevents air from passing (walls) if set to 1.
Other variables exist but they're tied to atmospherics code which is not to be touched as whenever anything is changed in it it results in a million things breaking.
Other variables exist but they're tied to atmospherics code which is not to be touched as whenever anything is changed in it it results in a million things breaking.
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/defines/turf.dm code/defines/turf.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/turf.dm code/game/turfs/turf.dm]


==== Simulated ====
==== Simulated ====
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Simulated floors are defined in:
Simulated floors are defined in:
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/game/turf.dm code/game/turf.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/floor.dm code/game/turfs/simulated/floor.dm]


===== Simulated walls =====
===== Simulated walls =====
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Defined in:
Defined in:
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/defines/turf.dm code/defines/turf.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/walls.dm code/game/turfs/simulated/walls.dm]


==Performance References==
==Performance References==