Surgery: Difference between revisions

1,336 bytes added ,  03:41, 31 January 2021
Adds section on Surgery Success Chances. Did we expect every player to code dive for this?
(Moves 1.1 to 7.1 because its apparently fucking useless if done at 1.1)
(Adds section on Surgery Success Chances. Did we expect every player to code dive for this?)
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For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.


=Surgery Success Chances=
Surgery success chances follow the following formula: ''(Surface + Chem - Awake Penalty) * Tool Success Chance''
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with a bed on it won't have the Surface value be 50%, but instead 70% due to the bed. This applies even if they aren't buckled to the bed).
Chem refers to any applied chemicals sprayed, splashed, dropped, inhaled, or otherwise not intravenously applied onto the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.
Awake Penalty is a penalty given to the surgery should the patient not be sedated. Proper sedation (Anaesthetic or drowsiness onset by morphine) will completely negate this penalty. Painkillers (Miner's Salve, the drink Painkiller) will only halve this penalty.
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.


=Beginning of any Operation=
=Beginning of any Operation=
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail.  
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail.  


*If there is no operating table, you can use: '''stasis bed''' (80%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%).
*If there is no operating table, you can use: '''stasis bed''' (80%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.


Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).
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