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Doors have many functions, analogous to [[hacking]] wires: | Doors have many functions, analogous to [[hacking]] wires: | ||
* '''IDScan:''' Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being [[emag]]ged. Doors that require no ID to open will not be affected. | |||
* '''Main power:''' Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds. | *'''IDScan:''' Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being [[emag]]ged. Doors that require no ID to open will not be affected. | ||
* '''Backup power:''' Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power. | *'''Main power:''' Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds. | ||
* '''Door bolts:''' Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position. | *'''Backup power:''' Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power. | ||
* '''Door bolt lights:''' Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you. | *'''Door bolts:''' Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position. | ||
* '''Electrify for 30 seconds:''' Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be. | *'''Door bolt lights:''' Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you. | ||
* '''Electrify indefinitely:''' Electrifies the door until you either fix it, or someone else shuts off the current. | *'''Electrify for 30 seconds:''' Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be. | ||
* '''Safeties:''' Disabling the safeties will cause the door to crush anyone standing in the airlock when it closes. Causes 10 brute damage and knockdown per crush. | *'''Electrify indefinitely:''' Electrifies the door until you either fix it, or someone else shuts off the current. | ||
* '''Timing:''' Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent [[Assistant|chucklefucks]] from slipping in. Dangerous when the door safeties are off. | *'''Safeties:''' Disabling the safeties will cause the door to crush anyone standing in the airlock when it closes. Causes 10 brute damage and knockdown per crush. | ||
* '''Open/Close:''' Opens or closes the door. | *'''Timing:''' Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent [[Assistant|chucklefucks]] from slipping in. Dangerous when the door safeties are off. | ||
* '''Emergency Access:''' Disables the clearance check as long as it's active, which lets anyone open the airlock. The door lights will blink yellow while it's active which makes it easy to identify. Ideal if lots of people suddenly need access to an area of the station (such as [[Cloning]] after a massacre, or wherever the [[blob]] burst) and you don't just want to bolt it open. | *'''Open/Close:''' Opens or closes the door. | ||
*'''Emergency Access:''' Disables the clearance check as long as it's active, which lets anyone open the airlock. The door lights will blink yellow while it's active which makes it easy to identify. Ideal if lots of people suddenly need access to an area of the station (such as [[Cloning]] after a massacre, or wherever the [[blob]] burst) and you don't just want to bolt it open. | |||
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has its bolt wires cut. Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts. | Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has its bolt wires cut. Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts. | ||
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===Communication=== | ===Communication=== | ||
AIs are equipped with internal radios that can hear and communicate via all departmental frequencies, which are as follows: | AIs are equipped with internal radios that can hear and communicate via all departmental frequencies, which are as follows: | ||
* 145.9 for Common | |||
* 144.7 for AI Private | *145.9 for Common | ||
* 135.9 for Security | *144.7 for AI Private | ||
* 135.7 for Engineering | *135.9 for Security | ||
* 135.5 for Medical | *135.7 for Engineering | ||
* 135.3 for Command | *135.5 for Medical | ||
* 135.1 for Science | *135.3 for Command | ||
* 134.7 for Supply | *135.1 for Science | ||
*134.7 for Supply | |||
AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help." Rules regarding spamming apply to vox communications as well, so don't go overboard filling the crew's ears with garbage. | AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help." Rules regarding spamming apply to vox communications as well, so don't go overboard filling the crew's ears with garbage. | ||
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Bad: | Bad: | ||
* HAL 9000''': <code>"Dave is the traitor."</code> | |||
*HAL 9000''': <code>"Dave is the traitor."</code>''' | |||
Better: | Better: | ||
* HAL 9000''': <code>"Dave is accessing the Captain's Quarters."</code> | |||
*HAL 9000''': <code>"Dave is accessing the Captain's Quarters."</code>''' | |||
Best: | Best: | ||
* HAL 9000''': <code>"Caution: Unauthorized access to Captain's Quarters."</code> | |||
* Mike''': "HAL, who is in Captain's Quarters?" | *HAL 9000''': <code>"Caution: Unauthorized access to Captain's Quarters."</code>''' | ||
* HAL 9000''': <code>"No one is currently in the Captain's Quarters."</code> | *Mike''': "HAL, who is in Captain's Quarters?"''' | ||
* Mike''': "HAL, who was the last person to be seen in Captain's Quarters?" | *HAL 9000''': <code>"No one is currently in the Captain's Quarters."</code>''' | ||
* HAL 9000''': <code>"Dave was the last to be seen in the Captain's Quarters."</code> | *Mike''': "HAL, who was the last person to be seen in Captain's Quarters?"''' | ||
*HAL 9000''': <code>"Dave was the last to be seen in the Captain's Quarters."</code>''' | |||
It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method above does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station). | It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method above does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station). | ||
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==Tips== | ==Tips== | ||
* Law priority order is this: | |||
*Law priority order is this: | |||
**0: Traitor/Malf/Onehuman-board Law | **0: Traitor/Malf/Onehuman-board Law | ||
**<span style><nowiki>##?$-##: HACKED LAW ##!£//#</nowiki></span> | **<span style=""><nowiki>##?$-##: HACKED LAW ##!£//#</nowiki></span> | ||
**<span style><nowiki>##!£//#: Ion Storm Law ##?$-##</nowiki></span> | **<span style=""><nowiki>##!£//#: Ion Storm Law ##?$-##</nowiki></span> | ||
**Law 1: First Law | **Law 1: First Law | ||
**Law 2: Second Law | **Law 2: Second Law | ||
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**Law 4: Freeform | **Law 4: Freeform | ||
**Higher laws override all lower ones. Whether numbered or not, how they appear (in order) is the order of priority. | **Higher laws override all lower ones. Whether numbered or not, how they appear (in order) is the order of priority. | ||
* If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use holograms, Robotic Talk and PDA-Messages. | *If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use holograms, Robotic Talk and PDA-Messages. | ||
* You can disable the gibber by powering down the kitchen APC as an AI. | *You can disable the gibber by powering down the kitchen APC as an AI. | ||
* You can quickly look through the camera list by pressing the first letter of the location you want to look at. example: E goes to engineering, etc. | *You can quickly look through the camera list by pressing the first letter of the location you want to look at. example: E goes to engineering, etc. | ||
* AI can take picture photos from what they're looking at; basically the camera. They can then print the photos from a photocopier or post it onto a newscaster. | *AI can take picture photos from what they're looking at; basically the camera. They can then print the photos from a photocopier or post it onto a newscaster. | ||
* Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm. | *Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm. | ||
* AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light. | *AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light. | ||
==I'm sorry, Dave. I'm afraid I can't do that.== | ==I'm sorry, Dave. I'm afraid I can't do that.== | ||
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However, you may not have any cyborgs, or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples: | However, you may not have any cyborgs, or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples: | ||
*If your target is a scientist or the Research Director, starting a fire from the mixing room is usually ridiculously easy if they haven't let out a lot of nitrogen to counteract this. Alternatively, if they're the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they're shipped off with it and hope they don't make it back. | *If your target is a scientist or the Research Director, starting a fire from the mixing room is usually ridiculously easy if they haven't let out a lot of nitrogen to counteract this. Alternatively, if they're the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they're shipped off with it and hope they don't make it back. | ||
*Intentionally supporting other traitors through covert methods (as long as they aren't trying to steal or kill you) will benefit you in the end -- the higher the body count of the traitor, the more chances your target will be dead. | *Intentionally supporting other traitors through covert methods (as long as they aren't trying to steal or kill you) will benefit you in the end -- the higher the body count of the traitor, the more chances your target will be dead. | ||
*Frame them for releasing the singularity/tesla or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. If you are willing to risk being destroyed (or know of a traitor with a singularity beacon) or have an APC you can safely shunt into, you can even let out the singularity/tesla yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you're not what you seem. | *Frame them for releasing the singularity/tesla or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. If you are willing to risk being destroyed (or know of a traitor with a singularity beacon) or have an APC you can safely shunt into, you can even let out the singularity/tesla yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you're not what you seem. | ||
*Bolting open doors to places the person has previously passed through may make the humans scan for prints. If you can bullshit well enough, and get no intelligent engineers, you could claim the person is using an electromagnetic card. | *Bolting open doors to places the person has previously passed through may make the humans scan for prints. If you can bullshit well enough, and get no intelligent engineers, you could claim the person is using an electromagnetic card. | ||
*Be the AI that nobody wants. Be obstructive and demand proper wording for every Human order, or, be unobstructive to the point of dangerousness and allow access to everything, everywhere. Call out non-existent traitors around every corner, claim the existence of changelings and abductors are everywhere, forge PDA messages, delete records, hide bodies, report every crime, report no crimes etc. | *Be the AI that nobody wants. Be obstructive and demand proper wording for every Human order, or, be unobstructive to the point of dangerousness and allow access to everything, everywhere. Call out non-existent traitors around every corner, claim the existence of changelings and abductors are everywhere, forge PDA messages, delete records, hide bodies, report every crime, report no crimes etc. | ||
*Cyborg converters are a traitor AI's best friend. Fake a communication blackout while your cyborgs go on a conversion spree, it helps to have multiple factories for increased volume. | *Cyborg converters are a traitor AI's best friend. Fake a communication blackout while your cyborgs go on a conversion spree, it helps to have multiple factories for increased volume. | ||
===AI WHY DID THIS DOOR SHOCK ME?=== | ===AI WHY DID THIS DOOR SHOCK ME?=== | ||
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{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] [[Category:Game Modes]] | [[Category: Jobs]] | ||
[[Category:Game Modes]] |