Wiki Staff
6,460
edits
MrHorizons (talk | contribs) m (→Heads of Staff) |
mNo edit summary |
||
Line 24: | Line 24: | ||
During a Revolution round, it is the job of the Head Revolutionaries to recruit anyone outside of Security to their cause by walking up and using a [[Flashes|Flasher]] on them. From there, their goal becomes finding inventive ways to remove the [[Captain]], [[Head of Security]], [[Head of Personnel]], [[Chief Engineer]], [[Chief Medical Officer]], and [[Research Director]], from play. If the Revolutionaries manage to kill or exile all of the ORIGINAL heads ('''THIS DOES NOT COUNT HEADS THAT HAVE BEEN PROEMOTED FROM NON-HEAD POSITIONS'''), they are considered victorious. If the non-revolutionary crew manages to kill or exile all of the Head Revolutionaries, the Revolution is defeated. | During a Revolution round, it is the job of the Head Revolutionaries to recruit anyone outside of Security to their cause by walking up and using a [[Flashes|Flasher]] on them. From there, their goal becomes finding inventive ways to remove the [[Captain]], [[Head of Security]], [[Head of Personnel]], [[Chief Engineer]], [[Chief Medical Officer]], and [[Research Director]], from play. If the Revolutionaries manage to kill or exile all of the ORIGINAL heads ('''THIS DOES NOT COUNT HEADS THAT HAVE BEEN PROEMOTED FROM NON-HEAD POSITIONS'''), they are considered victorious. If the non-revolutionary crew manages to kill or exile all of the Head Revolutionaries, the Revolution is defeated. | ||
An important mechanic of note for this gamemode is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to | An important mechanic of note for this gamemode is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to non-lethally remove a target. | ||
The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side. | The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side. |