Guide to Atmospherics: Difference between revisions

343 bytes removed ,  01:40, 25 August 2020
m
Replaced outdated information with some other stuff.
m (Replaced outdated information with some other stuff.)
Line 143: Line 143:
|-
|-
|[[File:AirTank.png]] Emergency Oxygen Tank
|[[File:AirTank.png]] Emergency Oxygen Tank
|style="text-align:right;"|3
| style="text-align:right;" |3
|-
|-
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank
|style="text-align:right;"|6
| style="text-align:right;" |6
|-
|-
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank
|style="text-align:right;"|10
| style="text-align:right;" |10
|-
|-
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)
|style="text-align:right;"|70
| style="text-align:right;" |70
|-
|-
|[[File:Plasma tank.png]] Plasma Tank
|[[File:Plasma tank.png]] Plasma Tank
|style="text-align:right;"|70
| style="text-align:right;" |70
|-
|-
|[[File:Atmospheric_Pipe.png]] All pipes
|[[File:Atmospheric_Pipe.png]] All pipes
|style="text-align:right;"|70
| style="text-align:right;" |70
|-
|-
|[[File:Gaspipe.png]] Pipe manifold
|[[File:Gaspipe.png]] Pipe manifold
|style="text-align:right;"|105
| style="text-align:right;" |105
|-
|-
|[[File:Locker.png]] Locker
|[[File:Locker.png]] Locker
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|[[File:Coffin.png]] Coffin
|[[File:Coffin.png]] Coffin
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|Gas Pump (each side)
|Gas Pump (each side)
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|Volumpe Pump (each side)
|Volumpe Pump (each side)
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|Passive Gate (each side)
|Passive Gate (each side)
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|Heat Exchanger
|Heat Exchanger
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|Gas Filter
|Gas Filter
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|Vent
|Vent
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|Scrubber
|Scrubber
|style="text-align:right;"|200
| style="text-align:right;" |200
|-
|-
|[[File:PortableScrubber.png]] Portable Scrubber
|[[File:PortableScrubber.png]] Portable Scrubber
|style="text-align:right;"|750
| style="text-align:right;" |750
|-
|-
|[[File:Canister.png]] Gas Canister
|[[File:Canister.png]] Gas Canister
|style="text-align:right;"|1 000
| style="text-align:right;" |1 000
|-
|-
|[[File:Wire_1_1.PNG]] Tile / turf (any area)
|[[File:Wire_1_1.PNG]] Tile / turf (any area)
|style="text-align:right;"|2 500
| style="text-align:right;" |2 500
|-
|-
|[[File:PortablePump.png]] Portable Pump
|[[File:PortablePump.png]] Portable Pump
|style="text-align:right;"|1 000
| style="text-align:right;" |1 000
|-
|-
|[[File:Pressure Tank.png]] Unmovable pressure tank
|[[File:Pressure Tank.png]] Unmovable pressure tank
|style="text-align:right;"|10 000
| style="text-align:right;" |10 000
|-
|-
|[[File:Huge Scrubber.png]] Huge scrubber
|[[File:Huge Scrubber.png]] Huge scrubber
|style="text-align:right;"|50 000
| style="text-align:right;" |50 000
|}
|}


Line 220: Line 220:
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
|-
! Gas
!Gas
! Heat capacity
!Heat capacity
|-
|-
| O2
|O2
| style="width: fit-content; text-align:right;"| 20
| style="width: fit-content; text-align:right;" |20
|-
|-
| N2
|N2
| style="width: fit-content; text-align:right;"| 20
| style="width: fit-content; text-align:right;" |20
|-
|-
| CO2
|CO2
| style="width: fit-content; text-align:right;"| 30
| style="width: fit-content; text-align:right;" |30
|-
|-
| N2O
|N2O
| style="width: fit-content; text-align:right;"| 40
| style="width: fit-content; text-align:right;" |40
|-
|-
| Plasma
|Plasma
| style="width: fit-content; text-align:right;"| 200
| style="width: fit-content; text-align:right;" |200
|-
|-
| Water Vapor
|Water Vapor
| style="width: fit-content; text-align:right;"| 40
| style="width: fit-content; text-align:right;" |40
|-
|-
| Hypernoblium
|Hypernoblium
| style="width: fit-content; text-align:right;"| 2000
| style="width: fit-content; text-align:right;" |2000
|-
|-
| Nitryl
|Nitryl
| style="width: fit-content; text-align:right;"| 20
| style="width: fit-content; text-align:right;" |20
|-
|-
| Tritium
|Tritium
| style="width: fit-content; text-align:right;"| 10
| style="width: fit-content; text-align:right;" |10
|-
|-
| BZ
|BZ
| style="width: fit-content; text-align:right;"| 20
| style="width: fit-content; text-align:right;" |20
|-
|-
| Stimulum
|Stimulum
| style="width: fit-content; text-align:right;"| 5
| style="width: fit-content; text-align:right;" |5
|-
|-
| Pluoxium
|Pluoxium
| style="width: fit-content; text-align:right;"| 80
| style="width: fit-content; text-align:right;" |80
|-
|-
| Miasma
|Miasma
| style="width: fit-content; text-align:right;"| 20
| style="width: fit-content; text-align:right;" |20
|-
|-
| Dilithium
|Dilithium
| style="width: fit-content; text-align:right;"| 55
| style="width: fit-content; text-align:right;" |55
|-
|-
|}
|}
Line 275: Line 275:
==Atmospherics Layout==
==Atmospherics Layout==
{| class="wikitable"
{| class="wikitable"
| [[File:Atmos.png|thumb|499px|A wise Atmos Tech once said: "just stare at the pipes until you get it."]]
|[[File:Atmos.png|thumb|499px|A wise Atmos Tech once said: "just stare at the pipes until you get it."]]
| [[File:Atmos_simplified.png|thumb|499px|"Simplified" picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
|[[File:Atmos_simplified.png|thumb|499px|"Simplified" picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
|}
|}
'''Here are two pictures of the atmospheric pipe system. Right one is a "simplified" version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.
'''Here are two pictures of the atmospheric pipe system. Right one is a "simplified" version of the left picture. Yellow circles representing the filters which filter out a certain gas from the Waste In -gasmix. The light yellow circle near the lower middle represents the mixer which mixes N2 and O2 into a breathable air mix.'''




Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe "loops":
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. There are 4 major pipe "loops":
<br><br>
<br><br>
* The '''<span style="color:blue">dark blue pipe loop</span>''' is the distribution loop. It sends air to all the vents on the station for the crew to breathe.
 
*The '''<span style="color:blue">dark blue pipe loop</span>''' is the distribution loop. It sends air to all the vents on the station for the crew to breathe.
 
<br>
<br>
* The '''<span style="color:cyan">cyan air mix pipe loop</span>''', which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.
 
*The '''<span style="color:cyan">cyan air mix pipe loop</span>''', which is specialized to mix and provide the air mix to the distribution loop, and is used to fill air pumps outside the front door of Atmospherics.
 
<br>
<br>
* The '''<span style="color:red">red/<span style="color:green">green</span></span> pipe loop''', which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).
 
*The '''<span style="color:red">red/<span style="color:green">green</span></span> pipe loop''', which retrieves the gas in the station via the air scrubbers (red loop) and passes them through a set of filters (green loop).
 
<br>
<br>
* The '''<span style="color:yellow">yellow</span> pipe loop''', internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.
 
*The '''<span style="color:yellow">yellow</span> pipe loop''', internal to Atmospherics, which is used for custom gas mixes that can be fed into the canister charging station in the middle of atmospherics, or fed into the mixing tank.
 
<br>
<br>
The tanks (the small rooms in space just outside of Atmos) of the station's atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that '''these rooms can be depleted''', especially if [[Traitor|someone]] makes a hole in a tank's external wall.
The tanks (the small rooms in space just outside of Atmos) of the station's atmospherics network, unlike in the rest of the station, are rooms filled with very high pressure of the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computer, an on/off valve, and an output pump for each loop. Note that '''these rooms can be depleted''', especially if [[Traitor|someone]] makes a hole in a tank's external wall.
Line 295: Line 303:


To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so:
To understand how the breatheable air mix is mixed, try following these steps and looking at the map at the same time, it starts on the south end of Atmospherics, like so:
# The gasses are pumped through the  '''<span style="color:cyan">cyan tubes</span>''' from their respective tanks ('''N2''', '''O2''').
 
# They are mixed in the air tank ('''Air''') to a 1/5 mix of O2 and N2.
#The gasses are pumped through the  '''<span style="color:cyan">cyan tubes</span>''' from their respective tanks ('''N2''', '''O2''').
# The breathable gas is then pumped through the '''<span style="color:cyan">cyan loop</span>''' to the north of Atmospherics.
#They are mixed in the air tank ('''Air''') to a 1/5 mix of O2 and N2.
# And finally it's pumped into the '''<span style="color:blue">dark blue distro loop</span>''' and out to the station for everyone to breathe.
#The breathable gas is then pumped through the '''<span style="color:cyan">cyan loop</span>''' to the north of Atmospherics.
#And finally it's pumped into the '''<span style="color:blue">dark blue distro loop</span>''' and out to the station for everyone to breathe.




Next let's make up an example situation to see how the waste system works in action:
Next let's make up an example situation to see how the waste system works in action:
# Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.
 
# Being an otherwise ideal situation Atmos-wise, the Toxins Lab's air scrubbers have been set to filter out all hazardous gases (they're not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.
#Scientist Bill messes up and fills the [[Toxins Lab]] with plasma but fortunately manages to evacuate the room safely.
# The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.
#Being an otherwise ideal situation Atmos-wise, the Toxins Lab's air scrubbers have been set to filter out all hazardous gases (they're not set by default, this has to be done through the Air Alarm manually or by asking the AI to do it) and plasma starts to get sucked through the scrubber into the waste pipes.
# If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.
#The plasma arrives to the Waste In -loop (the red pipe loop) at Atmos. It travels south through the pipes, its first stop being the N2 Filter.
# The plasma finally reaches the Plasma Filter.
#If there was any Nitrogen in the waste gas, it would get filtered out here, and the rest of the gas continues its journey through the waste loop, same thing happening at every filter.
# Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.
#The plasma finally reaches the Plasma Filter.
# The plasma stays in the room until someone decides to pump it out.
#Here the plasma gets extracted from the waste gas and pushed into the big plasma tank-room outside the windows.
# Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!
#The plasma stays in the room until someone decides to pump it out.
#Scientist Bill by now notices that the Toxins Lab has no plasma anymore and is able to safely continue his work. Yay!




Line 319: Line 329:




* '''For the love of Nanotrasen, at least do this:'''
*'''For the love of Nanotrasen, at least do this:'''
# Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the '''<span style="color:green">green circled</span>''' normal pump with a volume pump, making the waste gas -system >100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!
 
# Set all '''<span style="color:red">red circled</span>''' filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.
#Get a Volume Pump from the [[Pipe Dispenser]] at the north side of Atmos and replace the '''<span style="color:green">green circled</span>''' normal pump with a volume pump, making the waste gas -system >100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!
#Set all '''<span style="color:red">red circled</span>''' filters ON and set them to maximum pressure (4500 kPa) so waste gases will actually be moved.




* '''This is good as well:'''
*'''This is good as well:'''
# Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.
# Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.
# Set the Air-computer's output to maximum (5066.25 kPa).
# Replace the '''<span style="color:blue">blue circled</span>''' normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.


#Go through the N2 and O2 (besides southern wall) and set their output to 4500 kPa.
#Set the pumps next to the computers at 4500 kPa also, so the gases being pushed out of the gas-room get moved fast too.
#Set the Air-computer's output to maximum (5066.25 kPa).
#Replace the '''<span style="color:blue">blue circled</span>''' normal pump with a Volume Pump as well, but notice; there are risks involved and all of them are covered at the pros and cons -section below.


'''Pros and cons of this whole setup:
 
'''Pros and cons of this whole setup:'''


::'''+ Quick toxin filtering:''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).
::'''+ Quick toxin filtering:''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything).
Line 353: Line 365:
==After the Work is Done==
==After the Work is Done==
There is a short list of things which fall under your stead:
There is a short list of things which fall under your stead:
* First and by far most important: make sure pipes don't get broken and if they do, fix them.
 
* Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.
*First and by far most important: make sure pipes don't get broken and if they do, fix them.
* Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.
* Make extremely extended oxygen tanks for internals use (instructions below).
*Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.
*Make extremely extended oxygen tanks for internals use (instructions below).
# Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won't get it and go killing. DON'T take it with you and go walking through the hallways trying to look like a badass, you'll be the prime target of any antagonist/griffon who needs an efficient weapon.
 
* Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.
#Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won't get it and go killing. DON'T take it with you and go walking through the hallways trying to look like a badass, you'll be the prime target of any antagonist/griffon who needs an efficient weapon.
 
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.




===Optimizing Internals===
===Optimizing Internals===
* On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.
 
* Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!
*On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using a tank filled with air for internals is fairly inefficient.
* If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to ''"pump in"'' and ''"turn on"'' then ''"off"'' with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.
*Cold O2 has more moles per kPa, and because people breathe in moles, and filling tanks usefully for internals are largely capped by the 1000 kPa release pressure, means cooling your O2 before using it in internals is important! Cooled down O2, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 264 K will result in icicles inside in your lungs, though!
* An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don't have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.
*If you need to empty an internal tank to make space for better, colder O2, you can use an Air Pump. Set it to ''"pump in"'' and ''"turn on"'' then ''"off"'' with the tank inside it, making it completely empty, thus allowing you to refill the tank more effectively.
*An emergency oxygen tank with normal settings lasts for about 12 minutes. Same tank, but with optimized gas temperature and output settings reduced, lasts about 50 minutes. If you don't have resources to get cooled O2 right now, set your output pressure to 16 kPa, it will give you 31 % more time to breathe.




Line 376: Line 392:


===Fun Projects===
===Fun Projects===
* The Atmospherics system is far from optimal, and we're talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
 
* Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?
*The Atmospherics system is far from optimal, and we're talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
* No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?
* The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
*No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
* Don't count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.
*The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles with the huge crate of pipes he dragged out into space for you!
*Don't count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.
* The main cargo area inside Cargo has a laughably small number of vents, and how many times have those dumb dumbs sent the shuttle off while the doors are open?
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles with the huge crate of pipes he dragged out into space for you!
* The brigs distribution system is set up to be potentially independent of the rest of the station's distribution loop, maybe other places can be set up like this as well?
*The main cargo area inside Cargo has a laughably small number of vents, and how many times have those dumb dumbs sent the shuttle off while the doors are open?
* The mining station doesn't have air recycling. Very long rounds might make this a problem for any miners working there.
*The brigs distribution system is set up to be potentially independent of the rest of the station's distribution loop, maybe other places can be set up like this as well?
*The mining station doesn't have air recycling. Very long rounds might make this a problem for any miners working there.


==The Less Well Known Hazards of Gases==
==The Less Well Known Hazards of Gases==
* Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.
 
* N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.
* Any gas can displace O2, and less than ''16'' (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.
* Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.
*Any gas can displace O2, and less than ''16'' (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.




Line 396: Line 414:
==ATMOS Resin==
==ATMOS Resin==
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:
The Backpack Firefighter Tank[[File:waterbackpack atmos.png]] can switch modes to launch transparent ATMOS resin instead of extinguisher. This resin has the following effects:
* Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]].  
 
* Cleans the air from toxins.  
*Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]].
* Normalises air temperature to room temperature (20°C or 293.15K).  
*Cleans the air from toxins.
* Removes slipperiness from floors (from water etc).  
*Normalises air temperature to room temperature (20°C or 293.15K).
* The foam itself is not slippery.  
*Removes slipperiness from floors (from water etc).
*The foam itself is not slippery.




Line 407: Line 426:


==Useful Atmos Trivia==
==Useful Atmos Trivia==
* Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.
 
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
*Your holobarriers let people walk through, yet block gases. Very useful for cleaning up Plasma spills, fixing hull breaches and keeping fires in check.
* Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
*Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
* Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
* Using a small starter flame/heater you can have in pipe combustion.
*Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
* Canister bombs are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.  
*Using a small starter flame/heater you can have in pipe combustion.
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
*Canister bombs are heated Plasma in a canister, with an O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.
* Straight piping is faster than any volume pump or gas pump, regardless of the amount. You only want a volume pump if you have a good reason for separating two pipenets from each other. For that reason, many of the pumps in the SM and even in atmospherics is useless.  
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
* If about to unwrench a pipe known to contain deadly gas, use a holobarrier on the tile first, then unwrench, this will keep the gases isolated to that specific turf. You can then bring your portable gas scrubber to the holobarrier'd tile and clean it up much, much faster and much safer than if you had unwrenched it without a holobarrier in the first place.
*Straight piping is faster than any volume pump or gas pump, regardless of the amount. You only want a volume pump if you have a good reason for separating two pipenets from each other. For that reason, many of the pumps in the SM and even in atmospherics is useless.
* BZ deals damage based on the pressure, not percentage of the air that is being breathed in. This means that hot BZ is more effective than regular air-temperature BZ. This just might give you a bit of an edge when plasmaflooding, or if you want to use an invisible deathgas flamethrower.  
*If about to unwrench a pipe known to contain deadly gas, use a holobarrier on the tile first, then unwrench, this will keep the gases isolated to that specific turf. You can then bring your portable gas scrubber to the holobarrier'd tile and clean it up much, much faster and much safer than if you had unwrenched it without a holobarrier in the first place.
* A flamethrower containing extremely chilled gas such as n20 can flood a room very, very quickly. This is useful as an antagonist, but also for cooling down the SM if all your cooling breaks down for some reason.
*BZ deals damage based on the pressure, not percentage of the air that is being breathed in. This means that hot BZ is more effective than regular air-temperature BZ. This just might give you a bit of an edge when plasmaflooding, or if you want to use an invisible deathgas flamethrower.
* A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.  
*A flamethrower containing extremely chilled gas such as n20 can flood a room very, very quickly. This is useful as an antagonist, but also for cooling down the SM if all your cooling breaks down for some reason.
* Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.
*A scrubber connected to a very large spaceloop is much more effective than a scrubber connected to a freezer. This is because of the added volume allowing the scubber to dump more moles of gas into the connected pipenet.
*Using a pump of any kind after a scrubber is highly redundant and drastically lowers the effectiveness of the scrubber as it separates the pipenets and cuts off volume. The SM and the incinerator's scrubbers can be massively improved by simply replacing the pump with a straight pipe.


==Fusion==
==Fusion==
Line 457: Line 477:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Gas
!Gas
! Fusion power
!Fusion power
|-
|-
| CO2
|CO2
| style="width: fit-content; text-align:right;"| 1.25
| style="width: fit-content; text-align:right;" |1.25
|-
|-
| Water Vapor
|Water Vapor
| style="width: fit-content; text-align:right;"| 8
| style="width: fit-content; text-align:right;" |8
|-
|-
| Nitryl
|Nitryl
| style="width: fit-content; text-align:right;"| 16
| style="width: fit-content; text-align:right;" |16
|-
|-
| BZ
|BZ
| style="width: fit-content; text-align:right;"| 8
| style="width: fit-content; text-align:right;" |8
|-
|-
| Stimulum
|Stimulum
| style="width: fit-content; text-align:right;"| 7
| style="width: fit-content; text-align:right;" |7
|-
|-
| Pluxonium
|Pluxonium
| style="width: fit-content; text-align:right;"| 10
| style="width: fit-content; text-align:right;" |10
|-
|-
|}
|}
Line 493: Line 513:




==== Power tier ====
====Power tier====
Depending on the power you create from the mixture, fusion can go into 4 different tiers scaling to have typically higher rarity in produced gas, energy produced, and dangerous side effects such as radiation bolts, lingering radiation, tesla shocks, and an explosion. A portion of the gas is converted to raw energy, growing depending on tier.
Depending on the power you create from the mixture, fusion can go into 4 different tiers scaling to have typically higher rarity in produced gas, energy produced, and dangerous side effects such as radiation bolts, lingering radiation, tesla shocks, and an explosion. A portion of the gas is converted to raw energy, growing depending on tier.


* '''Low tier''':  
*'''Low tier''':  
** 0-5 power ratio
**0-5 power ratio
**Low chance of explosion and short range shock
**Low chance of explosion and short range shock
** Produces 10% BZ and 90% CO2 with a high enough heat to make a tiny amount of hyper noblium
**Produces 10% BZ and 90% CO2 with a high enough heat to make a tiny amount of hyper noblium




* '''Medium tier''':
*'''Medium tier''':
** 5-20 power ratio
**5-20 power ratio
** Moderate chance of explosion and medium range shock
**Moderate chance of explosion and medium range shock
** Produces 25% Nitryl and 75% N2O with a high enough heat to make several hyper noblium bombs
**Produces 25% Nitryl and 75% N2O with a high enough heat to make several hyper noblium bombs




* '''High tier''':
*'''High tier''':
** 20-50 power ratio
**20-50 power ratio
** High chance of explosion and wide range shock
**High chance of explosion and wide range shock
** Produces 1/12th Stimulum and 11/12th pluxonium with a large amount of heat
**Produces 1/12th Stimulum and 11/12th pluxonium with a large amount of heat




* '''Super tier''':
*'''Super tier''':
** 50+ power ratio
**50+ power ratio
** 100% chance of explosion and very wide range shock
**100% chance of explosion and very wide range shock
** Produces 100% Tritium with a massive amount of heat
**Produces 100% Tritium with a massive amount of heat




Line 532: Line 552:


'''Tips for working with fusion''':
'''Tips for working with fusion''':
*at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly.
*at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly.
* '''Work with friends.''' It has high setup and maintenance requirements, and your fellow atmos techs, engineers and toxins scientists are all valuable resources in your pursuit of very hot things.
*'''Work with friends.''' It has high setup and maintenance requirements, and your fellow atmos techs, engineers and toxins scientists are all valuable resources in your pursuit of very hot things.
* Although some gases may have high fusion power they might have too high specific heats to give you the tier you want, as a rule of thumb Stimulum, Nitryl, and BZ are all very useful for reaching higher tiers of fusion.
*Although some gases may have high fusion power they might have too high specific heats to give you the tier you want, as a rule of thumb Stimulum, Nitryl, and BZ are all very useful for reaching higher tiers of fusion.
* Fusion requires ''Heat energy'' not ''Temperature'' meaning the more moles you can fit into an area, the lower the temp is for you to start fusion.
*Fusion requires ''Heat energy'' not ''Temperature'' meaning the more moles you can fit into an area, the lower the temp is for you to start fusion.
* It is recommended to have a sacrificial lamb preform the finale in an unused area such as space, if not be wearing radiation protection and have an excuse for the [https://tgstation13.org/wiki/Administrators gods] you are about to anger.
*It is recommended to have a sacrificial lamb preform the finale in an unused area such as space, if not be wearing radiation protection and have an excuse for the [https://tgstation13.org/wiki/Administrators gods] you are about to anger.
* It is intended to preform fusion in a canister but doing it in a pipe net or incinerator is possible.
*It is intended to preform fusion in a canister but doing it in a pipe net or incinerator is possible.
* Heat exchanges are your friend for starting your reaction. Connect it to tritium burn chamber or canister to get the heat needed to start it.
*Heat exchanges are your friend for starting your reaction. Connect it to tritium burn chamber or canister to get the heat needed to start it.
* Typically gases with high power but also high specific heats like water vapor or pluxonium will become exponentially more efficient the more you use due to the average specific heat increasing less and less the more you use.
*Typically gases with high power but also high specific heats like water vapor or pluxonium will become exponentially more efficient the more you use due to the average specific heat increasing less and less the more you use.
* Should you want to release a canister that you used for fusion in a room full of people, consider shooting it to break it open so you arent right next to it.
*Should you want to release a canister that you used for fusion in a room full of people, consider shooting it to break it open so you arent right next to it.


'''Beyond the basics''':
'''Beyond the basics''':
* You can harness the radiation produced from fusion to produce power using rad collectors. Earn your keep as a member of engineering. Or just use it for pluoxium production.
 
* The higher the temperature, the prettier the fire. See if you can get the prettiest color fire.
*You can harness the radiation produced from fusion to produce power using rad collectors. Earn your keep as a member of engineering. Or just use it for pluoxium production.
* Traitors can harness fusion reactions to devastating results if done correctly.
*The higher the temperature, the prettier the fire. See if you can get the prettiest color fire.
*Traitors can harness fusion reactions to devastating results if done correctly.


==Being a Traitorous Scum==
==Being a Traitorous Scum==
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:
Or: How to get the AI lynched; How to call the shuttle as Atmos Tech, step-by-step:
# Open valves connected to harmful gas you want to add to the station.
 
# Set pumps to the distribution loop to maximum pressure output (4500 kPa).
#Open valves connected to harmful gas you want to add to the station.
# Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).
# Open valve from custom mix chamber.
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).
# Turn on pump leading to distribution loop.
#Open valve from custom mix chamber.
# Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms' vents to speed things up).
#Turn on pump leading to distribution loop.
# If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don't leave it lying around, because it's one of only two on the station.
#Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms' vents to speed things up).
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don't leave it lying around, because it's one of only two on the station.




Line 562: Line 585:


A faster process for achieving the same result is to do the following:
A faster process for achieving the same result is to do the following:
# Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.  
 
# Open the valves for your deathgas mixture of choice.
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.
# Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).
#Open the valves for your deathgas mixture of choice.
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).




Line 574: Line 598:


An extremely fast method that involves a clever use of the waste system is the following:
An extremely fast method that involves a clever use of the waste system is the following:
# Reconfigure the piping to connect the waste system directly into the pure pipes.
 
# Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.
#Reconfigure the piping to connect the waste system directly into the pure pipes.
# Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.
# Set as many air alarms as you can to have every vent at Internal 0.
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.
# When ready, go back to your distro/waste pipe spot and unite them.
#Set as many air alarms as you can to have every vent at Internal 0.
# Listen to screams over the radio.
#When ready, go back to your distro/waste pipe spot and unite them.
#Listen to screams over the radio.




Other antagonistic things to do:
Other antagonistic things to do:
* You can hack an air alarm to use it as a non-Atmos Tech.
* You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there are no Cyborgs on the station.
* Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area's with.


*You can hack an air alarm to use it as a non-Atmos Tech.
*Make flamethrowers, complex mixes involving multiple gas types are the best ones, and they only need one puff to render a room uninhabitable
*Manufacture bombs like in toxins, except without needing to use a tank transfer valve.


[[Category:Guides]]
[[Category:Guides]]