Shadowling: Difference between revisions

87 bytes removed ,  22:54, 16 January 2016
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| Veil instantly puts out all light sources, mobile or otherwise, near the shadowling. They can easily be repaired, turned back on, or simply replaced. Rumor has it that some slime extracts have shown resistance to this, as well as fire-based light and glowshrooms.
| Veil instantly puts out all light sources, mobile or otherwise, near the shadowling. They can easily be repaired, turned back on, or simply replaced. Rumor has it that some slime extracts have shown resistance to this, as well as fire-based light and glowshrooms.
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|-
| style="text-align: center;" | Darkness Walk (Toggleable)
| style="text-align: center;" | Shadow Walk (Toggleable)
| style="text-align: center;" | Hatch Required
| style="text-align: center;" | Hatch Required
| 0 Seconds
| 0 Seconds
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| An upgraded version of Shadow Walk, ascendants can simply enter the space between worlds at will at no cost. They use them as passageways, able to move from place to place extremely quickly.
| An upgraded version of Shadow Walk, ascendants can simply enter the space between worlds at will at no cost. They use them as passageways, able to move from place to place extremely quickly.
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| style="text-align: center; font-weight: bold;" | Glacial Freeze
| style="text-align: center; font-weight: bold;" | Arc Lightning
| Ascendant only
| Ascendant only
|None
|None
| An upgraded version of Flash Freeze. It will stun for far longer, bring body temperatures to the point of no recovery, and almost instantly put people into near-critical condition from frost burns. Similar to its weak version, it does not affect thralls.    
| An extremely powerful ability that strikes all non-ascendants near you with a lightning that does a large amount of burn damage. Be wary, however, this DOES hurt thralls!    
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