Changeling: Difference between revisions

209 bytes added ,  14:43, 2 July 2020
Removed DNA Extraction sting notes, it is no longer in the game. Fixed details about absorbing, added a extra tip, and updated what absorbing people and other changelings did.
mNo edit summary
(Removed DNA Extraction sting notes, it is no longer in the game. Fixed details about absorbing, added a extra tip, and updated what absorbing people and other changelings did.)
Line 23: Line 23:


==Ok, now what do?==
==Ok, now what do?==
Important: Changelings can anonymously communicate with one another over a special channel by using ''''say :g'''' before their speech. Use alt+click or middle mouse button to sting someone.
Important: Changelings can anonymously communicate with one another over a special channel by using '<nowiki/>'''say :g'''' before their speech. Use alt+click or middle mouse button to sting someone.


First:
First:
# Learn about your available abilities
 
# Use them to absorb people
#Learn about your available abilities
# ???
#Use them to absorb people
#???


Your goals:
Your goals:
# Absorb 5-7 DNA's
 
# ???
#Absorb 3-7 DNA's
#???


===[[File:choke.png]] DNA Absorption===
===[[File:choke.png]] DNA Absorption===
Line 38: Line 40:


DNA can be acquired in two ways:
DNA can be acquired in two ways:
* The '''DNA Extraction Sting''', which is instant and does not give any alert to the target.
 
* '''Absorbing''' the victim, which results in a gruesome husk. Notice: Absorbing everyone is dickish and shouldn't be what you always use.
*<s>The '''DNA Extraction Sting''', which is instant and does not give any alert to the target.</s> (No longer in the game.)
*'''Absorbing''' the victim, which results in a gruesome husk. Notice: Absorbing everyone is dickish and shouldn't be what you always use.


Acquiring DNA via absorbing requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well.  A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red.
Acquiring DNA via absorbing requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well.  A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red.


* Absorbing a victim will fill your chemical storage some and give you the target's DNA.
*Absorbing a victim will give you their DNA and let you re choose your abilities.
* Absorbing another changeling gives you all its chemical storage and allows you to rechoose your abilities.
*Absorbing another changeling gives you about 35 extra max chemicals and 5 additional ability points in the cellular emporium.
* Absorbing victims who have been husked via burns or space will not add to your total genome count.
*Victims who are husked cannot be absorbed.
* Absorbed victims '''cannot be cloned''' unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine.
*Absorbed victims '''cannot be cloned''' unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine.


==="No, I'm the real one!"===
==="No, I'm the real one!"===
Line 67: Line 70:
Changelings may have the following objectives, Be aware that some objectives may not show up depending on what type of Team Objective the changelings have:
Changelings may have the following objectives, Be aware that some objectives may not show up depending on what type of Team Objective the changelings have:


:'''1. Absorb 5-7 DNA stands:''' You just need to get DNA, easiest way is through your DNA extraction sting.
:'''1. Absorb 5-7 DNA stands:''' You just need to get DNA, easiest way is to mute sting and then armblade random people in maint/near maint and then absorb them.


:'''1a. Extract more compatible genomes than any other Changeling.:''' Pretty self-explanatory, you can either spam DNA extract sting or kill the other poor sap who gets this objective.
:'''1a. Extract more compatible genomes than any other Changeling.:''' Pretty self-explanatory, you can either spam DNA extract sting or kill the other poor sap who gets this objective.
Line 73: Line 76:
:'''2. Assassinate/Maroon a person:''' Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.
:'''2. Assassinate/Maroon a person:''' Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.


:'''3. Absorb another Changeling:''' You have to kill and then absorb another changeling.  
:'''3. Absorb another Changeling:''' You have to kill and then absorb another changeling. Pheromone receptors can help you find fellow changelings by pointing you towards a nearby one.


:'''4. Steal an object:''' Steal a special or rare object from the station, you will be informed of what to steal.
:'''4. Steal an object:''' Steal a special or rare object from the station, you will be informed of what to steal.
Line 197: Line 200:
====Tentacle====
====Tentacle====
Reforms one of the changeling's arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. If it hits something, the tentacle is used up; otherwise, it can be reused after a short cooldown.
Reforms one of the changeling's arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on your intent. If it hits something, the tentacle is used up; otherwise, it can be reused after a short cooldown.
* '''Targeting an item:''' Grabs the item and throws it in your hand.
 
* '''Help intent:''' Grabs the mob and pulls it towards the changeling, without any additional effect.
*'''Targeting an item:''' Grabs the item and throws it in your hand.
* '''Disarm intent:''' If the mob has any item in hand, that item will be pulled away and put into the changeling's hand, otherwise it has no effect.
*'''Help intent:''' Grabs the mob and pulls it towards the changeling, without any additional effect.
* '''Grab intent:''' Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.
*'''Disarm intent:''' If the mob has any item in hand, that item will be pulled away and put into the changeling's hand, otherwise it has no effect.
* '''Harm intent:''' Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it'll automatically stab the mob on landing, ignoring armor.
*'''Grab intent:''' Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.
*'''Harm intent:''' Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it'll automatically stab the mob on landing, ignoring armor.


Costs 2 evolution points and uses 10 chemicals.
Costs 2 evolution points and uses 10 chemicals.
Line 280: Line 284:


==Tips==
==Tips==
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.
 
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you're boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.
*As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody's chasing you, run out of their line of sigh, quickly transform and run backwards.
*Only take a few abilities at round start! Once you take an ability, it is locked in unless you absorb someone.Absorbing someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you're boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.
*Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody's chasing you, run out of their line of sigh, quickly transform and run backwards.
** There are edible clown corpses on the clown shuttle.
*As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn't know they were spaced.
**There are edible clown corpses on the clown shuttle.
** Or just use organic space suit
**You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn't know they were spaced.
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit.
**Or just use organic space suit
* Hive channel is free genome storage for identities.
**Cryosting is very robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit.
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: "one day, woody got wood").
*Hive channel is free genome storage for identities.
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.
*Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: "one day, woody got wood").
* Blind sting + Lesser form = Freedom
*Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.
** Cryo Sting + Lesser form = Freedom
*Blind sting + Lesser form = Freedom
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.
**Cryo Sting + Lesser form = Freedom
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill
**LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.
* Don't be the person who goes ";g absorbing captain in maint" USE YOUR PERIODS
*Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill
*Don't be the person who goes ";g absorbing captain in maint" USE YOUR PERIODS
 
===Tips for Fighting Against Changelings===
===Tips for Fighting Against Changelings===
* Changelings do not need heads, and brains are therefore vestigial. Don't debrain a changeling while the body walks out of the door behind you.
 
* As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground.
*Changelings do not need heads, and brains are therefore vestigial. Don't debrain a changeling while the body walks out of the door behind you.
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP.
*As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground.
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.
*If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP.
* Never fight a Changeling alone if you can help it. Unless they're hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.
*The bane of lings is N2O. None of their powers will help them. Unless they use internals. Along with this, BZ will also weaken changelings and stop them from regenerating chemicals.
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can't remove an article of clothing from a person, chances are they're a Changeling unless they're cursed in some way.
*Never fight a Changeling alone if you can help it. Unless they're hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.
* A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.
*Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can't remove an article of clothing from a person, chances are they're a Changeling unless they're cursed in some way.
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they're easy to replace and somewhat expendable.
*A 100 potassium/water explosive lance has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage.
*Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they're easy to replace and somewhat expendable.


{{Antagonists}}
{{Antagonists}}
{{Game modes}}
{{Game modes}}
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]
[[Category: Jobs]]  
[[Category:Game Modes]]  
[[Category:Guides]]
6

edits