Game Mode: Difference between revisions

885 bytes added ,  00:32, 26 June 2020
Plagiarized Dynamic from TG Wiki
(Traitorvamp is)
(Plagiarized Dynamic from TG Wiki)
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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.
===Dynamic===
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:<br>
*Peaceful Waypoint: Threat 0 to 19, no antagonists alive
*Core Territory: 0 to 19, with antagonists
*Anomalous Exogeology: 20 to 39
*Contested System: 40 to 65
*Uncharted Space: 66 to 79
*Black Orbit: 80 to 99
*Impending Doom: 100


==Other Game Modes==
==Other Game Modes==
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