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Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal. | Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal. | ||
Be nice and courteous | Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars. | ||
===Engineering Equipment=== | ===Engineering Equipment=== | ||
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Some of this you start with, some you need to collect. The items you pick up are: | Some of this you start with, some you need to collect. The items you pick up are: | ||
*[[File:IGloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. A few pairs are lying around engineering and | *[[File:IGloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. A few pairs are lying around engineering and in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs. | ||
*[[File:Welder.png]] '''Industrial Welding Tool:''' Grab this from the welding locker next to the electronics locker; it has double the capacity of a standard welding tool. Throw the normal one you have on the floor to be like every engineer (or put it away neatly for bonus points from the CE). | *[[File:Welder.png]] '''Industrial Welding Tool:''' Grab this from the welding locker next to the electronics locker; it has double the capacity of a standard welding tool. Throw the normal one you have on the floor to be like every engineer (or put it away neatly for bonus points from the CE). | ||
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*[[File:Metal.png]][[File:AniGlass.gif]] '''Metal & Glass:''' Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass. If you take one stack to yourself, pay close attention to the radio so you know where they are needed. | *[[File:Metal.png]][[File:AniGlass.gif]] '''Metal & Glass:''' Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass. If you take one stack to yourself, pay close attention to the radio so you know where they are needed. | ||
*[[File:MGlasses.png]] '''Optical Meson Scanners:''' These illuminate everything structural in range, showing you the layout of dark maintenance tunnels. Note that in the darkness, you will only see one tile around you in every direction, so don't think you're getting free x-rays out of these, and don't be surprised when John Q. Changeling appears out of nowhere while you walk through maintenance without your lights on. You can find one pair of these lying around engineering and two more in the engineering lockers. | *[[File:MGlasses.png]] '''Optical Meson Scanners:''' These illuminate everything structural in range, showing you the layout of dark maintenance tunnels. Note that in the darkness, you will only see one tile around you in every direction, so don't think you're getting free x-rays out of these, and don't be surprised when John Q. Changeling appears out of nowhere while you walk through maintenance without your lights on. You can find one pair of these lying around engineering and two more in the locked engineering lockers. | ||
*[[File:Gas_mask.png]] '''Gas mask:''' The same function as a breath mask, but with the bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[virologist]] inevitably releases. It also keeps you on your feet slightly longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note that a syndicate voice changer looks identical, so don't be surprised if Security asks you to take off your mask to verify that you are | *[[File:Gas_mask.png]] '''Gas mask:''' The same function as a breath mask, but with the bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[virologist]] inevitably releases. It also keeps you on your feet slightly longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note that a syndicate voice changer looks identical, so don't be surprised if Security asks you to take off your mask to verify that you are who you say you are. You can find them in engineering lockers, laying around in engineering, and maintenance tunnels. | ||
*[[File:Extended_Emergency_Oxygen_Tank.png]] '''Extended-capacity emergency oxygen tank:''' These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag, and there's very little chance of you ever running out of air. '''To fill up,''' place it in the oxygen tank, click the oxygen tank, turn the pressure up, open the valve, and close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most efficient use. | *[[File:Extended_Emergency_Oxygen_Tank.png]] '''Extended-capacity emergency oxygen tank:''' These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag, and there's very little chance of you ever running out of air. '''To fill up,''' place it in the oxygen tank, click the oxygen tank, turn the pressure all the way up, open the valve, and close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most efficient use. | ||
*[[File:Power_cell.png]] '''Power Cell:''' Needed to repair a fully broken APC, or get an APC working in a drained area. Good to have one on hand. | *[[File:Power_cell.png]] '''Power Cell:''' Needed to repair a fully broken APC, or get an APC working in a drained area. Good to have one on hand. | ||
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Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations. | Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations. | ||
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a | Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute them to the other engineering staff as a memo. Engineers have some exceptional roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camaraderie and the ludicrous nature of situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient, of course, but it isn't nearly as fun for everyone. | ||
==Engineering Reference Maps== | ==Engineering Reference Maps== | ||
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===Fixing the Power=== | ===Fixing the Power=== | ||
The singularity or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a | The singularity or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or pure engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming the rampaging maw of Lord Singuloth hasn't already devoured it. | ||
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything. | See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything. | ||
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==Tips== | ==Tips== | ||
*To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there. | *To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there. | ||
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy! | * By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy! | ||
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* Currently having a power sink? Wire the engine into the grid! Enough direct power can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor. | * Currently having a power sink? Wire the engine into the grid! Enough direct power can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor. | ||
* How to wire the engine straight to grid: If you look at the complete station map thing, you'll see that the four Engineering SMES units receive input together and send their output out across each other. Wire the inputs across each other and into the output. You should virtually NEVER do this EXCEPT to counteract a power sink because if anyone gets shocked anywhere, they'll go straight to crit. | * How to wire the engine straight to grid: If you look at the complete station map thing, you'll see that the four Engineering SMES units receive input together and send their output out across each other. Wire the inputs across each other and into the output. You should virtually NEVER do this EXCEPT to counteract a power sink because if anyone gets shocked anywhere, they'll go straight to crit. | ||
* With the current setup of field generators, a stage 4 singularity can be contained without a problem. However, stage 5 is coded to dislodge structures, i.e, it WILL eat the field generators simply pulling them apart. | * With the current setup of field generators, a stage 4 singularity can be contained without a problem. However, stage 5 is coded to dislodge structures, i.e, it WILL eat the field generators by simply pulling them apart. | ||
* Emitters will still work even after wiring in engineering as been destroyed by a bomb. Only cutting a power cable with | * Emitters will still work even after wiring in engineering as been destroyed by a bomb. Only cutting a power cable with wirecutters will cause them to stop working. | ||
* Arriving half an hour into the round, and no one can be assed to set up the engine? Engineering SMES is drained entirely; thus, the emitters won't go online? Grab the plasma from engineering storage, put it into the PACMAN. Drag the PACMAN to the tile south of the engineering APC, use a wrench on it, set the output to 10000, and turn it on. With the 30 sheets the game starts with, you now have a good while to supply enough current to the emitters to get the engine working. | * Arriving half an hour into the round, and no one can be assed to set up the engine? Engineering SMES is drained entirely; thus, the emitters won't go online? Grab the plasma from engineering storage, put it into the PACMAN. Drag the PACMAN to the tile south of the engineering APC, use a wrench on it, set the output to 10000, and turn it on. With the 30 sheets the game starts with, you now have a good while to supply enough current to the emitters to get the engine working. | ||
* If the CE and AI are ornery (or dead) and won't open secure storage for you, you could always turn the main breaker off of the APC next to secure storage and crowbar the blast doors open. | * If the CE and AI are ornery (or dead) and won't open secure storage for you, you could always turn the main breaker off of the APC next to secure storage and crowbar the blast doors open. | ||
* For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time. | * For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time. | ||
* You can put windows directly on grilles. | * You can put windows directly on grilles. | ||
* You can also pry up 4 | * You can also pry up 4 floor tiles and weld them together to get a metal sheet, which you can grind down for iron. Glass for silicon. Reinforced glass for metal and silicon. Wood for carbon. | ||
* Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cells and keep an APC running forever. | * Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cells and keep an APC running forever. | ||
* Power testing: | * Power testing: | ||
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** S.U.P.E.R.P.A.C.M.A.N generator = 180000 W | ** S.U.P.E.R.P.A.C.M.A.N generator = 180000 W | ||
** M.R.S.P.A.C.M.A.N generator = 480000 W (Probably enough to power Meta on it's own, but I don't know.) | ** M.R.S.P.A.C.M.A.N generator = 480000 W (Probably enough to power Meta on it's own, but I don't know.) | ||
** They will also hold 450 sheets of fuel. Meaning, if you've maxed out research, you can power the entire station with one | ** They will also hold 450 sheets of fuel. Meaning, if you've maxed out research, you can power the entire station with one SUPERPACMAN and a PACMAN (240000 W), or the entire station minus lights with one SUPERPACMAN. | ||
** So if you're playing sandbox and wanna power your station, put those solar panels away. | ** So if you're playing sandbox and wanna power your station, put those solar panels away. | ||
** Also, the solar panel crate in engineering only starts with 13 solar assemblies instead of 21 like solar crates ordered from cargo. A proper solar array consists of 61 solar panels (including the tracker), so it takes 60 supply points to replace one completely. | ** Also, the solar panel crate in engineering only starts with 13 solar assemblies instead of 21 like solar crates ordered from cargo. A proper solar array consists of 61 solar panels (including the tracker), so it takes 60 supply points to replace one completely. | ||
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==Traitorneering== | ==Traitorneering== | ||
Being a [[traitor]] engineer can be both the | Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!") | ||
On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and | On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and easier. | ||
And finally, if you genuinely hate the station, it is within your grasp to release the | And finally, if you genuinely hate the station, it is within your grasp to release the <strike>kraken</strike> singularity and generally sabotage the station's power supply. | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |