Guide to Chemistry: Difference between revisions

m
Corrects typo in the spelling of salicylic acid
(Renaming: Moved content from Guide to chemistry.)
m (Corrects typo in the spelling of salicylic acid)
(179 intermediate revisions by 27 users not shown)
Line 1: Line 1:
<!-- STOP COPYING OVER TG'S FULL WIKI PAGE THE HOVERS ARE A PAIN TO ADD BACK -->
<!-- STOP COPYING OVER TG'S FULL WIKI PAGE THE HOVERS ARE A PAIN TO ADD BACK -->
<!-- STOP COPYING OVER TG'S FULL WIKI PAGE THE HOVERS ARE A PAIN TO ADD BACK -->


{{Speech
{{Speech
Line 9: Line 6:
|image=[[File:Chemist action.png|64px|right]]
|image=[[File:Chemist action.png|64px|right]]
}}
}}
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. If you don't have a chem dispenser, see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]].  
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. If you don't have a chem dispenser, see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]].  
 
==Machinery==
== Machinery ==
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.


Some pure chemicals are harmful if injected or ingested in their pure form.
Some pure chemicals are harmful if injected or ingested in their pure form.
 
===[[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers===
 
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===
 
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.


Line 29: Line 21:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Normal''':
'''Normal''':
* Hydrogen
*Aluminium
* Oxygen
*Bromine
* Silicon
*Carbon
* Phosphorus
*Chlorine
* Sulfur
*Copper
* Carbon
*Ethanol
* Nitrogen
*Fluorine
* Water
*Hydrogen
* Lithium
*Iodine
* Sugar
*Lithium
* Sulphuric Acid
*Mercury
* Copper
*Nitrogen
* Mercury
*Oxygen
* Sodium
*Phosphorus
* Iodine
*Potassium
* Bromine
*Silicon
* Ethanol
*Silver
* Chlorine
*Sodium
* Potassium
*Iron
* Aluminium
*Water
* Radium
*Oil
* Fluorine
*Radium
* Iron
*Stable Plasma
* Welding fuel
*Sulfur
* Silver
'''Upgraded (tier 2 matter manipulator)''':
* Stable Plasma
*Sugar
 
*Welding Fuel
* Sulfuric Acid
'''Upgraded (tier 3 matter manipulator)''':
*Acetone
*Ammonia
*Ash
'''Upgraded (tier 4 matter manipulator)''':
'''Upgraded (tier 4 matter manipulator)''':
* Acetone
*Gold
* Ammonia
*Diethylamine
* Ash
*Saltpetre
* Diethylamine
*Charcoal
* Oil
* Saltpetre
 
'''Emagged''':
'''Emagged''':
* Space Drugs
*Carpotoxin
* Morphine
*Miner's Salve
* Toxin
*Morphine
* Carpotoxin
*Space Drugs
* Miner's Salve
*Toxin
*Uranium
</div>
</div>
</div>
</div>
'''Upgradeable parts''':
'''Upgradeable parts''':
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see upgrades:
Click expand to see upgrades:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* '''Better matter bins:''' greater power efficiency per unit dispensed.
*'''Better matter bins:''' greater power efficiency per unit dispensed.
* '''Better capacitor:''' faster recharging speed.
*'''Better capacitor:''' faster recharging speed.
* '''Better power cell:''' larger maximum power capacity.
*'''Better power cell:''' larger maximum power capacity.
* '''Better manipulator:''' unlocks more chemicals at tier 4.
*'''Better manipulator:''' unlocks more chemicals.
</div>
</div>
</div>
</div>
 
===[[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater===
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===
 
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]].<br>
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]].<br>
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this.<br>
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this.<br>
Upgrading the laser will increase the heating/cooling speed.
Upgrading the laser will increase the heating/cooling speed.
 
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000===
=== [[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000 ===
Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
 
Maximum size for dispensed bottles is 30u, patches 40u, pills 15u and gummy bears 30u<br>
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.<br>
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
 
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===
 
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
 
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br>
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br>
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
 
===[[File:Smoke_machine.png|Smoke Machine]] Smoke Machine===
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===
 
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br>
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br>
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br>
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br>
You can grind any food and smoke the nutriment using this.<br>
You can grind any food and smoke the nutriment using this.<br>
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.<br>
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.<br>
'''Upgradeable parts''':
'''Upgradeable parts''':
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see upgrades:
Click expand to see upgrades:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* '''Manipulator''': Unlocks the higher range settings.
*'''Manipulator''': Unlocks the higher range settings.
* '''Matter bin''': Increases maximum capacity.
*'''Matter bin''': Increases maximum capacity.
* '''Capacitor''': Increases efficiency.
*'''Capacitor''': Increases efficiency.
</div>
</div>
</div>
</div>
==Active Pure Chemicals==
==Active Pure Chemicals==
A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.
A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.
*'''Chlorine''': Causes minor physical damage to various body parts.
*'''Chlorine''': Causes minor physical damage to various body parts.
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.  
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.
*'''Fluorine''': Causes minor toxin damage.
*'''Fluorine''': Causes minor toxin damage.
Line 129: Line 112:
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when ''injected''. Destroys head-wear and causes burn damage when sprayed on someone.
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma.
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
 
==Components==
== Components ==
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K
! style="background-color:#FFEE88;" |{{anchor|Acetone}}Acetone
|Ingredient in {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}, {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}} and {{Tooltip|[[#Plastic_Sheets|Plastic Sheets]]|{{RecursiveChem/PlasticSheets}}}}. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Oxygen
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#404030|32px}}
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
|Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such.
|3 parts Hydrogen<br>1 part Nitrogen
|An effective fertilizer. Adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as [[#Diethylamine|Diethylamine]]. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. Heals [[Podpeople]] for 0.5 brute and 0.5 burn damage / tick.<br>'''Result:''' 3 units instead of 4.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Oxygen
! style="background-color:#FFEE88;" |{{anchor|Ash}}Ash
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K
|Ingredient in [[#Lye|Lye]], [[#Charcoal|Charcoal]] and [[#Plastic_Sheets|Plastic Sheets]]. Can also be acquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#604030|32px}}
! style="background-color:#FFEE88;" |{{anchor|Diethylamine}}Diethylamine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}, heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than [[#Ammonia|Ammonia]], heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFF44F|32px}}
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
! style="background-color:#FFEE88;" |{{anchor|Lemoline}}Lemoline
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|-
'''''or'''''<br>
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
Strange Seeds
|3 parts Hydrogen<br>1 part Nitrogen
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lye}}Lye
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|Ingredient in [[#Soap|Soap]].
|Ingredient in [[#Soap|Soap]].
|-
|-
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFD6|32px}}
! style="background-color:#FFEE88;" |Lye (Alternate Recipe)
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3).
|Ingredient in [[#Soap|Soap]].<br>'''Result:''' 2 units instead of 3.
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oil}}Oil
|1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Hydrogen
| Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs.
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|Ingredient in [[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Heals [[Podpeople]] for 0.5 toxin and 1.5 burn damage / tick.<br>'''Result:''' 3 units instead of 5.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Stable Plasma}}Stable Plasma
|3 parts Plasma<br>3 parts Hydrogen
|Ingredient in [[#Cryoxadone|Cryoxadone]] and [[#Nanolytic Agent|Nanolytic Agent]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sugar}}Sugar
|1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}
|Ingredient in [[#Mannitol|Mannitol]], [[#Saline-Glucose Solution|Saline-Glucose Solution]] and [[#Ephedrine|Ephedrine]]. Will cause hypoglycemic shock if over 100u is present within a body.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Welding Fuel}}Welding Fuel
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 180K
|Ingredient in [[#Pentetic Acid|Pentetic Acid]].
|}
|}
 
==Medicines{{anchor|Medicines}}==
== Medicines{{anchor|Medicines}} ==
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
 
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
===Core Healing Medicines===
===Core Healing Medicines===
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.


Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time ''after'' the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time ''after'' the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" | Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>2 parts Hydrogen
|Burn
|Burn
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 2.5 burn and 0.5 toxin damage per tick.
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Toxin
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|0.4u / tick
|0.4u / tick
|45u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
|Brute
|1 part Carbon <br>1 part Oxygen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause 0.5 toxin damage.<br>'''Overdose-Effect:''' Deals 2.5 brute and 0.5 toxin damage per tick.
|Brute  
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|0.4u / tick
|0.4u / tick
|45u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix
|1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.  
| It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when [[#Epinephrine|Epinephrine]] and/or [[#Perfluorodecalin|Perfluorodecalin]] is present in the body. '''See''' [[BurnMix]] for more details.
|0.2u / tick
|0.4u / tick
|60u
|15u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
|Brute, burn
| 10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream.
|Toxin
|Heals toxin damage and removes toxins in the bloodstream via vomit.<br>'''Result:''' 10 units instead of 11.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K  
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|Toxin
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Toxin  
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
|Suffocation
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|Clone
|0.1u / tick
|Heals 4 clone damage per tick, doesn't require the user to be asleep or cold.  
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone
|Brute
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|All types
| Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when the patient is under 0°C or 273°K. Is more effective the colder the patient is.<br>Will occasionally knock down or force you to drop items while it is healing damage.
|0.5u / tick (It will metabolize faster at a rate of 2*10^-5 per °K over 273°K)
|100u
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|0.4u / tick
|0.4u / tick
|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}}
|1 part Carbon <br>1 part Silicon<br>
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
|Burn
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|Burn  
|0.4u / tick
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|30u
|0.2u / tick
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}}
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital
|Toxin
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
| Brute
|0.4u / tick
|A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
|Brute/Burn/Toxin
|1 part Hydrogen<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|Brain
|Heals 2 brain damage per tick. Often used in cryogenics alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
|All types
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}}
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
! style="background-color:#FFEE88;" |{{anchor|Probital}}Probital
|1 part Copper<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Phosphorus
|Brute
|Heals 2.25 brute damage per tick. Deals stamina damage between 2 and 3.5 per tick based on how much stamina damage you already have; low stamina loss means more damage and high stamina loss means less damage. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating.<br>'''Overdose-Effect:''' Deals an additional 3 stamina damage per tick. At high stamina loss, drowsiness (80) and sleepiness (100) will occur. 100 stamina is restored if sleepiness was caused by the overdose.
|0.2u / tick
|20u
|-
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|All types
|Required for the proper function of cryogenics. It heals up to 3 all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.  
|Inverse [[#Cryoxadone|Cryoxadone]] which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br>'''Result:''' 2 units instead of 3.
|0.4u / tick (dependent on body-temperature)
|0.4u / tick
|N/A
|N/A  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>or<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|All types
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
|An improved variation of [[#Tricordrazine|Tricordrazine]] that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.4u / tick
|0.4u / tick
|N/A
|N/A  
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
| Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|0.2u / tick
| 60u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
|Clone
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Quickly heals clone damage, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]].
|Burn
|0.6u / tick (dependent on body-temperature)
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|N/A
|0.4u / tick
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder
|Brain
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas.
|Brute
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#DCDCFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh
|Minor brain traumas
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|Brute, burn
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|0.4u / tick  
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thializid}}Thializid
|1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>2 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}
|Toxin
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick.<br>Metabolizes into [[#Musiver|Musiver]] (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
|0.3u / tick
|6u
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
|3 parts Nitrogen<br>2 parts {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} (catalyst)
|Suffocation
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized.<br>'''Result:''' 5 units instead of 6.
|0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|BurnMix}}BurnMix<span style="color:#BD328A;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
|Brute, burn
| 1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body.
|Brute/Burn/Toxin
|40u
| Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|15u
|0.4u / tick
|30u
|}
|}
 
===Superior Healing Medicines===
===Superior Healing Medicines===  
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|Brute
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|Brute, burn and suffocation
|0.2u / tick
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|25u
|0.1u / tick
|35u
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
| Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.  
|0.2u / tick  
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|Burn
|Grind Ambrosia Gaia
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|All damage types
|0.2u / tick
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|0.4u / tick
|25u
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
|Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
|Brute, burn, toxin and suffocation
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.1u / tick
|30u
|-
!style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span>
|[[Beekeeping]]
|[[Beekeeping]]
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
|55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system.
|55% chance to heal 1 of each damage type per tick. Adds 3u [[#Sugar|sugar]] / tick to your system.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#DCDCDC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
|Grown from Ambrosia Gaia
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
|All damage types
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Heals 3 brute, 3 burn, 15 oxygen, 3 toxin, 2 brain- and 1 clone damage per tick. Also replenishes stamina, but causes brain damage, jitteriness and gets you high.<br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick.
|Genetic
|Instantly removes your genetic mutations, unless the mutation has a [[Guide_to_Genetics#Chromosome_21|reinforcement chromosome]] applied.  
|0.4u / tick
|0.4u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|Grind Ambrosia Deus<br>'''''or'''''<br>Grind Lifeweed<br>'''''or'''''<br>Grind lollipops<br>'''''or'''''<br>Warm and grind Donk Pockets
|Brute, burn, toxin and suffocation
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
| 0.1u / tick
| 30u
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|Burn
|If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 burn damage / tick.
|0.2u / tick
|25u
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid  
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Radiation, toxin
|Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.<br>'''Overdose-Effect:''' TODO
|Reduces massive amounts of radiation and 2u toxin damage / tick while purging other chemicals 2u / tick from the body.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
| 1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Suffocation
|Suffocation
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u / tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.  
|0.1u / tick
|0.1u / tick
|35u
|35u  
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|Burn
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguish the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
|0.2u / tick
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|Brute, burn and suffocation
|1 part {{Tooltip|[[#Salicylic Acid|Salicylic Acid]]|{{RecursiveChem/Salicylic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness.
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1u / tick
|0.1u / tick
|35u
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
! style="background-color:#FFEE88;" |{{anchor|Salicylic Acid}}Salicylic Acid
|Purge
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
|Brute
|If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick.
|0.2u / tick
|0.2u / tick
|25u
|}
===Unique Healing Medicines===
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Alcohol
|Helps remove alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|0.4u / tick
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white"></span>
|[[File:Bone-gel.png]]
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
|Genetic
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|Instantly removes your genetic mutations. Hulks hate it!
|Bones
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended.
|N/A
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Heart attack
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.<br>'''Overdose-Effect:''' Causes heart, liver and brain damage.
|0.4u / tick
|0.4u / tick
|30u
|N/A
|N/A
|-
|-
|}
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
 
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine
===Unique Healing Medicines===
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
These healing drugs perform niche functions that help against less common ailments.
|[[#Histamine|Histamine]] overdose
 
|Purges body of lethal [[#Histamine|Histamine]] by 3u / tick and reduces jitteriness while causing minor drowsiness.<br>'''Result:''' 4 units instead of 5.<br>'''Overdose-Effect:''' Cause hallucinations.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
|0.2u / tick
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
|30u
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
|N/A
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
|1 part Potassium<br>1 part Iodine
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly
|Radiation
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Reduces low radiation damage very effectively.
|Stun
|0.8u / tick
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Stun
|Stun
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
Line 429: Line 561:
|25u
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
|Histamine Overdose
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness.
|Stun, brute, burn, suffocation and toxin
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid-combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|0.1u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Organs
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.2u / tick
|0.2u / tick
|N/A
| N/A
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
|Grind Gold Grub Guts
|Brute and burn
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|0.4u / tick
|20u
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
|Eye
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|Anti-drug and light sedative
|0.1u / tick
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|Ear
|Ear
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]].<br>'''Result:''' 2 units instead of 3.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
|Stun + Brute, burn, suffocation and toxin
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
|Sugar dependency
|0.1u / tick
|Wakes you up and increases [[#Sugar|sugar]] depletion by 3u / tick.
|30u
|0.2u / tick
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
|Alcohol
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|Body temperature
|This keeps a patient's body temperature stable. Not viable for unprotected EVA.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|Traitor/Changeling Adrenals or Stimpack
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
|Stun
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|Life
|0.2u / tick
|Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby.<br>'''Result:''' 1 unit instead of 3.
|60u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>or found in NanoMed Plus
|Sugar Dependency
|Wakes up and increases sugar depletion by 3u / tick.
|0.2u / tick
|N/A
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part Holy Water
|Death
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K
! style="background-color:#FFEE88;" |Life (Friendly)
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>Temperature 374K
|Life
|Life
|Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|Creates one or multiple friendly lifeforms.<br>'''Result:''' 1 unit instead of 3.
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
|1 part Sugar<br>1 part Lithium<br>1 part Water
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|Hallucination Decrease
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|Brain damage on [[IPC]]
|0.4u / tick
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.4 / tick  
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
|1 part Capsaicin<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve
|Cellular Damage Healing
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|Instantly heals all clone damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage on the spot.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|Brute, burn and surgery
|0.4u / tick
| Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|30u
|0.16u / tick  
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve (Alternate Recipe)
|Infections
|5 parts Plasma<br>5 parts Iron<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.  
|Brute, burn and surgery
|0.04u / tick
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.<br>'''Result:''' 15 units instead of 11.
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water <br>or grind<br>a twinkie(1u sugar)<br>a sheet of metal(5u iron)<br>a sheet of plasma(5u plasma)
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|Improvised Patch Healing Chem
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst)
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|Stun
|0.16u / tick
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|N/A
|0.02-0.08u / tick  
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
!style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|Anti-Drug and Light Sedative
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage.
|Slowdown, brute, burn, suffocation, surgery
|0.16u / tick
|Will allow you to run at full speed, even when hurt or in a hardsuit, and it will cause eye blurring if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
|35u
|15u
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|Eye
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|0.1u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
|Body temperature
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|Brute and burn
| Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
|Heart attack
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
|Lungs and brute
|0.4u / tick
|Heals 0.25 lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 lung damage per tick.
|0.1u / tick
|50u
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
|1 part Potassium<br>1 part Iodine
|Radiation
|Reduces low radiation damage very effectively.
|0.8u / tick
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Phobias and Mood
|Phobias and [[Mood|mood]]
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.  
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.
|0.1u / tick
|0.1u / tick
|30u
|30u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
| 1 part {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Clone
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
| 0.4u / tick
|30u
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium
| Radiation/Toxin
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Liver
|Heals 3 liver damage per tick.
|0.6u / tick
|N/A
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|0.04u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
|Traitor/Changeling Adrenals<br>Stimpack
|Stun
|Stun
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|0.2u / tick
|60u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Death
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs.
Requires '''2u''' to activate.
|0.2u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
|1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Lithium<br>1 part Water
|Hallucinations
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges [[#Mindbreaker Toxin|Mindbreaker Toxin]] very quickly. Mildly toxic.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|Toxin damage on [[IPC]]
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. Works similar to a vaccine by purging viruses.<br> Only works on [[IPC]].
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|-
|}
|}
===Non-craftable Medicines===
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
These healing drugs are used in some situations, but are otherwise uncraftable.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" | Overdose Threshold  
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
|Suffocation
|Suffocation
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|0.4u / tick
|0.4u / tick
|30u
|30u
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#FFEBEB;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
|Brute, burn
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.  
|Brute and burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|0.4u / tick
|0.4u / tick
|3u
|3u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
|Toxins
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|0.1u / tick
|25u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
|Brute, burn, toxin and suffocation
|Heals 0.2 of each damage type per tick. Functions identically to [[#Omnizine|Omnizine]].<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.1u / tick
|30u
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
|Bleeding and organs
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|0.25u / tick
|N/A
|N/A
|}
|}


== Narcotics ==
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.


As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.


People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immediate medical attention. Take in moderation.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
|Cigarettes
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Addiction causes jittering.
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|0.05u / tick
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|15u
|0.2u / tick  
|10u
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part {{Tooltip|[[#Bad_Food|Bad Food]]|{{RecursiveChem/Bad Food}}}}<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|0.4u / tick
|Gives the user 90% resistance to stuns, 80% stamina damage resistance, and immunity to sleep. Also grants a stamina regeneration buff. However, the subject will suffer severe brain damage, constant hallucinations, and loss of some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|0.2u / tick
|40u
|20u
|20u
|15u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5b5beb|32px}}
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
!style="background-color:#FFEE88;"|{{anchor|Blue Eye}}Blue-Eye
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>2 parts {{Tooltip|[[#Bluespace Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace Dust}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine
|Reduces stun times and causes the users eyes to turn blue when used, although will cause random movements and teleportation, as well as cause the user to spout random words typically said by wizards. The negative effects will occur less to wizards.<br>'''Result:''' 5 units instead of 6.<br>'''Addiction/Overdose-Effect:''' Will cause a small amount of brain damage and cause the user to emote random wizard gang signs.
|0.52u / tick
|40u
|30u
|-
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 390K
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|0.4u / tick
|0.2u / tick
|20u
|20u
|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 374K
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|0.3u / tick
| Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness and confusion. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|0.2u / tick
|20u
|20u
|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br> 1 part Tea<br>1 part Mercury<br>Temperature 374K
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
| 3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts {{Tooltip|[[#Chloral Hydrate|Chloral Hydrate]]|{{RecursiveChem/Chloral Hydrate}}}}<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|0.4u / tick
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain.<br>'''Result:''' 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|0.2u / tick
|16u
|8u
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 380K
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|0.2u / tick
|20u
|15u
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
| Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Result:''' 4 units instead of 5.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.
|0.3u / tick  
|40u
|20u
|20u
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
|Cigarettes
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|0.05u / tick
|15u
|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|0.4u / tick
|Make the subject take 10% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>'''Result:''' 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
|N/A
|0.8u / tick
|30u
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#fd1a5e|32px}}
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
!style="background-color:#FFEE88;"|{{anchor|Red Eye}}Red-Eye
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".  
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>2 parts {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine
|0.4u / tick
|The subject will receive less stamina damage, as well as make knockdowns, paralysis and being knocked unconscious less effective. Action speed will also be doubled, and clock delay will be reduced by 20 percent. Causes minor brain damage and the subject will spew random Nar'sian words.<br>'''Result:''' 4 units instead of 6.<br>'''Overdose-Effect:''' Causes oxyloss, brain damage, random teleportation and makes your character use random cult hand signs.
|0.6u / tick
|40u
|20u
|20u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric acid<br>1 unit Bromine (catalyst)
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|1 part Lithium<br>1 part Mercury<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|0.02-0.08u / tick
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|0.2u / tick
|0.2u / tick
|30u
|30u
|N/A
| N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
|30u
|25u
|-
|}
|}
===Non-craftable Narcotics===
===Non-craftable Narcotics===
These can only be enjoyed, not synthesized.
These can only be enjoyed, not synthesized.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate  
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen<span style="color:#E700E7;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggeling.
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
|-
|}
|}
==Pyrotechnics==
==Pyrotechnics==
The manipulation of fire and matter.
The manipulation of fire and matter.
 
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
!scope="col" style="width:150px; background-color:#FFDD66;"|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
!scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;"|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
|
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
!style="background-color:#FFEE88;"|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
!style="background-color:#FFEE88;"|{{anchor|Black Powder}}Black Powder
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.  
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
!style="background-color:#FFEE88;"|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.  
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
!style="background-color:#FFEE88;"|{{anchor|Cryostylane}}Cryostylane
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.  
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|
!style="background-color:#FFEE88;"|{{anchor|EMP}}EMP
|1 part Iron<br>1 part Uranium
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|
!style="background-color:#FFEE88;"|{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Flash Powder}}Flash Powder
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
!style="background-color:#FFEE88;"|{{anchor|Fluorosurfactant}}Fluorosurfactant
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable (hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|-
|
!style="background-color:#FFEE88;"|{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
!style="background-color:#FFEE88;"|{{anchor|Liquid Dark Matter}}Liquid Dark Matter
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
!style="background-color:#FFEE88;"|{{anchor|Meth Explosion}}Meth Explosion
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
!style="background-color:#FFEE88;"|{{anchor|Napalm}}Napalm
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
!style="background-color:#FFEE88;"|{{anchor|Nitroglycerin}}Nitroglycerin
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3.
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
!style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Pyrosium}}Pyrosium
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
!style="background-color:#FFEE88;"|{{anchor|Smoke}}Smoke
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.  
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Smoke Powder}}Smoke Powder
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
!style="background-color:#FFEE88;"|{{anchor|Sonic Powder}}Sonic Powder
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Sorium}}Sorium
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
!style="background-color:#FFEE88;"|{{anchor|Stabilizing Agent}}Stabilizing Agent
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|-
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
!style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K<br>
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|-
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[Grenade|grenade]] production.
|-
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
|1 part Iron<br>1 part Uranium
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
!style="background-color:#FFEE88;"|{{anchor|Tesla Shock}}Tesla Shock
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|-
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>Or heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
!style="background-color:#FFEE88;"|{{anchor|Thermite}}Thermite
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
|}
|}
==Other Recipes==
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Barbers Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white"></span>
|[[File:Aloe_mesh.png]]
! style="background-color:#FFEE88;" |{{anchor|Advanced Regenerative Mesh}}Advanced Regenerative Mesh
|20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}<br>'''or'''<br>10 parts {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>20 parts {{Tooltip|[[#Lenturi|Lenturi]]|{{RecursiveChem/Lenturi}}}}<br>10 parts {{Tooltip|[[#Sterilizine|Sterilizine]]|{{RecursiveChem/Sterilizine}}}}
|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Aloe Cream}}Aloe Cream
|30 parts Aloe Juice<br>30 parts Ash
|Creates a healing paste you can apply on burn wounds.
|-
|{{User:Helpful Herbert/ChemBottle|#ecb2cf|32px}}
!style="background-color:#FFEE88;"|{{anchor|Baldium}}Baldium
|1 part Radium<br>1 part Sulfuric Acid<br>1 part Lye<br>Temperature 374K
|Causes you to go bald!
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|Changes your hair style, useful if you are bald!<br>'''Result:''' 5 units instead of 3.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|Grind a bluespace crystal, Grind [[Guide_to_plants|certain plants]], Slimes
! style="background-color:#FFEE88;" |{{anchor|Bluespace Dust}}Bluespace Dust
|Grind a bluespace crystal<br>Grind [[Guide_to_plants|certain plants]]<br>Slimes
|Occasionally causes random short distance teleportation if ingested.
|Occasionally causes random short distance teleportation if ingested.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
|[[File:Candlebox.png]]
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle
|Grows your hair very long!
|5 parts Corn or Cooking Oil<br>5 parts Hydrogen<br>Temperature 374K
|-
|Creates a red candle for use in decoration or rituals. Can not react in a body.
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
|Creates a red candle for use in decoration or rituals. Can not react in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
|{{User:Helpful Herbert/ChemBottle|#B0B0B0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.  
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]]
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[Grenade|grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.  
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.
|-
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a chicken.<br>'''Result:''' 3 units instead of 4.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Colorful Reagent}}Colorful Reagent
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|5 parts Ethanol<br>1 part Capsaicin Oil
! style="background-color:#FFEE88;" |{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Grows your hair very long!
|-
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|5 parts Ethanol<br>1 part Capsaicin Oil  
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit.<br>'''Result:''' 5 units instead of 6.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
|
! style="background-color:#FFEE88;" |{{anchor|Corgium}}Corgium
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|Creates your own Corgi!
|Creates your own Corgi!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
|5 parts Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a cow.<br>'''Result:''' 3 units instead of 8.
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
| Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster.<br>'''Result:''' 3 units instead of 4.
|-
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent
|1 part Lithium<br>1 part Hydrogen
|1 part Lithium<br>1 part Hydrogen
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water.<br>'''Result:''' 3 units instead of 4.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a goat that is most likely to be colorful.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.<br>'''Result:''' 3 units instead of 4.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
|[[File:Golddone.png]]
|3 parts Corn Oil<br>1 part Sulphuric Acid
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}} or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)
| 20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#020202|32px}}
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
! style="background-color:#FFEE88;" |{{anchor|Gorilla Powder}}Gorilla Powder
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Grind a gorilla cube.
|Combine 30 units with 1 unit water to create a gorilla.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter
|1 part Sugar<br>1 part Banana Juice
|1 part Sugar<br>1 part Banana Juice
|Causes you to laugh. (Results in 10 units instead of 2)
|Causes you to laugh.<br>'''Result:''' 10 units instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Meat Product}}Meat Product
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|Creates a slab of chemically processed meat. Can not react in a body.  
|Creates a slab of chemically processed meat. Can not react in a body.
|-
|[[File:Suture_medicated.png]]
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
|
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam  
| 3 parts Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Can be made with either iron or aluminium. Can not react in a body.  
Can be made with either iron or aluminium. Can not react in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder<span style="color:#9C5A19;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
|Grind a monkey or gorilla cube.
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
|Combine 30 units with 1 unit water to create a monkey.
|Ingest [[Guide to Chemistry#Probital|Probital]].
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|-
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
|1 part Banana Juice<br>2 parts Nutriment<br>1 part Liquid Gibs<br>Temperature 500K<br>'''''or'''''<br>Grind a monkey cube
|Combine 30 units with 1 unit water to create a monkey.<br>'''Result:''' 3 units instead of 4.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|[[File:Poultice.png]]
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices
|Required to make smart metal foam.  
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#VitriumFroth|Vitrium Froth]]|{{RecursiveChem/VitriumFroth}}}}<br>15 parts Ash<br>8 parts {{Tooltip|[[#TineaLuxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}<br>Temperature 420K
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a mouse.<br>'''Result:''' 3 units instead of 4.
|-
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam
|{{User:Helpful Herbert/ChemBottle|#FF00D4|32px}}
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
! style="background-color:#FFEE88;" |{{anchor|Nanolytic Agent}}Nanolytic Agent
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.  
|1 part Stable Plasma<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|A liquid that cleanses nanites from the body rapidly. Ideal for removing them if you don't have an EMP on hand, or if you don't want to cause problems by using an EMP.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitrous Oxide}}Nitrous Oxide
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.  
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.  
| 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Produces [[Guide to Chemistry#Peptides|Peptides]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
|[[File:Plasmadone.png]]
! style="background-color:#FFEE88;" |{{anchor|Plasma Solidification}}Plasma Solidification
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.  
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|-
|[[File:Sheet_plastic1.png]]
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
|5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K
| Creates Plastic sheets at a rate of 10u per Plastic sheet.
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Changes your hair color when you apply or spray it!<br>'''Result:''' 5 units instead of 3.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}}
|5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus
|Creates Plastic sheets at a rate of 10u per Plastic sheet.  
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
|40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive.<br>'''Result:''' 5 units instead of 50.
|-
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
|???
|A delicious sauce created with a secret, non-static recipe. What could it be.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
|10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
! style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.  
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a sheep.<br>'''Result:''' 3 units instead of 4.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Required to make smart metal foam.<br>'''Result:''' 3 units instead of 5.
|-
|
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|-
|[[File:Soap.png]]
! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap
|2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil
Temperature 374K
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|Commonly known as salt, Sodium Chloride is often used to season food.<br>
|Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
! style="background-color:#FFEE88;" |{{anchor|Space Cleaner}}Space Cleaner
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} OR 1 Part Corn Oil
! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick.<br>'''Result:''' 4 units instead of 3.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
|1 part Oxygen<br>1 part Silicon<br>1 part Water
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
|[[File:Meat.png]]
! style="background-color:#FFEE88;" |{{anchor|Synthmeat}}Synthmeat
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|Creates a slab of synthetic meat.
|Creates a slab of synthetic meat.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[Botanist|botanist]] wants this in liquid form.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type.
|}
|}
===Virology Recipes===
===Virology Recipes===
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that.
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. All virology recipes deal toxin damage when ingested.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula  
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
| Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}.<br>'''Result:''' 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|5 parts Water<br>5 parts Milk
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 21.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar  
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
| 1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
| Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>or<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.  
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 6.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.  
|5 parts Water<br>5 parts Milk
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab.<br>'''Result:''' 15 units instead of 10.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma.<br>'''Result:''' 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food.<br>'''Result:''' 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|-
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver OR Gold
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|}
|}
===Mutation Toxins===
===Mutation Toxins===
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
Obtainable through xenobiology, these chemicals transform humanoids in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula  
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}}Advanced Mutation Toxin
|Use Plasma on a black slime
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ethereal Mutation Toxin}}Ethereal Mutation Toxin
|Use lithium on a green slime
|Mutagenic chemical that transforms into an Ethereal.
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Felinid Mutation Toxin}}Felinid Mutation Toxin
|Use cilk on a green slime
|Mutagenic chemical that transforms into a Felinid.
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
| Use Radium on a green slime
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Moth Mutation Toxin}}Moth Mutation Toxin
|Use silicon on a green slime
|Mutagenic chemical that transforms into a Moth.
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Podperson Mutation Toxin}}Podperson Mutation Toxin
|Use diethylamine on a green slime
|Mutagenic chemical that transforms into a Podperson.
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Polysmorph Mutation Toxin}}Polysmorph Mutation Toxin
|Use sulphuric acid on a green slime
|Mutagenic chemical that transforms into a Polysmorph.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
|Use Plasma on a green slime
|Use Plasma on a green slime
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|Use Radium on a green slime
! style="background-color:#FFEE88;" |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|Use Blood on a green slime
|Use Blood on a green slime
|That transforms into a [[Guide_to_races#Human|human]].
|That transforms into a [[Guide_to_races#Human|human]].
|-
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|Use Plasma on a black slime
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|}
|}


== Toxins{{anchor|Toxins}} ==
==Toxins{{anchor|Toxins}}==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe  
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style='background-color:#FFDD66;'|Damage dealt
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style="background-color:#FFDD66;" |Damage dealt
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|Medbay Vendors, Emagged Chem Dispenser
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin
|Hacked Medbay Vendors
Emagged Chem Dispenser
 
Emagged [[Guide to robotics#Medibot|Medibot]]s
|Toxin
|Toxin
|Will deal 1.5 toxin damage per tick.
|Will deal 1.5 toxin damage per tick.
Line 1,042: Line 1,498:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bad Food}}Bad Food<span style="color:#D6D6D8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bad Food}}Bad Food
|From eating poorly made food
|From eating poorly made food
|Toxin
|Toxin
|Will deal 0.5 toxin damage per tick.
|Will deal 0.5 toxin damage per tick.
|0.1u / tick
|0.1u / tick
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coffee Grounds}}Coffee Grounds<span style="color:#5B2E0D;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
|Grinding coffee beans
|Grinding coffee beans
|Toxin
|Toxin
Line 1,056: Line 1,514:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ground Tea Leaves}}Ground Tea Leaves<span style="color:#7F8400;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
|Grinding tea leaves
|Grinding tea leaves
|Toxin
|Toxin
Line 1,063: Line 1,522:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate  
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Stun, Toxin
|Stun, Toxin
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5)
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death.<br>'''Result:''' 1 unit instead of 5.
|0.6u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|Hallucinations
|Hallucinations
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations.<br>'''Result:''' 5 units instead of 3.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Muscle Relaxant}}Muscle Relaxant
|[[Guide to Combat#Energy Crossbow|Ebow]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Slowness
|A paralytic that make the subject move and act slower.
|0.4u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Impedrezene}}Impedrezene
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|Brain
|Brain
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3)
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy.<br>'''Result:''' 2 units instead of 3.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|Speech
|Speech
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|Makes the subject unable to speak for some time.<br>'''Result:''' 2 units instead of 4.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|Gestures
|Gestures
|Makes the subject unable to gesticulate.
|Makes the subject unable to gesticulate.
|0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#F0F8FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|Stamina Damage and Delimbing Skeletons
|Stamina Damage and Delimbing Skeletons
|Does 7.5 stamina damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick, and overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|0.4u / tick
|0.4u / tick
|50u
|50u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>Found in the [[Syndicate Items|Traitor Uplink]].
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|Identity
|Identity
|Randomizes the subject's appearance.
|Randomizes the subject's appearance.<br>'''Result:''' 1 unit instead of 2.
|Infinite
| Infinite
|N/A
|N/A  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|1 part [[Plasma]]<br>1 part Hydrogen<br>1 part Oxygen
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|Suffocation
|Suffocation
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 5 straight oxy damage each tick while also choking you.
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|0.4u / tick
| 0.5u / tick
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
!style="background-color:#FFEE88;"|{{anchor|Initropidril}}Initropidril  
|Cardiac Arrest
|1 part {{Tooltip|[[#Corazone|Corazone]]|{{RecursiveChem/Corazone}}}}<br>1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>4 parts {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>Temperature 670K<br>'''''or'''''<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>'''''or'''''<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|Cardiac Arrest  
|0.2u / tick
|Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.<br>'''Result:''' 3 units instead of 6.
| 0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries
! style="background-color:#FFEE88;" |{{anchor|Tirizene}}Tirizene
|Traitor Sleepypen<br>Emagged Soda Dispenser<br>Emagged Borg Hypo<br>Death Berries
|Stamina Damage
|Stamina Damage
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
|Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless.
Line 1,133: Line 1,610:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tiring Solution}}Tiring Solution
|Peacekeeper Cyborgs
|Peacekeeper Cyborgs
|Stamina Damage
|Stamina Damage
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
| Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|0.6u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
!style="background-color:#FFEE88;"|{{anchor|Polonium}}Polonium
|Radiation  
|1 part {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>1 part Nuka Cola<br>1 part Uranium<br>'''''or'''''<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>'''''or'''''<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Causes 4 radiation damage per tick. It's metabolized very slowly.
|Radiation
|0.05u / tick
|Give 40 rads each tick. It's metabolized very slowly.<br>'''Result:''' 1 unit instead of 3.
|0.05u / tick  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
|[[Syndicate_Items#Poison_Kit|Poison Kit]], Emagged [[Medibot]]
! style="background-color:#FFEE88;" |{{anchor|Pancuronium}}Pancuronium
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>Old [[Medibot]]
|Stun and Suffocation
|Stun and Suffocation
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
Line 1,154: Line 1,634:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart, Emagged [[Medibot]]  
! style="background-color:#FFEE88;" |{{anchor|Sodium Thiopental}}Sodium Thiopental
|Emagged Borg Hypo<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart<br>Emagged [[Medibot]]
|Knockout and Stamina
|Knockout and Stamina
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|0.3u / tick
|0.3u / tick
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur  
|Knockout and Toxin
|Knockout and Toxin
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
Line 1,168: Line 1,650:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amanitin}}Amanitin
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|Delayed Toxin Damage  
|Delayed Toxin Damage
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Amatoxin}}Amatoxin
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|Toxin Damage  
|Toxin Damage
|Deals 2.5 toxin damage per tick.
|Deals 2.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Lipolicide}}Lipolicide
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|Weight Loss
|Weight Loss
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.  
|Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
! style="background-color:#FFEE88;" |{{anchor|Coniine}}Coniine
|Death Berries<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
|Toxin and breath loss
|Toxin and breath loss
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to {{Tooltip|[[#Lexorin|Lexorin]]|{{RecursiveChem/Lexorin}}}}.
Line 1,196: Line 1,682:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
! style="background-color:#FFEE88;" |{{anchor|Curare}}Curare
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Paralyzation, Oxygen, and Toxin
|Paralyzation, Oxygen, and Toxin
Line 1,203: Line 1,690:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}, {{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}, {{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
! style="background-color:#FFEE88;" |{{anchor|Histamine}}Histamine
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>{{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>{{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}<br>{{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|Brute, toxin, oxyloss and eyesight
|Brute, toxin, oxyloss and eyesight
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|0.1u / tick
| 0.1u / tick  
|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
|Toxin
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites  
|Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.2u / tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites
|Brute, toxin
|Brute, toxin
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.1u / tick
| 0.1u / tick  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fentanyl}}Fentanyl
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|Toxin, brain
|Toxin, brain
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|0.2u / tick
| 0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
| 1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|Toxin, oxyloss
|Toxin, oxyloss
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|0.05u / tick
|0.05u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
|Space Carp, Koi Beans, Emagged Chem Dispenser
! style="background-color:#FFEE88;" |{{anchor|Carpotoxin}}Carpotoxin
|Carp Filet<br>Koi Beans<br>Emagged Chem Dispenser
|Toxin
|Toxin
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
|Deals 2 toxin damage per tick. Can be used to make imitation carpmeat.
Line 1,245: Line 1,730:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder  
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper  
|Fake death, stun
|Fake death, stun
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15)
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick.<br>'''Result:''' 2 units instead of 15.
|0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Ghoul Powder}}Ghoul Powder
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|Fake death
|Fake death
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.  
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Itching Powder}}Itching Powder
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|Brute, annoyance
|Brute, annoyance
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|0.16u / tick
|0.16u / tick
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland)
! style="background-color:#FFEE88;" |{{anchor|Mint Extract}}Mint Extract
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Conditional death
|Conditional death
|Instantly gibs fat people when ingested.
|Instantly gibs fat people when ingested.  
|0.4u / tick
|0.4u / tick
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Slime Jelly}}Slime Jelly
|Grinding an unused slime extract
|Grinding an unused slime extract
|Toxin
|Toxin
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|0.4u / tick
|0.4u / tick
|N/A
| N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Frost Oil}}Frost Oil<span style="color:#801E28;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
! style="background-color:#FFEE88;" |{{anchor|Frost Oil}}Frost Oil
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|Burn
|Burn
Line 1,287: Line 1,778:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|Brute, Bleeding
| Brute, Bleeding
|Causes bleeding constantly while in the system of the victim.
|Causes wounds to bleed more profusely
|0.08u / tick
|0.08u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K<br>
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
| 1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|Random Shocks
|Random Shocks
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|Randomly shocks the victim while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Grants EMP immunity when drank. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]].
|0.2u / tick
|0.2u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Rotatium}}Rotatium
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|Toxin
|Toxin
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.
| Causes the victim's screen to rotate and deals moderate toxin damage.
|0.24u / tick
|0.24u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium<span style="color:#ADBDCD;background-color:white"></span>
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
|2 Parts {{Tooltip|[[#Rotatium|Rotatium]]|{{RecursiveChem/Rotatium}}}}<br>2 Parts [[Plasma]]<br>1 Part Sulphuric Acid
!style="background-color:#FFEE88;"|{{anchor|Spewium}}Spewium
|Toxin
|1 part Liquid Gibs<br>1 part Milk<br>1 part {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>Temperature 380K<br>'''''or'''''<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Causes heavy skewing of the victim's screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals 0.25 toxin damage / tick. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.
|0.32u / tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium<span style="color:#2F6617;background-color:white">▮</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Toxin
|Toxin
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Result:''' 1 unit instead of 3.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick.
|0.4u / tick
|0.4u / tick
|29u
|29u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|Toxin and Purges Medicines
|Toxin and Purges Medicines
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|0.032u / tick
| 0.032u / tick  
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00FF32|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sulfuric Acid}}Sulfuric Acid
|1 part Water<br>1 part Sulfur
|Toxin, Brute and Instant damage
|A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick.
| 0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 380K
|Toxin, Brute, Burn and Instant damage
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weed Killer}} Weed Killer
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|Toxin
|Toxin
|Kills weeds, deals 1.5 toxin damage / tick.
|Kills weeds, deals 1.5 toxin damage / tick.
|0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|Toxin
|Toxin  
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|0.4u / tick.
|0.4u / tick.
|N/A
| N/A  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
! style="background-color:#FFEE88;" |{{anchor|Plant-B-Gone}}Plant-B-Gone
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|Toxin
|Toxin
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.  
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spore Toxin}}Spore Toxin<span style="color:#9ACD32;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#9ACD32|32px}}
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], Blobs
! style="background-color:#FFEE88;" |{{anchor|Spore Toxin}}Spore Toxin
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>Blobs
|Special
|Special
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.
|A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick.
Line 1,357: Line 1,866:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pax}}Pax
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|Special
|Special
Line 1,364: Line 1,874:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax<span style="color:#AAAAAA55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]], Slimes
! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax
|Special
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes
|Special  
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution<span style="color:#AAAAAA55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|Special
| Special
||Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
||Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6u / tick
|0.6u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fake Beer}}Fake Beer<span style="color:#664300;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#664300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fake Beer}}Fake Beer
|[[Cyborg#Service|Emagged Service Cyborgs]]
|[[Cyborg#Service|Emagged Service Cyborgs]]
|Special
|Special
Line 1,385: Line 1,898:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility<span style="color:#9A6750;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility
|Gondola Meat
|Gondola Meat
|Special
|Special
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
|0.4u / tick
|0.4u / tick
| N/A
|-
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood
| Special
| Periodically electrocutes any non-Ethereals that have this in their system.<br>'''Result:''' 2 units instead of 3.
|0.4u / tick
|N/A
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites
|Breathing in BZ
|Special
|Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless.
|0.08u / tick
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity<span style="color:#97EE63;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|Ethereal blood, certain foods
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost
|[[Shadowling#icy Veins|Shadowling]]
|Special
|Special
|Periodically electrocutes any non-Ethereals that have this in their system.
|Slows down the victim while it's in their system.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|}
|}
 
==Lavaland Chemicals==
== Lavaland Chemicals ==
Found primarily in Lavaland flora.
Found primarily in Lavaland flora.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Found in
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style='background-color:#FFDD66;'|Type
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in  
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium
|Mushroom Cap (Inocybe), from tall mushrooms
|Poison
|20% chance to deal 10 stamina, 2 brain, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|0.4u / tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
|Mushroom Cap (Inocybe), from tall mushrooms
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
|Grind mushroom caps, leaves, shavings or stems
|Poison
|Poison
|20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|Will deal 0.1 toxin damage per tick.
|0.4u / tick
|0.4u / tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tinea Luxor}}Tinea Luxor
|Mushroom Stem (Embershroom)
|Mushroom Stem (Embershroom)
|Other
|Other
|Makes the consumer glow.
|Makes the consumer glow.
|0.4u / tick
|0.4u / tick  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D3A308|32px}}
! style="background-color:#FFEE88;" |{{anchor|Vitrium Froth}}Vitrium Froth  
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
|Medicine
|Medicine
|80% chance to heal 1 burn and 1 brute damage each tick.
|60% chance to heal 1 burn and 1 brute damage each tick.
|0.4u / tick
|0.4u / tick
|-
|}
|}


==Reagent Delivery{{anchor|Reagent Delivery}}==
==Reagent Delivery{{anchor|Reagent Delivery}}==
There are different ways you can apply chemicals to a person or the environment.  
There are different ways you can apply chemicals to a person or the environment.  
 
===Under the hood ===
===Under the hood===
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
 
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
 
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 15u. <br>


*'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br>
*'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br>
Line 1,453: Line 1,988:
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>


*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight.
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
*'''[[#Fluorosurfactant|Foam]]''': When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br>
*'''[[#Fluorosurfactant|Foam]]''': When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br>
'''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br>
'''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br>
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
*'''Splashing''': Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>
*'''Splashing''': Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>


*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br>
*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and [[Space Cleaner]], for example, have a low reagent weight and can be sprayed very far. [[BurnMix]] has a very high reagent weight). <br><br>
 
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.
 
==Beyond the Dispenser==
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
[[Category:Guides]]
[[Category:Guides]]
Wiki Team
215

edits