Guide to chemistry: Difference between revisions

Reformatted and highlighted overdose-effects for increased readability.
(Entry 'Regenerative Jelly': Changed jellypeople-anchro to slimepeople-anchor, as there is no more jellypeople-anchor)
(Reformatted and highlighted overdose-effects for increased readability.)
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|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|Burn
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>If overdosed, it will deal 0.5 burn damage per tick.
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 burn damage per tick.
|0.4 units per tick
|0.4 units per tick
|45
|45
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|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|Brute
|Brute
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>If overdosed, it will deal 0.5 brute damage per tick.
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 brute damage per tick.
|0.4 units per tick
|0.4 units per tick
|45
|45
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|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|Brute, burn
|Brute, burn
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become salt or sugar each metabolism cycle.  
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal brute and burn damage and a small chance to become salt or sugar each metabolism cycle.  
|0.2 units per tick
|0.2 units per tick
|60u
|60u
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|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|Brute
|Brute
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream. If overdosed, it instead deals 2 brute damage per tick.
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 brute damage per tick instead.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part Carbon <br>1 part Silicon<br>
|1 part Carbon <br>1 part Silicon<br>
|Burn
|Burn
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. If overdosed, it instead deals 2 burn damage per tick.
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 burn damage per tick instead.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|Toxin
|Toxin
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. If overdosed, it instead deals 2 toxin damage per tick.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 2 toxin damage per tick instead.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>
|Brute/Burn/Toxin
|Brute/Burn/Toxin
|Has an 80% chance to heal 1 of each damage type per tick. If overdosed deals an average of 1.2 damage of every type per tick.
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals an average of 1.2 damage of every type per tick.
|0.4 units per tick
|0.4 units per tick
|30u
|30u
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|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|It heals brute and burn damage at the cost of dizziness. All effects (positive and negative) are increased over 15 units (overdose). Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body.
|It heals brute and burn damage at the cost of dizziness.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body.
|N/A
|N/A
|15u
|15u
1,133

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