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(Entry 'Regenerative Jelly': Changed jellypeople-anchro to slimepeople-anchor, as there is no more jellypeople-anchor) |
(Reformatted and highlighted overdose-effects for increased readability.) |
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|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine | |1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine | ||
|Burn | |Burn | ||
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br> | |On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 burn damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|45 | |45 | ||
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|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid | |1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid | ||
|Brute | |Brute | ||
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br> | |On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 brute damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|45 | |45 | ||
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|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar | |1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar | ||
|Brute, burn | |Brute, burn | ||
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. | |Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal brute and burn damage and a small chance to become salt or sugar each metabolism cycle. | ||
|0.2 units per tick | |0.2 units per tick | ||
|60u | |60u | ||
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|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br> | |1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br> | ||
|Brute | |Brute | ||
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream. | |A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 brute damage per tick instead. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30u | |30u | ||
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|1 part Carbon <br>1 part Silicon<br> | |1 part Carbon <br>1 part Silicon<br> | ||
|Burn | |Burn | ||
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. | |A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 burn damage per tick instead. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30u | |30u | ||
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|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br> | |1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br> | ||
|Toxin | |Toxin | ||
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. | |Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 2 toxin damage per tick instead. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30u | |30u | ||
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|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br> | |1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br> | ||
|Brute/Burn/Toxin | |Brute/Burn/Toxin | ||
|Has an 80% chance to heal 1 of each damage type per tick. | |Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals an average of 1.2 damage of every type per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30u | |30u | ||
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|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K | |1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K | ||
|Brute, burn | |Brute, burn | ||
|It heals brute and burn damage at the cost of dizziness. All effects (positive and negative) are increased over 15 units | |It heals brute and burn damage at the cost of dizziness.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. | ||
|N/A | |N/A | ||
|15u | |15u |
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