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By right clicking, you can turn the wires into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]] [[Makeshift_weapons#Cablecuffs|ghetto restraints]] to tie someone down, but only takes 30 seconds to get out of. | By right clicking, you can turn the wires into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]] [[Makeshift_weapons#Cablecuffs|ghetto restraints]] to tie someone down, but only takes 30 seconds to get out of. | ||
}} | }} | ||
{{anchor|Power Cell}} | {{anchor|Power Cell}} | ||
{{anchor|High-Capacity Power Cell}} | {{anchor|High-Capacity Power Cell}} | ||
{{anchor|Super-Capacity Power Cell}} | {{anchor|Super-Capacity Power Cell}} | ||
{{anchor|Hyper-Capacity Power Cell}} | {{anchor|Hyper-Capacity Power Cell}} | ||
{{anchor|Bluespace Power Cell}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ddddff | |bgcolor1 = #ddddff | ||
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|strategy = Used to power APCs, cyborgs and various electrical equipment. | |strategy = Used to power APCs, cyborgs and various electrical equipment. | ||
|description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in four varieties: | |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in four varieties: | ||
* [[File:Powercell.png]] Standard (1 | * [[File:Powercell.png]] Standard (1 MJ) | ||
* [[File:Power_cell.png]] High-Capacity (10 | * [[File:Power_cell.png]] High-Capacity (10 MJ) | ||
* [[File:Supercell.png]] Super-Capacity (20 | * [[File:Supercell.png]] Super-Capacity (20 MJ) | ||
* [[File:Hypercell.png]] Hyper-Capacity (30 | * [[File:Hypercell.png]] Hyper-Capacity (30 MJ) | ||
* [[File:Bluespacecell.png]] Bluespace (40 MJ) | |||
}} | |||
{{anchor|Access Scanner}} | |||
{{Item | |||
|bgcolor1 = #ddddff | |||
|bgcolor2 = #ccccee | |||
|name = Access Scanner | |||
|image = Airlock_scanner.png | |||
|foundin = Autolathe | |||
|usedfor = Checking the access requirements on airlocks | |||
|strategy = Before replacing an airlock, check exactly what access it had before. | |||
|description = A tool used to identify the access requirements of various machinery. Only works on airlocks that have previously used their ID scan. | |||
}} | }} | ||
=Tools= | =Tools= | ||
{{anchor|Crowbar}} | {{anchor|Crowbar}} | ||
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|description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red. | |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red. | ||
}} | }} | ||
{{anchor|Screwdriver}} | {{anchor|Screwdriver}} | ||
{{Item | {{Item | ||
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|description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon. | |description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon. | ||
}} | }} | ||
{{anchor|Wirecutters}} | {{anchor|Wirecutters}} | ||
{{Item | {{Item | ||
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|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | ||
|usedfor = Removing wires | |usedfor = Removing wires | ||
|strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. | |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear insulated gloves. | ||
|description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly. | |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly. Can remove papers pinned to doors, posters on walls, and paintings in painting frames. Can also remove wire handcuffs from fellow crew mates arms. | ||
}} | }} | ||
{{anchor|Wrench}} | {{anchor|Wrench}} | ||
{{Item | {{Item | ||
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|description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. | |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. | ||
}} | }} | ||
{{anchor|Welding Tool}} | {{anchor|Welding Tool}} | ||
{{Item | {{Item | ||
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|usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | ||
|strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | ||
|description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. | |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. If you don't want a fuel tank explosion, don't refuel it while it's lit. Be sure to use eye protection unless you like slowly going blind. | ||
You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. | You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. | ||
}} | }} | ||
{{anchor|RCD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Rapid Construction Device (RCD) | |||
|image = Rcd.png | |||
|foundin = Engineering and EVA | |||
|usedfor = Quickly constructing and deconstructing walls, doors, windows, floors, and otherwise. Can patch over chasms, lava, and voids. | |||
|strategy = If you need to build something fast and/or good, use it. Can also be used to deconstruct walls (and break into areas) fast. | |||
|description = Can be used to deconstruct non-reinforced walls, airlocks, and windows, as well as constructing them. The ammo for this can be made in an[[File:Compressed matter cartridge.png]][[Cargo_Office#Construction|autolathe]] or alternatively with metal and glass sheets. | |||
}} | |||
{{anchor|Multitool}} | {{anchor|Multitool}} | ||
{{Item | {{Item | ||
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|description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. | |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. | ||
}} | }} | ||
{{anchor|Analyzer}} | {{anchor|Analyzer}} | ||
{{Item | {{Item | ||
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Otherwise, made practically worthless by the [[PDA]] Air Scanner. | Otherwise, made practically worthless by the [[PDA]] Air Scanner. | ||
}} | }} | ||
{{anchor|Tricorder}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Tricorder | |||
|image = Tricorder.png | |||
|foundin = [[Chief Engineer]]'s Toolbelt, or be researched | |||
|usedfor = Scanning the air, [[Hacking]] | |||
|strategy = A mix of the Multitool and the Analzyer. | |||
|description = A multifunction handheld device useful for data sensing, analysis, and recording. | |||
}} | |||
{{anchor|T-Ray Scanner}} | {{anchor|T-Ray Scanner}} | ||
{{Item | {{Item | ||
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|usedfor = Seeing under floor tiles | |usedfor = Seeing under floor tiles | ||
|strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | ||
|description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as | |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and [[Xenos|Creatures]] inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place. | ||
}} | }} | ||
{{anchor|Airlock Painter}} | {{anchor|Airlock Painter}} | ||
{{Item | {{Item | ||
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|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. | |description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. | ||
}} | }} | ||
{{anchor|Emergency Welding Tool}} | {{anchor|Emergency Welding Tool}} | ||
{{Item | {{Item | ||
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|image = HardHat.png | |image = HardHat.png | ||
}} | }} | ||
{{Item | |||
|name=[https://wiki.yogstation.net/wiki/Clothing_and_Accessories#Welding_Hard_Hat Welding Hard Hat] | |||
|bgcolor1 = #FFEECE | |||
|bgcolor2 = #EDD6AD | |||
|image = Weldinghardhat.png | |||
}} | |||
{{Item | {{Item | ||
|name=[[Welding Helmet]] | |name=[[Welding Helmet]] | ||
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|image = WeldingHelmet.png | |image = WeldingHelmet.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]] | |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]] | ||
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|image = MGlasses.png | |image = MGlasses.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Engineering Scanner Goggles]] | |name=[[Engineering Scanner Goggles]] | ||
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|image = EngiScanners.png | |image = EngiScanners.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Hazard Vest]] | |name=[[Hazard Vest]] | ||
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|image = Hazard.png | |image = Hazard.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Insulated Gloves]] | |name=[[Insulated Gloves]] | ||
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|image = IGloves.png | |image = IGloves.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Tool Belt]] | |name=[[Tool Belt]] | ||
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|image = utilitybelt.png | |image = utilitybelt.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Hardsuit Helmet]] | |name=[[Hardsuit Helmet]] | ||
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|image = RigHelmet.png | |image = RigHelmet.png | ||
}} | }} | ||
{{Item | {{Item | ||
|name=[[Hardsuit]] | |name=[[Hardsuit]] | ||
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|image = RIG.png | |image = RIG.png | ||
}} | }} | ||
=Equipment= | =Equipment= | ||
{{Item | {{Item | ||
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|description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''. | |description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''. | ||
}} | }} | ||
{{anchor|SMES Cell}} | {{anchor|SMES Cell}} | ||
{{Item | {{Item | ||
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|name = SMES<br>''Superconducting Magnetic Energy Storage'' | |name = SMES<br>''Superconducting Magnetic Energy Storage'' | ||
|image = SMES_Charging.gif | |image = SMES_Charging.gif | ||
|foundin = [[Engineering]], [[Solars]], [[AI | |foundin = [[Engineering]], [[Solars]], [[AI Core]], [[Mining Station]], [[Telecommunications]] | ||
|usedfor = Storing and distributing power | |usedfor = Storing and distributing power | ||
|strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | ||
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[[Guide_to_advanced_construction#SMES|Guide to building a SMES.]] | [[Guide_to_advanced_construction#SMES|Guide to building a SMES.]] | ||
}} | }} | ||
{{anchor|APC}} | {{anchor|APC}} | ||
{{Item | {{Item | ||
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[[Hacking#APC|Guide to hacking an APC.]] | [[Hacking#APC|Guide to hacking an APC.]] | ||
}} | }} | ||
{{anchor|Cell Charger}} | {{anchor|Cell Charger}} | ||
{{Item | {{Item | ||
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|description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]]. | |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]]. | ||
}} | }} | ||
{{anchor|PACMAN Generator}} | {{anchor|PACMAN Generator}} | ||
{{anchor|P.A.C.M.A.N.-Type Portable Generator}} | {{anchor|P.A.C.M.A.N.-Type Portable Generator}} | ||
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[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
{{anchor|SUPERPACMAN Generator}} | {{anchor|SUPERPACMAN Generator}} | ||
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} | {{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} | ||
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[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
{{anchor|MRSPACMAN Generator}} | {{anchor|MRSPACMAN Generator}} | ||
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}} | {{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}} | ||
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[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] | [[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]] | ||
}} | }} | ||
{{anchor|Emitter}} | {{anchor|Emitter}} | ||
{{Item | {{Item | ||
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Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | ||
}} | }} | ||
{{anchor|Field Generator}} | {{anchor|Field Generator}} | ||
{{Item | {{Item | ||
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|description = A large thermal battery that projects a high amount of energy when powered. | |description = A large thermal battery that projects a high amount of energy when powered. | ||
}} | }} | ||
{{anchor|Gravitational Singularity Generator}} | {{anchor|Gravitational Singularity Generator}} | ||
{{Item | {{Item | ||
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|description = An odd device which produces a Gravitational Singularity when set up. | |description = An odd device which produces a Gravitational Singularity when set up. | ||
}} | }} | ||
{{anchor|Energy Ball Generator}} | {{anchor|Energy Ball Generator}} | ||
{{Item | {{Item | ||
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|description = A device that starts up a Tesla Ball when placed in front of a Particle Accelerator. | |description = A device that starts up a Tesla Ball when placed in front of a Particle Accelerator. | ||
}} | }} | ||
{{anchor|Particle Accelerator}} | {{anchor|Particle Accelerator}} | ||
{{Item | {{Item | ||
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|usedfor = Creating and maintaining a [[Singularity]] | |usedfor = Creating and maintaining a [[Singularity]] | ||
|strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on | |strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on | ||
|description = [[Singularity_Engine# | |description = [[Singularity_Engine#PA|Guide to Setting Up the Particle Accelerator]] | ||
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]] | [[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]] | ||
}} | }} | ||
{{anchor|Radiation Collector}} | {{anchor|Radiation Collector}} | ||
{{Item | {{Item | ||
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|name = Radiation Collector | |name = Radiation Collector | ||
|image = Radiation Collector.gif | |image = Radiation Collector.gif | ||
|foundin = [[Engine]], more can be ordered from [[Cargo]] or created from engineering's[[Circuit Imprinter]] | |foundin = [[Engine]], more can be ordered from [[Cargo]] or created from engineering's [[Circuit Imprinter]] | ||
|usedfor = Creating energy from radiation. | |usedfor = Creating energy from radiation. | ||
|strategy = Place anywhere where radiation is present. | |strategy = Place anywhere where radiation is present. | ||
|description = Will create energy loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]) and near an active [[Singularity]] or [[Supermatter]]. | |description = Will create energy loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]) and near an active [[Singularity]] or [[Supermatter]]. | ||
}} | }} | ||
{{anchor|Tesla Coil}} | {{anchor|Tesla Coil}} | ||
{{Item | {{Item | ||
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|description = A device that harnesses the power from a Tesla Ball. | |description = A device that harnesses the power from a Tesla Ball. | ||
}} | }} | ||
{{anchor|Grounding Rod}} | {{anchor|Grounding Rod}} | ||
{{Item | {{Item | ||
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|description = Keeps the Tesla from reaching too far and shocking nearby machinery. | |description = Keeps the Tesla from reaching too far and shocking nearby machinery. | ||
}} | }} | ||
{{anchor|Anti-Breach Shielding Projector}} | {{anchor|Anti-Breach Shielding Projector}} | ||
{{Item | {{Item | ||
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|usedfor = Used to seal minor hull breaches | |usedfor = Used to seal minor hull breaches | ||
|strategy = Wrench it in place near a hull breach and turn it on | |strategy = Wrench it in place near a hull breach and turn it on | ||
|description = An energy shield used to contain hull breaches. All ''space'' tiles within a | |description = An energy shield used to contain hull breaches. All ''space'' tiles within a 4 square radius will be blocked off with a shield. | ||
}} | }} | ||
{{anchor|Shield Generator}} | {{anchor|Shield Generator}} | ||
{{Item | {{Item | ||
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|description = Creates a barrier between two Shield Generators. | |description = Creates a barrier between two Shield Generators. | ||
}} | }} | ||
{{anchor|Gravity Generator}} | {{anchor|Gravity Generator}} | ||
{{Item | {{Item | ||
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|description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. | |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. | ||
}} | }} | ||
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}} | {{anchor|Turbine}}{{anchor|Gas Turbine Generator}} | ||
{{Item | {{Item | ||
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|image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]] | |image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[ | |foundin = [[Incinerator|The Incinerator]] | ||
|usedfor = Creating power through a contained small fire | |usedfor = Creating power through a contained small fire | ||
|strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power. | |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power. | ||
|description = [[ | |description = [[Machines#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]] For instruction on operating the Turbine, see [[Incinerator|here]] | ||
}} | }} | ||
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}} | {{anchor|TEG}}{{anchor|Thermo-Electric Generator}} | ||
{{Item | {{Item | ||
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|image = [[File:Thermo-Electric_Generator.png]] | |image = [[File:Thermo-Electric_Generator.png]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[ | |foundin = [[BoxStation]] | ||
|usedfor = Creating power through a contained huge inferno | |usedfor = Creating power through a contained huge inferno | ||
|strategy = See below. | |strategy = See below. | ||
|description = [[Thermo-Electric Generator|See here how to set it up.]] | |description = [[Thermo-Electric Generator|See here how to set it up.]] | ||
}} | }} | ||
{{anchor|Energy Harvesting Module}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Energy Harvesting Module | |||
|image = [[File:Powersink.png]] | |||
|OverrideImage = true | |||
|foundin = [[Chief Engineer|Chief Engineer's locker]] | |||
|usedfor = Turning power into cash. | |||
|strategy = Place it onto a wire node. | |||
|description = A Device which upon connection to a node, will harvest the energy and send it to engineerless stations in return for credits, derived from a syndicate powersink model. | |||
}} | |||
{{anchor|Crystallizer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Crystallizer | |||
|image = [[File:Crystallizer.png]] | |||
|OverrideImage = true | |||
|foundin = [[Nowhere]] | |||
|usedfor = Making crystals out of gas. | |||
|strategy = Research "Industrial Engineering," print the board, and construct the machine. | |||
|description = Used to crystallize or solidify gases. | |||
[[Machines#Crystallizer|Guide to building a Crystallizer]] as well as what can be made from it. | |||
}} | |||
[[Category:Objects]] | [[Category:Objects]] |