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- and if you're an engineer, it's your job to activate and maintain it. If you're a traitor, it's a handy body disposal point!|650px|thumb]] | - and if you're an engineer, it's your job to activate and maintain it. If you're a traitor, it's a handy body disposal point!|650px|thumb]] | ||
Setting up the singularity is a simple process once you get to grips with it. This guide will assume that you're doing it alone, whether because you're the only engineer that signed up, or because everyone else buggered off like they always do. | |||
The power for the station comes from [[SMES]]s that store and distribute electricity generated by plasma-powered [[Radiation Collector]]s. The radiation they collect is emitted from the singularity. The singularity is created by a [[Particle Accelerator]] focusing excited (or sometimes only mildly amused) particles onto a singularity generator. The singularity springs forth from the singularity generator, located in a pocket space just aft of Engineering, and devours anything in its path. Luckily, the singularity is held in place by stasis [[Field Generator]]s which are powered by laser-firing [[Emitter]]s. Unluckily, the singularity is close enough to Engineering to overload radio headsets, to spew out EMPs that cause airlocks to open randomly, to cause anyone nearby to go blind if they're not wearing proper equipment, to start fires, and a good number of other unexpected events. | The power for the station comes from [[SMES]]s that store and distribute electricity generated by plasma-powered [[Radiation Collector]]s. The radiation they collect is emitted from the singularity. The singularity is created by a [[Particle Accelerator]] focusing excited (or sometimes only mildly amused) particles onto a singularity generator. The singularity springs forth from the singularity generator, located in a pocket space just aft of Engineering, and devours anything in its path. Luckily, the singularity is held in place by stasis [[Field Generator]]s which are powered by laser-firing [[Emitter]]s. Unluckily, the singularity is close enough to Engineering to overload radio headsets, to spew out EMPs that cause airlocks to open randomly, to cause anyone nearby to go blind if they're not wearing proper equipment, to start fires, and a good number of other unexpected events. | ||
But before you can harness the power of the singularity, you need to power all the equipment to contain it. When the shift starts, the station is solely dependent on residual power stored in the SMESs | But before you can harness the power of the singularity, you need to power all the equipment to contain it. When the shift starts, the station is solely dependent on residual power stored in the SMESs. If the SMESs in engineering run dry before the singularity is powering the station, the Field Generators and Particle Accelerator will shut down, causing all sorts of <s>fun</s> havoc. | ||
Does it sound unnecessarily complex, extremely dangerous, and outrageously time-sensitive? That's because it is. | Does it sound unnecessarily complex, extremely dangerous, and outrageously time-sensitive? That's because it is. Thankfully, Nanotransen has been steadily simplifying the process needed to create a backyard singularity to the point where a monkey could do it... if it knew what buttons to push and could breathe in space. And until they can, ''you'' will have to do instead. | ||
= Before You Start = | = Before You Start = | ||
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<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
'''In case of no power. (Optional)''' | '''In case of no power. (Optional)''' | ||
<div class="mw-collapsible-content">No engineers or | <div class="mw-collapsible-content">No engineers or none of them set up the engine? Fear not, follow these steps and you'll see how easy it is to jump-start the singularity even with 0 W power in the network. | ||
# Set up the PA and radiation collectors as below. | # Set up the PA and radiation collectors as below. | ||
# Find the [[Pacman|P.A.C.M.A.N.-Type Portable Generator]] inside Engineering. | # Find the [[Pacman|P.A.C.M.A.N.-Type Portable Generator]] inside Engineering. | ||
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<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
''' | '''Extra time to setup. (Optional)''' | ||
<div class="mw-collapsible-content">For rookie Engineers, it is recommended that the Engineering APC is re-configured before continuing. The APC handles the power distribution for a given room in the station. By modifying the APC controls, this will ensure the equipment needed to contain the singlo will be prioritzed and stay on for an extended duration while the engine is being set up. More experienced Engineers will not need to perform this unless an emergency arises. | <div class="mw-collapsible-content">For rookie Engineers, it is recommended that the Engineering APC is re-configured before continuing. The APC handles the power distribution for a given room in the station. By modifying the APC controls, this will ensure the equipment needed to contain the singlo will be prioritzed and stay on for an extended duration while the engine is being set up. More experienced Engineers will not need to perform this unless an emergency arises. | ||
#Unlock the APC located in the room with the hardsuits. (Use ID/PDA on the APC) | #Unlock the APC located in the room with the hardsuits. (Use ID/PDA on the APC) | ||
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'''Advanced Modifications. (Optional)''' | '''Advanced Modifications. (Optional)''' | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
*'''ONLY IF''' you have permission from command or you know what you are doing, it is possible to wire the engines directly to the main power ring. A good spot to do this is to the west side of engineering, near the bolted airlock. Lift the floor tiles and run a wire from there out into the maintenance tunnel and link it to the wire running through there. This allows you to charge [[APC]]s directly if somebody disables the SMES in Engineering and keeps the station running in case of a [[powersink]]. | |||
'''The downside to this is that when anyone accidentally gets shocked by an electric grille or an electrified door, they will receive severe damage. Only do this on rare occasions, or never!''' | '''The downside to this is that when anyone accidentally gets shocked by an electric grille or an electrified door, they will receive severe damage. Only do this on rare occasions, or never!''' | ||
*If you added the maximum amount of plasma to the collectors, this modification can generate ~6,000 kW of power for the station. Enough to charge the 4 Engineering SMES and the 4 Solar SMES at 200 kW input. Therefore, run a tiny bit of wire from the maintenance tunnels to each solar SMES, and set them each of them to an input/output of 90,000/30,000. This will ensure massive amounts of power reserves (enough to last hours with the engine off). | |||
If you added the maximum amount of plasma to the collectors, this modification can generate ~6,000 kW of power for the station. Enough to charge the | |||
It's also possible to hack the PA controller computer. [[Hacking#Particle_Accelerator|See Here]]</div> | *It's also possible to hack the PA controller computer. [[Hacking#Particle_Accelerator|See Here]]</div> | ||
</div> | </div> | ||
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[[File:Grounding_rod.gif]][[File:Tesla_coil.gif]] | [[File:Grounding_rod.gif]][[File:Tesla_coil.gif]] | ||
Use a wrench to lock the tesla equipment down; even if | Use a wrench to lock the tesla equipment down; even if not used, if left loose it will bounce on the shield, which in turn can feed the singularity with sparks until it gets too big to contain. | ||
=== <span id="Tesla"></span>4. Remove the tesla generator === | === <span id="Tesla"></span>4. Remove the tesla generator === | ||
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#Wait a few seconds to ensure all the generators activate and the field is fully enclosed | #Wait a few seconds to ensure all the generators activate and the field is fully enclosed | ||
'''<span style="color:red">NOTE:</span>''' Coming into contact with any of the field generator beams will pop your head like a midget in a microwave and hurl your corpse through the [[Engineering]] windows at terminal velocity. It's a good idea to start on one of the inner corners, and do the field generators closest to the windows first, so you don't have to worry about accidentally straying too close while the corner field generators are on. | '''<span style="color:red">NOTE:</span>''' Coming into contact with any of the field generator beams will pop your head like a midget in a microwave and hurl your corpse through the [[Engineering]] windows at terminal velocity. It's a good idea to start on one of the inner corners, and do the field generators closest to the windows first, so you don't have to worry about accidentally straying too close while the corner field generators are on. Generators often have a field of effect 1 tile on either side of the beams, so make sure you leave a clear zone around any active field generators, and don't linger too long when you turn them on. | ||
== STARTING THE ENGINE (back inside) == | == STARTING THE ENGINE (back inside) == | ||
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[[File:Singulo_1.gif]] | [[File:Singulo_1.gif]] | ||
Once the field generator beams form a box around the [[Gravitational Singularity Generator]] | Once the field generator beams form a box around the [[Gravitational Singularity Generator]] get back inside the station and head to the Particle Accelerator again. | ||
The Particle Accelerator is used to feed the singularity and make it grow. The larger a singularity is, the more radiation it emits and consequently, the more power the collectors generate. Radiation, however, is very bad for humans, and will cause anything from mutations to fainting if you are not wearing protective clothing and eyewear nearby. As such, make sure to '''wear a [[Radiation Suit]] and some [[Optical Meson Scanner]]s'''. An engineering hardsuit works in a pinch. | The Particle Accelerator is used to feed the singularity and make it grow. The larger a singularity is, the more radiation it emits and consequently, the more power the collectors generate. Radiation, however, is very bad for humans, and will cause anything from mutations to fainting if you are not wearing protective clothing and eyewear nearby. As such, make sure to '''wear a [[Radiation Suit]] and some [[Optical Meson Scanner]]s'''. An engineering hardsuit works in a pinch. | ||
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* The large-capacity emergency oxygen tank is a part of an Engineer's starting equipment, but not for other roles. And it's probably the best oxygen anyone can get. Take advantage of it by filling it up even if you don't plan to EVA. | * The large-capacity emergency oxygen tank is a part of an Engineer's starting equipment, but not for other roles. And it's probably the best oxygen anyone can get. Take advantage of it by filling it up even if you don't plan to EVA. | ||
* There is a way to wind around the Emitters and Field Generators in a circular path without crossing any fields or active Emitters. Remember that Generators take a few seconds to prime and that Emitters can be activated by standing diagonally adjacent to them. Try turning on the Emitter after you've passed it rather than before passing it. | * There is a way to wind around the Emitters and Field Generators in a circular path without crossing any fields or active Emitters. Remember that Generators take a few seconds to prime and that Emitters can be activated by standing diagonally adjacent to them. Try turning on the Emitter after you've passed it rather than before passing it. | ||
* There's an unused fire extinguisher in the singularity area. Anyone who's wearing a hardsuit in | * There's an unused fire extinguisher in the singularity area. Anyone who's wearing a hardsuit in space knows how helpful these are, and no one is going to miss this one since it will get eaten by the singlo anyway. | ||
* If there's another team member working on the PA and you're doing the containment field, it might be a good idea to stay out of the way and go start solars. Make sure to ask first though. The other Engineer might not be setting up the singlo, or might wonder where you're going with | * If there's another team member working on the PA and you're doing the containment field, it might be a good idea to stay out of the way and go start solars. Make sure to ask first though. The other Engineer might not be setting up the singlo, or might wonder where you're going with one of Engineering's precious hardsuits. | ||
* Cable coils are useful when things go to hell and power lines get blown up as collateral damage. If you're putting together the PA, there's a pile of cable coils sitting nearby so that you don't have to use the ones in your toolbelt. | * Cable coils are useful when things go to hell and power lines get blown up as collateral damage. If you're putting together the PA, there's a pile of cable coils sitting nearby so that you don't have to use the ones in your toolbelt. | ||
* The SMESs technically don't have to be set before you start the PA. If you're by yourself, you may want to start the PA first, then run and set the SMESs, and then put on your radiation gear, and then run back and watch the singlo. If you're fast enough, it can all get done before the L1 singlo appears. However, this is a rare case when it's necessary to do it this way. | * The SMESs technically don't have to be set before you start the PA. If you're by yourself, you may want to start the PA first, then run and set the SMESs, and then put on your radiation gear, and then run back and watch the singlo. If you're fast enough, it can all get done before the L1 singlo appears. However, this is a rare case when it's necessary to do it this way. | ||
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</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> | ||
'''Mawp. I hear anything on the radio. Is Telecomms down? Mawp.''' | '''Mawp. I can't hear anything on the radio. Is Telecomms down? Mawp.''' | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
'''Answer:''' No, Archer. The high-energy electromagnetic radiation from the singularity has overloaded your radio headset's circuitry. <br /> | '''Answer:''' No, Archer. The high-energy electromagnetic radiation from the singularity has overloaded your radio headset's circuitry. <br /> |