Singularity Engine: Difference between revisions

1,136 bytes added ,  17:54, 31 July 2019
imported>XDTM
(Of course singulo gets loose if nobody tells engineers to bolt down stuff)
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Note: Sometimes the singularity will cause EMP pulses if something is close to it and exposed to its radiation. These pulses can cause weapons to misfire, radios go haywire, thermal goggles to blind people and even disable containment's emitters. Which is pretty bad. So keep an eye on it.
Note: Sometimes the singularity will cause EMP pulses if something is close to it and exposed to its radiation. These pulses can cause weapons to misfire, radios go haywire, thermal goggles to blind people and even disable containment's emitters. Which is pretty bad. So keep an eye on it.
{|style="background:transparent; color:black" border="0" height="230" align="center" valign="bottom" cellpadding=10px cellspacing=0px
|+style="background:transparent; color:black"|
|-align="center"
|
|[[File:Singulo 1.gif|32px]]
|
|[[File:Singulo 3.gif|96px]]
|
|[[File:Singulo 5.gif|160px]]
|
|[[File:Singulo 7.gif|224px]]
|
|[[File:Singulo 9.gif|224px]]
|
|[[File:Singulo_11.gif|224px]]
|
|-align="center" valign="top"
|width="25"|
|width="120"|'''Singularity 1x1 (Stage 1)'''
''Too small - Turn the PA to 2 until 5x5 obtained
|width="25"|
|width="100"|'''Singularity 3x3 (Stage 2)'''
''Poor size - Safer, but 5x5 provides more power
|width="25"|
|width="100"|'''Singularity 5x5 (Stage 3)'''
''Perfect size - Stop here''
|width="25"|
|width="100"|'''Singularity 7x7 (Stage 4)'''
''Too large - Turn off the PA temporarily''
|width="25"|
|width="100";;|'''Singularity 9x9 (Stage 5)'''
''Too late - Call the emergency shuttle''
|width="25"|
|width="100";;|'''Singularity 11x11 (Stage 6, Supermatter Charged Gravitational Singularity)'''
''Supermatter Crystal required to reach this stage, highest form of singularity.''
|width="25"|
|}




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