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(Started Kickass Technology.) |
(Added Singo Beacon and Emag.) |
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| Drains all the energy of the station. It has to be connected to the main power grid, so put it somewhere in maintenance. Screwdriver it in, and activate it. It will take some time for the effect to be noticeable, but soon, the station will be pitch black. Be aware that it emits a bright light, so be sure to check on it every now and then to ensure it has not been removed. Using a crowbar on any unbolted door when all the power has been drained will open it. The power sink can be easily removed by deactivating it and screwdrivering it. | | Drains all the energy of the station. It has to be connected to the main power grid, so put it somewhere in maintenance. Screwdriver it in, and activate it. It will take some time for the effect to be noticeable, but soon, the station will be pitch black. Be aware that it emits a bright light, so be sure to check on it every now and then to ensure it has not been removed. Using a crowbar on any unbolted door when all the power has been drained will open it. The power sink can be easily removed by deactivating it and screwdrivering it. | ||
| One of the most effective tools a team can use. It will drain all the power completely, when placed and activated. Use this confusion to crowbar the doors and grab the disc. The lights should deactivate, which will help you strike under the cover of dark. Remember to bring a crowbar for the doors, a screwdriver to place the powersink and night vision goggles to see. If you have Thermals, use them instead of the night vision goggles, as you will be able to see people through walls. | | One of the most effective tools a team can use. It will drain all the power completely, when placed and activated. Use this confusion to crowbar the doors and grab the disc. The lights should deactivate, which will help you strike under the cover of dark. Remember to bring a crowbar for the doors, a screwdriver to place the powersink and night vision goggles to see. If you have Thermals, use them instead of the night vision goggles, as you will be able to see people through walls. | ||
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! scope="row"| [[File:SingoBeacon.gif]] | |||
| Singularity Beacon | |||
| 14 TC | |||
| Used like the powersink. Screwdriver it to a wire, then activate it. This will attract the Gravitational Singularity at a notiecable speed. Once placed down, it cannot be picked back up, so be sure to only deploy it when it's needed. The singularity needs to be loose from the field for it to be attracted by the beacon, so make sure it's free. | |||
| You would most likely only want to use this if it was to take out Security or Escape. It can be rather effective if you break into Engineering, free the singo, set it up and watch it wreak destruction. Then you can get the disc while everyone's running from the singularity. | |||
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! scope="row"| [[File:Emag.png]] | |||
| Cryptographic Sequencer | |||
| 6 TC | |||
| This thing is useful. Extremely useful. The only downside is that if anyone sees you with one, Security will beat your brains out the other side of your skull with their batons and toss your desecrated body out of an airlock and into space. It will force doors open permanently, permanently bolt bolted doors, and break the locks on lockers. It has multiple different uses on machinery; like overloading the safety restrictions on the crusher or holodeck console, or allowing discussion with the {'''REDACTED'''} via the {'''REDACTED'''}. It can be used to subvert [[Cyborg|Cyborgs]] to the owner of the emag by unlocking the console, crowbarring it, and then emagging the interface. | |||
| This thing is '''invaluable''' if you're not using a powersink. It'll let you into every place you want to go, except bolted areas. Be sure not to emag bolted doors, unless that's what you want, because once a bolted door is emagged, the bolts aren't ever going back up. Remember to bring C4 along, since the [[AI]] can bolt doors around you. | |||
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{{Jobs}} | {{Jobs}} |
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