Nuclear Operative: Difference between revisions

1,526 bytes added ,  02:21, 27 December 2014
Started Kickass Technology.
(Started Kickass Technology.)
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| Making stuff go boom. It has a minimum timer of 60 BYOND ticks, which in reality is about 2 and a half minutes, so it gives you plenty of time to run. Be sure to wrench it down to stop people moving it. It emits an loud beeping sound before explosion. People can open it with a screwdriver and try to defuse it with a multitool and wirecutters, but they usually end up blowing themselves up. The explosion will gib people close to it, and spread flames everywhere for a few seconds.
| Making stuff go boom. It has a minimum timer of 60 BYOND ticks, which in reality is about 2 and a half minutes, so it gives you plenty of time to run. Be sure to wrench it down to stop people moving it. It emits an loud beeping sound before explosion. People can open it with a screwdriver and try to defuse it with a multitool and wirecutters, but they usually end up blowing themselves up. The explosion will gib people close to it, and spread flames everywhere for a few seconds.
| Plant these at tcomms or the armory, and watch the fireworks. Everyone will certainly be aware of the explosion, they'll hear it, and the AI will be screaming about it. Only use this thing if you're striking hard and fast.
| Plant these at tcomms or the armory, and watch the fireworks. Everyone will certainly be aware of the explosion, they'll hear it, and the AI will be screaming about it. Only use this thing if you're striking hard and fast.
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=== Kickass Technology ===
These gadgets serve a variety of purposes, from draining the power of the station, to seeing people through walls.
{| class="wikitable sortable" border="1"; || style="text-align: center;"
|-
! scope="col" class="unsortable"| Appearance
! scope="col" class="unsortable"| Name
! scope="col" class="unsortable"| Cost
! scope="col" class="unsortable"| Function
! scope="col" class="unsortable"| Strategy
|-
! scope="row"| [[File:Powersink.gif]]
| Power Sink
| 10 TC
| Drains all the energy of the station. It has to be connected to the main power grid, so put it somewhere in maintenance. Screwdriver it in, and activate it. It will take some time for the effect to be noticeable, but soon, the station will be pitch black. Be aware that it emits a bright light, so be sure to check on it every now and then to ensure it has not been removed. Using a crowbar on any unbolted door when all the power has been drained will open it. The power sink can be easily removed by deactivating it and screwdrivering it.
| One of the most effective tools a team can use. It will drain all the power completely, when placed and activated. Use this confusion to crowbar the doors and grab the disc. The lights should deactivate, which will help you strike under the cover of dark. Remember to bring a crowbar for the doors, a screwdriver to place the powersink and night vision goggles to see. If you have Thermals, use them instead of the night vision goggles, as you will be able to see people through walls.
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