Guide to genetics: Difference between revisions

1,093 bytes added ,  12:00, 23 March 2019
genetics now tg and not prebase
imported>XDTM
(Clearer decision making)
(genetics now tg and not prebase)
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#If you only have the brain, but you have the body, get robotics to augment the body with a cybernetic head, then insert the brain in there, and put the body in the cloner.
#If you only have the brain, but you have the body, get robotics to augment the body with a cybernetic head, then insert the brain in there, and put the body in the cloner.
#If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
#If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
=== Why can't I clone this dude? ===
{| class="wikitable"
|-
! Error message
! Cause
! Solution
|-
| Unable to locate valid genetic data.
| Whatever you put inside the scanner doesn't have valid (humanoid) DNA.
| Stop putting bees in the scanner.
|-
| Subject's brain is not responding to scanning stimuli.
| The person inside has suicided or signed an infernal contract. Cloning is impossible.
| Let the [[Cook]] take care of them or put the body in the morgue.
|-
| Subject no longer contains the fundamental materials required to create a living clone.
| You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module.
| Remove the brain and put it into an intact body (ie another corpse or monkey-turned-human), then scan that corpse. Yell at RnD to upgrade your scanner.
|-
| Mental interface failure.
| The corpse has no ghost inside it. This means that the patient's ghost is either floating around somewhere or they already got cloned.
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.
|-
| Subject already in database.
| That person has already been scanned.
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.
|-
| Initialisation failure.
| The patient is still alive.
| Try again when the patient is dead.
|-
| Unable to initiate cloning cycle.
| Cloning has been disabled in the server config.
| Yell at admins and hand the corpse over to the [[Chef]].
|-
| Corpse has no head.
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can't draw blood either? Your patient is out of luck.
|}
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.


== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==
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Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:
Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:
* ''Modify Unique Enzymes (UE) / Unique Identifiers (UI)''
* ''Unique Identifiers (UI)''
* ''Modify Structural Enzymes (SE)''
* ''Genetic Sequence (GS)''


You might ask yourself: What does this mean?
You might ask yourself: What does this mean?
* Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
* Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
* Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
* Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
* '''Structural Enzymes = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.
* '''Genetic Sequence = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.
 
T C C T  G C A A
 
A G G A  C G T T


[3F3] [5B1] [4A7] [391] [7FF] [102] [07E]
A mutation might look something like this. Not exactly, since size varies and there's usually blocks replaced with X's
[7B9] [130] [230] [4E0] [552] [7A4] [715]
Structural Enzymes or SEs like this. Well, not exactly this, this is just an example. Everyone's SEs are individual. They might also just be a one long line instead of two, depends if you stretch your DNA Access Console screen window. The SEs consist of 57 characters which are divided into '''19 sub-blocks''', with 3 pieces each. Let's see what purpose these blocks and characters have.




=== Structural Enzymes - Powers, Disabilities & Species ===
=== Genetic Sequence - Powers, Disabilities & Species ===
There are '''19 blocks''' which control '''disabilities or powers''' and '''one block''' which controls whether the subject is a '''human or a monkey'''. The string is in '''Hexadecimal''' - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of <strike>16</strike> 15. So, it can go like this, from lower to higher:
There are '''four''' blocks. Every one of those letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter.  
   
   
<font color=#FF000>'''0 1 2 3 4 5 6 7 8 9 A B C D E F'''</font>


That means that a result of '''F is higher than a result E'''. This is important, so remember this. '''"Keep this block below 8xx"''', means you have to keep the '''first sub-block in a block below 8''', and the subsequent sub-blocks don't matter. "Keep that block above DAC", means that that block must have it's first sub-block equal to or higher than D, if it is equal, the second sub-block must be equal to or higher than A... and so forth.
Mutations are the same across people with the sole difference being the X's. If all the little slots are filled with the correct AT, TA, GC and CG pairs, the mutation is activated. If this is not the case, it's deactivated. One might want to disable the monkey mutation by replacing one of the healthy pairs with an X.


The first number in each block is the most important one. It controls whether a disability is active or inactive, whether a power has a chance to activate or not, and the race of the subject.
The more difficult mutations will have alot of unknown pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic scanner in your pocket and see if someone has just the right pairs where there would be X's otherwise.




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! style='background-color:#3BB9FF; width:30%'|Indicators
! style='background-color:#3BB9FF; width:30%'|Indicators
! style='background-color:#3BB9FF; width:20%'|Message
! style='background-color:#3BB9FF; width:20%'|Message
! style='background-color:#3BB9FF; width:15%'|How/Where to Obtain
! style='background-color:#FC360F; width:5%'|Instability
|-
|-
!Telekinesis
!Telekinesis
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal.
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.
|Appears as a blue glow around the subject's head.  
|Appears as a blue glow around the subject's head.
|style='color:#0000ff'|''"You feel smarter"''
|style='color:#0000ff'|''"You feel smarter"''
|Genetic
|30
|-
|-
!Hulk
!Hulk
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and cannot be pushed past.
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and cannot be pushed past. This mutation is lost when the subject falls to critical health.
|Subject turns green and has red eyes.
|Subject turns green and has red eyes.
|style='color:#0000ff'|''"Your muscles hurt."''
|style='color:#0000ff'|''"Your muscles hurt."''
|Radioactive + Strength
|40
|-
|-
!Cold Resistance
!Space Adaptation
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.
|Subject has a pulsating orange-blueish "aura".
|Subject has a pulsating orange-blueish "aura".
|style='color:#0000ff'|''"Your body feels warm."''
|style='color:#0000ff'|''"Your body feels warm."''
|Genetic
|30
|-
|-
!X-Ray Vision
!X-Ray Vision
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|Subject's eyes ''"glow eerily"'' if looked at with a penlight.
|Subject's eyes ''"glow eerily"'' if looked at with a penlight.
|style='color:#0000ff'|''"The walls suddenly disappear."''
|style='color:#0000ff'|''"The walls suddenly disappear."''
|Genetic
|25
|-
|-
!Chameleon
!Chameleon
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|Subject starts fading into the background.
|Subject starts fading into the background.
|style='color:#0000ff'|"''You feel one with your surroundings.''"
|style='color:#0000ff'|"''You feel one with your surroundings.''"
|Genetic
|25
|-
|-
!Dwarfism
!Dwarfism
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|Subject looks smaller.
|Subject looks smaller.
|style='color:#0000ff'|''"Everything around you seems to grow.."''
|style='color:#0000ff'|''"Everything around you seems to grow.."''
|Human Species
|5
|-
|-
!Nearsightedness
!Nearsightedness
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|\
|\
|style='color:#ff0000'|''"Your eyes feel strange."''
|style='color:#ff0000'|''"Your eyes feel strange."''
|Genetic
|-
|-
!Epilepsy
!Epilepsy
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|Subject falls down.
|Subject falls down.
|style='color:#ff0000'|''"You get a headache."''
|style='color:#ff0000'|''"You get a headache."''
|Genetic
|-
|-
!Coughing
!Coughing
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|Subject coughs.
|Subject coughs.
|style='color:#ff0000'|''"You start coughing."''
|style='color:#ff0000'|''"You start coughing."''
|Genetic
|-
|-
!Tourette's Syndrome
!Tourette's Syndrome
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|Subject curses out loudly and twitches.
|Subject curses out loudly and twitches.
|style='color:#ff0000'|''"You twitch."''
|style='color:#ff0000'|''"You twitch."''
|Genetic
|-
|-
!Nervousness
!Nervousness
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|Subject stammers when they speak.
|Subject stammers when they speak.
|style='color:#ff0000'|''"You feel nervous."''
|style='color:#ff0000'|''"You feel nervous."''
|Genetic
|-
|-
!Blindness
!Blindness
|Subject goes completely blind and are now a part of a usually forgotten minority, so sad.
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.
|Subject's eyes don't react to penlight.
|Subject's eyes don't react to penlight.
|style='color:#ff0000'|''"You can't seem to see anything."''
|style='color:#ff0000'|''"You can't seem to see anything."''
|Genetic
|-
|-
!Deafness
!Deafness
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|\
|\
|style='color:#ff0000'|''"You can't seem to hear anything..."''
|style='color:#ff0000'|''"You can't seem to hear anything..."''
|Genetic
|-
|-
!Clumsiness
!Clumsiness
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|\
|\
|style='color:#ff0000'|''"You feel lightheaded."''
|style='color:#ff0000'|''"You feel lightheaded."''
|-
|Genetic/Clowns
!Strangeness
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.
|Subject mutates on their own.
|style='color:#ff0000'|''"You feel strange."''
|-
|-
!Unintelligible
!Unintelligible
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|\
|\
|style='color:#ff0000'|''"You can't seem to form any coherent thoughts!"''
|style='color:#ff0000'|''"You can't seem to form any coherent thoughts!"''
|Genetic
|-
|-
!Mute
!Mute
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|\
|\
|style='color:#ff0000'|''"You feel unable to express yourself at all."''
|style='color:#ff0000'|''"You feel unable to express yourself at all."''
|Genetic
|-
|-
!Wacky
!Wacky
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|\
|\
|''"You feel an off sensation in your voicebox."''
|''"You feel an off sensation in your voicebox."''
|Genetic
|-
!Glowy
|Gives the subject a faint glow.
|Subject glows.
|style='color:#0000ff'|''"Your skin begins to glow softly."''
|Genetic
|5
|-
!Strength
|Subject feels stronger, but isn't.
|Combine with Radioactive to make the Hulk power.
|"You feel stronger"
|Genetic
|-
!Fire Sweat
|Subject sweats '''liquid fire'''[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]
|Subject will spontaneously combust
|style='color:#ff0000'|''"You feel hot."''
|Genetic
|-
!Void Magnet
|You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will.
|A rare genome that attracts odd forces not usually observed.
|"You feel a heavy, dull force just beyond the walls watching you."
|Genetic
|30
|-
!Radioactive
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else
|Subject glows with a green aura
|style='color:#ff0000'|''"You feel it in your bones"''
|Genetic
|5
|-
!Telepathy
|Subject is able to broadcast it's thought directly to others
|A rare mutation that allows the user to telepathically communicate to others.
|style='color:#0000ff'|''"You hear your thoughts echo in your mind"''
|Genetic
|10
|-
|-
!Cloak of Darkness
!Firebreath
|Enables the subject to bend low levels of light around themselves, creating a cloaking effect. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
|Subject becomes able to breathe concentrated balls of fire.
|Subject is able to become invisible in low light situations.
|An ancient mutation that gives lizards breath of fire.
|"''You begin to fade into the shadows.''"
|style='color:#0000ff'|''"You feel a heat built up in your throat"''
|Lizard Species
|30
|-
|-
!Smile
!Smile
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged.
|\
|\
|''"You feel so happy. Nothing can be wrong with anything. :)"''
|''"You feel so happy. Nothing can be wrong with anything. :)"''
|Genetic
|-
|-
!Chav
!Chav
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
|\
|\
|''"Ye feel like a reet prat like, innit?"''
|''"Ye feel like a reet prat like, innit?"''
|Genetic
|-
|-
!Swedish
!Swedish
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner.
|\
|\
|''"You feel Swedish, however that works."''
|''"You feel Swedish, however that works."''
|Genetic
|-
|-
!Elvis
!Elvis
|Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
|Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll.
|\
|A terrifying mutation named after its 'patient-zero'.
|''"You feel pretty good, honeydoll."''
|''"You feel pretty good, honeydoll."''
|No longer in Genetics, but can be acquired via admin spawned injector
|-
!Unstable DNA
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.
|Strange mutation that causes the holder to randomly mutate.
|style='color:#ff0000'|''"You feel strange."''
|No longer in Genetics, but can be acquired via admin spawned injector
|-
!Insulated
|This makes you shock resistant, not unlike wearing a pair of insulated gloves.
|The affected person does not conduct electricity.
|style='color:#0000ff'|''"Your fingertips go numb."''
|Genetic
|25
|-
!Shock Touch
|This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion.
|The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others.
|style='color:#0000ff'|''"You feel power flow through your hands."''
|Insulated + Radioactive
|30
|-
!Transcendent Olfaction
|This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found.
|Your sense of smell is comparable to that of a canine.
|style='color:#0000ff'|''"Smells begin to make more sense..."''
|Genetic
|30
|-
!Geladikinesis
|Allows the user to concentrate moisture and sub-zero forces into snow
|This mutation lets you create snow, used to build snowtiles, walls, balls and snowmen
|style='color:#0000ff'|''"Your hands feel cold"''
|Genetic
|10
|-
!Cryokinesis
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will
|Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles
|style='color:#0000ff'|''"Your hands feel cold"''
|Genetic
|20
|-
!Antenna
|The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively.
|An antenna is visible on the user's head, and they basically have a built in station-bounced radio.
|style='color:#0000FF'|''"You feel an antenna sprout from your forehead."''
|Genetic
|5
|-
!Mind Reader
|The affected person can look into the recent memories of others.
|An antenna is visible on the user's head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
|style='color:#0000FF'|''"You hear distant voices at the corners of your mind."''
|Antenna + Paranoia
|40
|-
!Spatial Instability
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
|Victim randomly teleports a short distance away and becomes extremely disgusted as a result.
|style='color:#FF0000'|''"The space around you twists sickeningly."''
|Genetic
|10
|-
!Paranoia
|Subject is easily terrified, and may suffer from hallucinations.
|Subject screams frequently
|style='color:#FF0000'|''"You feel screams echo through your mind..."''
|Genetic
|-
!Gigantism
|The cells within the subject spread out to cover more area, making them appear larger.
|Subject is slightly larger than normal
|''"Everything around you seems to shrink.."''
|Genetic
|-
|-
|}
|}


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=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===
=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===
* This is how you '''save your work'''. A very good Geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bend the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong.
* You may've noticed the buffers on someones enzymes. Good, those are boring and are for appearance. Now let's move on to what you want to know
 
* Want to save a mutation? Hit save to save it to the mutations tab!
 
* Want to give someone a cool mutation you discovered? Print an activator! They're biologicly <s>safe</s> safer. Injecting this into someone will instantly give them that mutation! Unless they don't have it in their genetic sequence.


* In the main DNA Scanner Access Console screen, click '''''Buffer Menu'''''. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer contains an UI, an UE, and an SE. For your work, you will only ever bother with the SE part.
* Want to give someone a cool mutation they can't have? Sacrafice some of their useless genetic stability and give it to them anyway! What's the worst that can happen? <s> violent death </s>
** To '''save your work into a buffer''', once your pod is occupied, simply click '''''Save to Buffer'''''. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. What you saved is now backed up by the console, and, if not overwritten, is now safe. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost.
** You can '''transfer a buffer's content into the pod's occupant''', making it easier to transfer research data between subjects. Just stick a test subject in there, click ''Buffers'', as usual, then click ''Occupant'', right after ''Transfer To:''.
** By using the '''Occupant - Delayed''' button, the scanner will apply the buffer's content onto the next person who enters the scanner. This is mainly useful for self-experimenting.
** '''Make use of all three buffers.''' Assuming you have a human with clean SEs inside your pod, you can save his SE in the first buffer, and name it "Clean Backup". At this point, experiment on one block at a time, saving it on the second buffer, and roll back to the Clean Backup if it's a bad mutation. Once you find a power, save it on the third buffer, and use that as your new Clean Backup.
** '''Diskettes''' can use them to backup your work as well! With one in your hand, click the DNA Scanner Access Console. Now enter the Buffer screen. Click ''Save To'' in there to save the data to the diskette. From the main screen, you can eject the disk from the console. You can also load data from a diskette much the same way. Except you click in ''Load From'' in the buffer screen, instead of ''Save To''.


* That covers buffers. But '''"what are [[File:DNA Injector.png]] DNA Injectors?"''' you may ask yourself. Well, injectors are tiny one-shot needles, that contain buffer data, whatever it may be. That means you can now turn that sweet, sweet Hulk buffer into a small, awesome, orange/red injector! Good stuff. To turn a buffer into an injector, simply click ''Injector'' in the options below the buffer in question, after "Transfer To:". A small needle will spawn on top of the DNA Scanner Access Console. You can now stick his baby in anyone who stands around for enough time. It's important to note that unlike using the scanner, injectors have a 100% chance to activate power blocks, but have a limited duration; this is true of both SE and UI/UE injectors. If you want permanent powers, you need to activate them with the scanner.
* The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.
** The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.
* Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. <br>''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.''
** Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. <br>''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.''


=== Manhandling Genes! ===
=== Manhandling Genes! ===
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* Shove them into a '''DNA Scanner''' next to the pen.
* Shove them into a '''DNA Scanner''' next to the pen.


* Check the '''computer''' next to it, you'll see a bunch of information. Find ''Structural Enzymes'' and try to not confuse them with the other enzyme blocks above.
* Check the '''computer''' next to it, you'll see a bunch of information. Find ''Genetic Sequence'' and try to not confuse them with the other enzyme blocks above.
 
At the start of the shift no one has any idea which structural block is which. '''They're all randomized.''' This is why we must experiment!


==== Humanizing a Monkey + Making a 'Clean SE' ====
All mutations are randomized so no one really has any idea what they got in store
Changing the monkey into a human should be the first thing you do, because it is by far the easiest block to spot! '''It's the only one with the value higher than 800.'''


# Remember the species block so you don't waste time later trying to activate it.
==== Humanizing a Monkey ====
# Decide whether you're going to go from '''lower blocks to higher blocks or vice versa'''. If you're working with a fellow Geneticist, decide together and start working at opposite ends to maximize efficiency. Remember to '''share data''' with your fellow Geneticist! When working with a partner, communication is key to efficient work.
Always humanize your monkey first, or their powers wont work.'''
# Change your '''radiation emitter settings''' to a little more potent so changes will actually happen. Changing the '''''Output Level'' up to 8 and ''Pulse Duration'' to 5''' works fine.
# You and your buddy share the mutations you've discovered, work togheter to discover them all
# '''Click on the species-block's first (leftmost) character to administer radiation''' to it and hope it changes for the better! Repeat this step until the first value on the block is lower than 8. Keep the block '''below 800 for human, and above 800 for monkey'''.
# Scroll through the mutations and find monkey. Then change a random pair and you're donzo.
# When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
# When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
# You'll now need to save the now pure DNA of your subject. On the computer, go to the ''Buffer Menu'' tab, then press the ''Save to Buffer'' button. It's also recommended to '''rename the label''' to make its function clear. This buffer now serves you as a "savepoint" which you can come back after an experimentation, making the research faster.
#If for any reason you lost your clean SE and need to clean your DNA, you have '''mutadone''' pills in your lab. They'll completely restore your DNA, but they will also remove your powers. They are also an alternate way of turning a monkey into a human.
==== How Mutations Work ====
* Disabilities manifest if the block is over 800.


* Power manifesting is a little more complicated. It has an extra randomness added to the random! First off, to be eligible for activation their block must be over C00. After that, every time the subject's dna is updated (either by re-applying the buffer or by pulsing radiation) the power has a chance to manifest. After it has manifested, it won't disappear unless the block goes below C00.
#If for any reaosn you got yourself with some bad mutations and have no one to remove them, grab a mutadone pill from the box in your office.
** Telekinesis: '''20% chance to activate.'''
** Hulk: '''15% chance to activate.'''
** Cold Resistance: '''25% chance to activate.'''
** X-Ray Vision: '''25% chance to activate.'''
** Chameleon: '''20% chance to activate.'''
** Dwarfism: '''15% chance to activate.''' For some reason this is a power on the same level as hulk.
 
Remember that this applies only to mutating via scanner: injectors always manifest powers, if their block is above C00, but are temporary.


==== Manifesting Mutations ====
==== Manifesting Mutations ====
Back to business! Now we'll try to make a mutation show itself to us:
Back to business! Now we'll try to make a mutation show itself to us:


# Raise a '''new block to over 800''', preferably over '''C00''' and hope something manifests.
# Find a mutation that has broken pairs
# Make sure it is the '''ONLY block''' over 800, otherwise you might get it mixed up with some other block's symptoms.
# Start filling in the X's. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T
# Save the SE in a new buffer, then remove the monkey-man.
# You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG
# Press '''Occupant - Delayed''' on your newly created buffer, get into the scanner and close the door. It will apply the buffer to you. '''Be sure to have a Clean SE saved in another buffer'''.
# If there's more than 2 double X-pairs, consider using the JOKER or going out and scanning some people and see if they have the missing pairs.
## If you get a red message, it's a disability! None of them will kill you, but they can be really annoying. To remove them, simply apply the Clean SE. Do it to the monkey-man as well, and pass onto the next block.
# If it didn't work, you may've messed up somewhere. Double check. Also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA
## If you get a blue message, you were lucky and manifested a power! Put the monkey-man back in and save his DNA in a separate buffer, where you'll keep all your powers. When undoing disabilities,use this new buffer instead of the clean one, and you'll keep your powers.
## If you get no message, you hit a power block but it did not manifest. Keep irradiating it until it gets over C00, then save it into your third buffer. Even if not manifested right now, you can always spam the third buffer until it actually does manifest; but since it heavily irradiates you, it's best to wait until you found all the powers. If you want to know which power you found, create yourself an injector.
# Applying buffers heavily irradiates the user. This will cause some toxin damage over time and, if overdone, can cause it to collapse for a few seconds. Every once in a while, take some antitoxin from your locker or a medbay vendor.
# When you collect all six powers, just apply the buffer to yourself until you manifest the missing ones; if there are some you don't want, like hulk or dwarfism, manually reduce its block's value below C00, save it on a second buffer, and apply it to yourself.


==== Against the Radiation ====
==== Against the Radiation ====
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* '''[[Anti-Toxin]]''' or '''[[Charcoal]]''' can cure the toxin damage caused by radiation, but does little to the rads themselves.
* '''[[Anti-Toxin]]''' or '''[[Charcoal]]''' can cure the toxin damage caused by radiation, but does little to the rads themselves.


* '''Rejuvenators''' can be injected through the DNA Scanner Access Console. The rejuvenating chem is '''Potassium Iodide'''.
==== Genetic Instability ====
 
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand 100 genetic instability before they start to bubble and melt. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.
* If your hair falls out, use a mirror to restore it. You can find one in medbay or in the toilets.


==== What to do with your powers ====
==== What to do with your powers ====
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* Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons.
* Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons.
* Bringing a couple of injectors with full powers to R&D will be greatly appreciated, as they give a hard to obtain kind of research.
* Bringing a couple of injectors with full powers to R&D will be greatly appreciated, as they give a hard to obtain kind of research.
* Make injectors to give to <s>the greytide</s>heads of staff or security. You can also offer permanent powers to anyone who trusts you enough to not lock them in the scanner.
* Make injectors to give to <s>the greytide</s>heads of staff or security. You can also sell them for money!
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals.
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals.


==== Chromosome 21 ====
You probably stumbled upon those empty chromosome slots, and here is what to do with it!
* Everytime you use an ACTIVATOR on another player, the activator becomes filled with genetic data. Use it on your dna console to reclaim said genetic data. If the activator is expended, something went wrong.
* You will (probably) gain one of these chromosomes: Synchronizer, Stabilizer, Booster, Energy and Reinforcement.
* Synchronizer: A mutation is less likely to backfire.
* Stabilizer: The rarest chromosome. Reduces instability gained from the mutation by 20%
* Booster: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!
* Energy: Reduces cooldown on action based mutations.
* Reinforcement: Makes the mutation immune to mutadone.
* Mutations can be replicated with their chromosomes! Don't worry about getting new chromosomes for the same mutation.
* Chromosomes can't be used on mutations that wont benefit from them. You can't use the cooldown chromosome on the monkey mutation.


Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need.
Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need.
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=== Changeling ===
=== Changeling ===
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy SE as well as the UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-xray-cold resisting supermen.   
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-xray-cold resisting supermen.   
[[Category:Guides]]
[[Category:Guides]]