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* Of your starting fertilizers, '''E-Z Nutriment''' makes the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Finally, regular '''nutriment''' has a very small chance to mutate the plant into a different specie. | * Of your starting fertilizers, '''E-Z Nutriment''' makes the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Finally, regular '''nutriment''' has a very small chance to mutate the plant into a different specie. | ||
* You can speed up the process by asking the [[chemist]] for some '''unstable mutagen'''. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click > Set transfer amount). Pour 5 units on your plant and prepare for... | * You can speed up the process by asking the [[chemist]] for some '''unstable mutagen'''. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click -> Set transfer amount). Pour 5 units on your plant and prepare for... | ||
** 10% chance of the plant losing lots of health instantly. The plant can die because of this | ** 10% chance of the plant losing lots of health instantly. The plant can die because of this. | ||
** 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations. | ** 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations. | ||
** 15% chance of heavy stat mutation. | ** 15% chance of heavy stat mutation. | ||
** 15% chance of normal stat mutation. | ** 15% chance of normal stat mutation. | ||
** 20% chance of nothing. You get a message when this happens. | ** 20% chance of nothing. You get a message when this happens. | ||
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this. | Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this. | ||
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* You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen. | * You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen. | ||
* R&D can also make a wonderful thing called a '''Floral Somatoray'''. It has two options: | * R&D can also make a wonderful thing called a '''Floral Somatoray'''. It has two options: Increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation. | ||
=== Replica Pod Cloning === | === Replica Pod Cloning === |