Nuclear Operative: Difference between revisions

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There a few things that come free of charge, and are priceless when it comes to being a successful team, and that does '''not''' mean that you should toss them out the airlock.
There a few things that come free of charge, and are priceless when it comes to being a successful team, and that does '''not''' mean that you should toss them out the airlock.
*A Stetchkin Pistol and an extra magazine. Vital for all Nuclear Operatives. You need atleast some form of ballistic weaponry, and while the Stetchkin may not be powerful, it is versatile. A trusty weapon that you shouldn't leave the ship without.
*A Stetchkin Pistol and an extra magazine. Vital for all Nuclear Operatives. You need atleast some form of ballistic weaponry, and while the Stetchkin may not be powerful, it is versatile. A trusty weapon that you shouldn't leave the ship without.
*A jet harness that utilizes O2. Note that it is called a '''jet harness''', as it can fit inside your backpack. This is a vital part of your internals system, so without it, you won't be able to breathe or maneuver yourself in space. Be sure to fill it up fully at the 02 canister. Be sure not to use it too much, or you'll find yourself out of breath. And you'll be dead, that too.
*A jet harness that utilizes O2. Note that it is called a '''jet harness''', as it can fit inside your backpack. This is a vital part of your internals system, so without it, you won't be able to breathe or maneuver yourself in space. Be sure to fill it up fully at the 02 canister. Don't use it too much, or you'll find yourself out of breath. And you'll be dead, that too.
*A Syndicate Mask. This functions as a breathmask, and looks badass too, so you'll need it to breathe in space.
*A Syndicate Mask. This functions as a breathmask, and looks badass too, so you'll need it to breathe in space.
*Tactical Turtleneck. You need to wear a shirt to hold your pockets, belt and ID slot. It also looks cool.
*Tactical Turtleneck. You need to wear a shirt to hold your pockets, belt and ID slot. It also looks cool.
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*Any tools you'll need, like a screwdriver for a powersink, or a wrench for a syndibomb, can be found in the tool vendor.
*Any tools you'll need, like a screwdriver for a powersink, or a wrench for a syndibomb, can be found in the tool vendor.
*'''DO NOT FORGER YOUR PINPOINTER.''' Said pinpointer will lead you to your objective. The Nuclear Authentication Disc. Even more importantly, it will lead you to the station when the shuttle jumps.
*'''DO NOT FORGER YOUR PINPOINTER.''' Said pinpointer will lead you to your objective. The Nuclear Authentication Disc. Even more importantly, it will lead you to the station when the shuttle jumps.
== Tons O' Guns ==
== Tons O' Guns ==
Here's a list of the most important Syndicate Items that are available to you. Only ones that you may actually need are listed.
Here's a list of the most important Syndicate Items that are available to you. Only ones that you may actually need are listed.
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