Syndicate Items: Difference between revisions

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=='''Syndicate Items'''==
=='''Syndicate Items'''==


Syndicate people get access to these cool items during [[Game Mode#Traitor|Traitor]] and [[Game Mode#Nuclear|Nuke]]!
These items can be bought through an uplink by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].


==How to Get These Items==
==How to Get These Items==
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  |usedfor = Ordering syndicate items by a traitor or syndicate operative
  |usedfor = Ordering syndicate items by a traitor or syndicate operative
  |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.  
  |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.  
  |description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
  |description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). You will need to enter the code given into the ringtone selection in the messenger menu in your PDA. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
  }}
  }}


 
==Discounts==
Three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 75% off [[Energy Sword|e-sword!]]


==Conspicuous and Dangerous Weapons==
==Conspicuous and Dangerous Weapons==
===Stetchkin Pistol===
===Stechkin===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Stetchkin Pistol
  |name = Stechkin Pistol
  |image = stetchkin.png
  |image = stetchkin.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
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  |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
  |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
  |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
  |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
  |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable. It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent.  
  |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable. It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent.  
  }}
  }}


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  |usedfor = The disabling of technology, such as cameras, radios, etc.
  |usedfor = The disabling of technology, such as cameras, radios, etc.
  |strategy = Best used aggressively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]].
  |strategy = Best used aggressively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]].
  |contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]]
  |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
  |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.
  |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.
  }}
  }}
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  |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
  |usedfor = Ammo for the stetchkin.
  |usedfor = Ammo for the stetchkin.
  |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stetchkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be hhandloaded from a loose ammo box.
  |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stetchkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
  |description = This is ammo for the [[Syndicate Items#Stechkin|stechkin]]. It gives the stechkin a full clip. It can be used by either using a stetchkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload. Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
  |description = This is ammo for the [[Syndicate Items#Stechkin|stechkin]]. It gives the stechkin a full clip. It can be used by either using a stetchkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload. Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
  }}
  }}
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  |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off.
  |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off.
  |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]], [[Guide to chemistry#Morphine|morphine]] and [[Guide to chemistry#Tirizene|tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. The toxins inside are completely nonlethal, so if you want to kill with it you need somthing else. Not available in [[Syndicate guide|nuke ops]].
  |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]], [[Guide to chemistry#Morphine|morphine]] and [[Guide to chemistry#Tirizene|tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. The toxins inside are completely nonlethal, so if you want to kill with it you need somthing else. Not available in [[Syndicate guide|nuke ops]].
}}
===Poison Pen===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Pen"
|image = Pen.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals
|usedfor = Stealthily poisoning people
|strategy = Apply poison to papers and get other people to read them.
|description = The pen will apply a toxin with a delayed effect when it is used to write on paper. Anyone who picks up the paper without having gloves on will be poisoned, causing heavy toxin damage with a chance to stun each tick. The poison takes effect after a long delay and can kill victims who don't get treated.
  }}
  }}


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  }}
  }}


===Romerol===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Romerol
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 25 telecrystals
|usedfor = Causing chaos
|strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
|description = Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it.
}}
===Dart Pistol===
===Dart Pistol===
  {{Item
  {{Item
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  |description = A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to use that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel.
  |description = A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to use that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel.
  }}
  }}


==Stealth and Camouflage Items==
==Stealth and Camouflage Items==
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  |usedfor = Hiding as an item on the station.
  |usedfor = Hiding as an item on the station.
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active. Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active. Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
  }}
  }}


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  |usedfor = Stealthily irradiating people.
  |usedfor = Stealthily irradiating people.
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is."
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.
  }}
  }}


==Implants==
==Implants==
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  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
  |description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. Only available when there are more than 25 players.
  |description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. Only available when there are more than 25 players.
}}
==Role Restricted==
===Reverse Revolver===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reverse Revolver
|image = Revolver.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].
|usedfor = PRANKING (GONE WRONG)
|strategy = shoot at people with it, have people shoot at you with it!
|description = This revolver with a special pin can only be shot straight by clumsy people, everyone else with shoot themselves in the face. People can prove hard to convince it's the real deal, especially those darn metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitor's revolver, or you somehow switching this gun's pin with someone else's.
}}
===EZ clean bundle===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = EZ clean bundle
|image = Grenade.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
|usedfor = Cleaning every "stain" with maximum prejudice
|strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
|description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
}}
===His Grace===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = His Grace
|image = His Grace.gif
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
|usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
|strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
|description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant, fill it with 5 organs and use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. A message is broadcast telling the crew His Grace has awoken. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. GET-FOOD.<br> STARVING: NOW YOU DID IT. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
DEATH: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape. At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. An announcement is made informing the crew of this. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.
  }}
  }}


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  |usedfor = Random Traitoring.
  |usedfor = Random Traitoring.
  |strategy = Get this if you don't know what you want to get, or if you want a challenge.
  |strategy = Get this if you don't know what you want to get, or if you want a challenge.
  |description = Randomly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get.
  |description = Randomly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals (except for bond). <br>You get more than you would normally be able to at the cost of not knowing what you're going to get.
 
'''<span class="mw-customtoggle-box" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
Spawning a Syndicate Bundle will give you one of the following sets:
<div id="mw-customcollapsible-box" class="mw-collapsible mw-collapsed">


'''Spy'''
'''Spy'''
*Chameleon Jumpsuit
*Chameleon Jumpsuit
*Chameleon Mask (with voice changer)
*Chameleon Mask (with voice changer)
*Agent Card
*Agent ID Card
*Camera Bug
*Camera Bug
*AI Detector
*AI Detector
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*10mm Magazine
*10mm Magazine
*Chameleon Jumpsuit
*Chameleon Jumpsuit
*Agent Card
*Agent ID Card
*Stimpack
*Stimpack


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*2x Energy Sword
*2x Energy Sword
*Telekinesis SE Injector
*Telekinesis SE Injector
*Agent Card
*Agent ID Card
*Dark Lord robes
*Dark Lord robes
*No-Slip Shoes
*No-Slip Shoes
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*6x Throwing Stars
*6x Throwing Stars
*Military Belt
*Military Belt
*Agent ID
*Agent ID Card
*Chameleon Projector
*Chameleon Projector
</div>
}}
}}


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  |usedfor = Cool-looking regeneration.  
  |usedfor = Cool-looking regeneration.  
  |strategy = Smoke them to inhale omnizine and heal over time.
  |strategy = Smoke them to inhale omnizine and heal over time.
  |description = Strong flavor, dense smoke, infused with omnizine.
  |description = Strong flavor, dense smoke, infused with omnizine. Captain starts with these in his smoke vendor on meta station
  }}
  }}


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Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].


===Viscerator Grenade===
== Bundles ==
 
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
 
===C-20r bundle===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = C-20r bundle
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
|usedfor = Getting a classic and reliable gun.
|strategy = Shoot people with it.
|description = Old faithful: The classic [[#C-20r Submachine Gun|C-20r]], bundled with two magazines, and a [[#Universal Suppressor|suppressor]].
}}
 
===Bulldog bundle===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Viscerator Grenade
  |name = Bulldog bundle
  |image = Delivery grenade.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
  |usedfor = Crowd Control.
  |usedfor = Getting a rounded shotgun kit.
  |strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms.
  |strategy = Shoot people with it.
  |description = This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be outrun easily. The grenade is fantastic in helping clearing out a crowd of crewmen. However, it is very ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down.  
  |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog Shotgun|Bulldog shotgun]], a 12g stun drum, a 12g buckshot drum, and a pair of [[#Thermal Imaging Glasses|thermal imaging goggles]].  
  }}
  }}


===Syndicate Medical Supply Kit===
===Medical bundle===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Medical Supply Kit
  |name = Medical bundle
  |image = Syndicate Medical Supply Kit.png
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
  |usedfor = Healing your fellow operative.
  |usedfor = Getting a rounded medical kit.
  |strategy = ???
  |strategy = Become a combat medic to keep your team up and running.
  |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, and other medical supplies helpful for a medical field operative.<br>Contais:
  |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a chloral hydrate syringe. Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.
* [[File:Combat Stimulant Injector.png]] Combat Stimulant Injector; a modified air-needle autoinjector, used by operatives trained in medical practices to quickly heal injuries in the field. Contains a 60 unit mix of [[Doctor's Delight]] and [[Synaptizine]], injects 10 units at a time.
* [[Health Scanner HUD]]
* [[Lethal Injection Syringe]]
* [[Dermaline|Dermaline Pill]]
* [[Bicaridine|Bicaridine Pill]]
* [[Surgical Drill]]
* [[Stethoscope]]
  }}
  }}


===Energy Shield===
===Sniper bundle===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Energy Shield
  |name = Sniper bundle
  |image = Eshield.png
  |image = Briefcase.png
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
  |usedfor = Protecting yourself from energy weapons
  |usedfor = Getting all you need to start sniping.
  |strategy = This is a very powerful asset, it will deflect all energy based attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield. While expensive, having the people up front wield a energy shield makes for a good breaching strategy.
  |strategy = Become a long-range sniper.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
|description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.
  }}
  }}


===Stetchkin===
===Bioterror bundle===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Stetchkin Pistol
  |name = Bioterror bundle
  |image = Stetchkin.png
  |image = Duffle_syndiemed.png
  |foundin = Issued to Syndicate Operatives for free, also available for Traitors.
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
  |usedfor = Killing people.
  |usedfor = Getting all you need to commit several war crimes.
  |strategy = A free sidearm for Syndicate operatives and a cheap firearm for Traitors. Holds 8 rounds and deals 25 brute damage per round. Can be silenced with a attachment.
  |strategy = Start a biological disaster, and spread chaos among the crew.
  |description = The Stetchkin is a surprisingly reliable sidearm for Syndicate operatives. Each Operative is issued with this pistol for free, a additional magazine in their equipment locker and more magazines onboard their ship. This weapon is a four shot crit weapon, which by itself can be used to dispatch low threat targets or as a fallback weapon during combat. It can even be used as a primary weapon for extended periods to conserve ammo for other weapons, or paired with the Bulldog as a cheap C20r alternative.
  |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
  }}
  }}


===Ammo-10mm===
===Spetsnaz Pyro bundle===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-10mm
  |name = Spetsnaz Pyro bundle
  |image = 10mmMag.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal, also available for Traitors.
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
  |usedfor = Loading the Stechkin.
  |usedfor = Getting all you need to watch the <s>world</s>station burn.
  |strategy = Lock and load.
  |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well!
  |description = A 8-round 10mm magazine for use in the Stechkin Pistol.
  |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
  }}
  }}


===Bulldog===
== Weapons ==
 
===Bulldog Shotgun===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
Line 997: Line 1,067:
  |name = Bulldog Shotgun
  |name = Bulldog Shotgun
  |image = Bulldog.png
  |image = Bulldog.png
  |foundin = Issued to Syndicate Operatives for free, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Killing/Stunning people.
  |usedfor = Killing/Stunning people.
  |strategy = A robust and free primary shotgun. Holds a wide selection of ammo types.
  |strategy = A robust shotgun. Holds a wide selection of ammo types.
  |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. Given to each Operative for free at mission start, this can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (unpredictable damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons. A Bulldog with stun shells and a Sketchin can make for a cheap alternative C20r SMG when strapped for telecrystals.
  |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons. A Bulldog with stun shells and a Sketchin can make for a cheap alternative C20r SMG when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
  }}
  }}


===Ammo-12g Stun Slug===
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">
 
====Ammo-12g Stun Slug====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
Line 1,012: Line 1,085:
  |usedfor = Loading the Bulldog.
  |usedfor = Loading the Bulldog.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit. A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Sketchin pistol, it can make for a ok alternative to a C20r.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit. A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Sketchin pistol, it can be extremely lethal.
  }}
  }}


===Ammo-12g Buckshot===
====Ammo-12g Buckshot====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
Line 1,021: Line 1,094:
  |name = Buckshot Drum Magazine
  |name = Buckshot Drum Magazine
  |image = BuckshotBull.png
  |image = BuckshotBull.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the Bulldog.
  |usedfor = Loading the Bulldog.
  |strategy = Lock and load.
  |strategy = Lock and load.
Line 1,027: Line 1,100:
  }}
  }}


===Ammo-12g Dragon's Breath===
====Ammo-12g Slugs====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Dragon Breath Drum Magazine
  |name = Slug Drum Magazine
|image = BuckshotBull.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Loading the Bulldog.
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
}}
 
====Ammo-12g Dragon's Breath====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dragon's Breath Drum Magazine
  |image = DragonBreathBull.png
  |image = DragonBreathBull.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystal, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the Bulldog.
  |usedfor = Loading the Bulldog.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. While slightly more expensive than the Buckshot Magazine, the Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire. A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.  
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire. A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.  
  }}
  }}


===C20r SMG===
====Ammo-12g Breaching====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = C20r SMG
  |name = Breaching Drum Magazine
  |image = C20r.png
  |image = BreachingBull.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Killing/Stunning people.
  |usedfor = Loading the Bulldog.
  |strategy = The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target.
  |strategy = Lock and load.
  |description = Nuke Ops do not spawn with an SMG, they must buy it. It knocks the target down, similar to the detective's revolver, though chances are if you go down, you're not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals. A reliable and robust weapon worthy of the reputation given to it and a worthy addition to your arsenal.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
  }}
  }}


===Ammo-12mm===
====Ammo-12g Bundle====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-12mm
  |name = Drum Magazine Bundle
  |image = 12mmMag.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
  |usedfor = Loading the SMG.
  |usedfor = Loading Bulldogs.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 20-round 12mm magazine for use in the C-20r submachine gun.
  |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.  
  }}
  }}


===C90gl Assault Rifle===
</div>
<hr>
 
===C-20r Submachine Gun===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = C90gl Assault Rifle
  |name = C-20r Submachine Gun
  |image = C90gl.png
  |image = C20r.png
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Killing/Blowing up people.
  |usedfor = Killing people.
  |strategy = A alternative to the C20r, trades instant stunning for greater lethality and a attached grenade launcher.
  |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
  |description = Holding 30 rounds and dealing 35 damage per bullet, the C90 is aimed for operatives who want higher lethality with their firearm. While the C90 costs 4 more tc's than the C20, you gain a higher magazine size, a three shot crit weapon and a underslung grenade launcher. If you trust your aim this makes for a very worthy alternative to the C20r.
  |description = Deals 30 brute damage per round, with 20-round magazines. A reliable and robust weapon. Can also be fitted with a silencer. Starts with a syndicate firing pin, which prevents enemies from using it.
  }}
  }}


===Ammo-5.45x39mm===
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">
 
====.45 Ammo====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-5.45x39mm
  |name = .45 Ammo
  |image = 5.45mm.png
  |image = 45Mag.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Loading the Assault Rifle.
  |usedfor = Loading a C-20r SMG.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 30-round 5.45x39mm magazine for use in the C-90gl assault rifle.
  |description = A 20-round .45 magazine for use in the C-20r submachine gun.
  }}
  }}


===Ammo-40mm Grenade Box===
====.45 Ammo Bundle====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-40 mm Grenade
  |name = .45 Ammo Bundle
  |image = 40mmGrenade.png
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystal, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Loading the Assault Rifle.
  |usedfor = Loading several C-20r SMGs.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A box containing four 40mm Grenades for use in the C-90gl assault rifle.
  |description = Contains 9 C-20r SMG magazines, for a total of 180 shots.
  }}
  }}


===L6 SAW===
</div>
<hr>
 
===L6 Squad Automatic Weapon===
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
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  |name = L6 SAW
  |name = L6 SAW
  |image = L6machinegun.png
  |image = L6machinegun.png
  |foundin = Ordered via syndicate uplink, costs 40 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |usedfor = Mowing down people.
  |usedfor = Mowing down people.
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
  |description = Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they're down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech or Cyborg over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team, and just the heavy cost in general. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun.
  |description = Holds the most ammo of any gun available: 50 5.56x25mm rounds dealing 45 brute damage each. Three good shots on someone and they're down. Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">
 
====5.56x45mm Box Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the L6 SAW.
|strategy = Lock and load.
|description = A 50-round magazine of 5.56x45mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses.
}}
 
====5.56x45mm (Bleeding) Box Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 5.56x45mm (Bleeding) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the L6 SAW.
|strategy = Lock and load.
|description = A 50-round magazine of 5.56x45mm ammunition, containing bleeding rounds, that only deal 20 damage but cause severe bleeding on hit.
}}
 
====5.56x45mm (Hollow-Point) Box Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the L6 SAW.
|strategy = Lock and load.
|description = A 50-round magazine of 5.56x45mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
}}
 
====5.56x45mm (Armor Penetrating) Box Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the L6 SAW.
|strategy = Lock and load.
|description = A 50-round magazine of 5.56x45mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
  }}
  }}


===Ammo-7.62×51mm===
====5.56x45mm (Incendiary) Box Magazine====
  {{Item
  {{Item
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Ammo-7.62×51mm
  |name = Ammo-5.56x45mm (Incendiary) Box Magazine
  |image = A762.png
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Loading the L6 SAW.
  |usedfor = Loading the L6 SAW.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses.
  |description = A 50-round magazine of 5.56x45mm Incendiary ammunition, that only deals 7 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
}}
 
</div>
<hr>
 
===Sniper Rifle===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Sniper Rifle
|image = Sniper.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Killing people from far away.
|strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets. Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
 
====.50 Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the Sniper Rifle.
|strategy = Lock and load.
|description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
}}
 
====.50 Soporific Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Soporific Magazine
|image = Sniper_ammo_sleep.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the Sniper Rifle.
|strategy = Lock and load.
|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
}}
 
====.50 Haemorrage Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Haemorrage Magazine
|image = Sniper_ammo_blood.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the Sniper Rifle.
|strategy = Lock and load.
|description = A 6-round magazine of .50 haemorraging ammunition for the sniper rifle. Deals 15 damage and has less armor penetration, doesn't stun, dismember, or break machinery. Anyone hit by these, however, will suffer extreme bloodloss, which will usually result in suffocation.
}}
 
====.50 Penetrator Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Penetrator Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Loading the Sniper Rifle.
|strategy = Lock and load.
|description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
}}
 
</div>
<hr>
 
===Surplus Rifle===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Surplus Rifle
|image = Surplus_rifle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Arming someone cheaply.
|strategy = A cheap rifle. Better than nothing, if you've got a pair of spare TC.
|description = A Mosin Nagant bolt-action rifle, loaded with 5 7.62 bullets. Deals 60 damage on hit, but must be loaded every shot.
}}
 
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">
 
====Surplus Rifle Clip====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Surplus Rifle Clip
|image = Surplus_ammo.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Loading the Surplus Rifle.
|strategy = Lock and load.
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
  }}
  }}
</div>
<hr>


===Flamethrower===
===Flamethrower===
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  |name = Flamethrower
  |name = Flamethrower
  |image = Flamethrower.png
  |image = Flamethrower.png
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Burning people.
|usedfor = Setting things on fire.
  |strategy = ???
|strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using, or you'll end up burnind yourself.
  |description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.
|description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
}}
 
===Toy Submachine Gun===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Donksoft SMG
|image = Fake_c20r.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Not being taken seriously.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
===Toy Machine Gun===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Donksoft LMG
|image = Fake_SAW.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Not being taken seriously.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
====Box of Riot Darts====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Box of Riot Darts
|image = Foambox_riot.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading toy weapons.
|strategy = Lock and load.
|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
}}
 
===Viscerator Delivery Grenade===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Viscerator Grenade
|image = Delivery grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Shoot several killdrones that will try to hack off people's limbs.
|description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be outrun easily. The grenade is fantastic in helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs off when attacking.
}}
 
===Chemical Foam Grenade===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chemical Foam Grenade
|image = Grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
  |strategy = Emits extremely debilitating foam.
  |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}
 
===Grenadier's Belt===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Grenadier's Belt
|image = Combat_belt.png
|foundin = Ordered via syndicate uplink, costs 22 telecrystals.
|usedfor = Lobbing several kinds of grenades.
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
|description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
* 1 Flashbang;
* 4 Smoke Bombs;
* 2 EMP Grenades;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
* 1 Fluorosulfuric Acid Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
* 2 Syndicate Minibombs;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
  }}
  }}


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  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = Biohazardous Chemical Sprayer
  |name = Biohazardous Chemical Sprayer
  |image = Chem sprayer.png
  |image = Bio_chem_sprayer.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Subduing crew members via massive amounts of chemicals.
|usedfor = Extreme Crowd Control.
  |strategy = Don't bother using it if your target(s) has/have internals. It causes many maladies, (Blindness, Dizziness, Knockout, Mutation), to those who ingest the reagents, however.
|strategy = Shoots dangerous poisons.
  |description = A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, to prevent exposure to yourself and your fellow operatives.<br>Contains:
|description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
* 150 units of Spore Toxin, a liquid which blocks vision when ingested.
}}
* 150 units of [[Cryptobiolin]]
 
* 150 units of [[Unstable Mutagen]]
===Fungal Tuberculosis Grenade===
* 150 units of [[Chloral Hydrate]]
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Fungal Tuberculosis Grenade
|image = Box.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
  |usedfor = Biological Warfare.
  |strategy = Spreads an extremely dangerous and infectious virus.
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe.
}}
 
==Space Suits and Hardsuits==
 
===Elite Syndicate Hardsuit===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Elite Syndicate Hardsuit
|image = Elite_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
|description = Works like a syndicate hardsuit, but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons.
}}
 
===Shielded  Hardsuit===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Shielded Hardsuit
|image = Syndi_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 30 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
  |description = Works like a syndicate hardsuit, but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, however, it's less armoured than a normal hardsuit.
}}
 
==Devices and Tools==
 
===Syndicate Medical Supply Kit===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Medical Supply Kit
|image = Syndicate Medical Supply Kit.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Healing your fellow operatives.
|strategy = Use this to keep your team alive.
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
}}
 
===Blood-Red Magboots===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Blood-Red Magboots
|image = Syndi_magboots.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Working without gravity.
|strategy = Activate them if the gravity generator stops working.
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
  }}
  }}


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  |name = Syndicate Detonator<br>"Big red button"
  |name = Syndicate Detonator<br>"Big red button"
  |image = Big red button.png
  |image = Big red button.png
  |foundin = Ordered via syndicate uplink. It costs 3 telecrystal, and is only available to Nuclear Agents. They, however, start with one available anyway.
  |foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
  |usedfor = Detonating all syndicate bombs at once
  |usedfor = Detonating all syndicate bombs at once.
  |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
  |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
  |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
  |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
}}
 
===Assault Pod Targeting Device===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Assault Pod Targeting Device
|image = Gangtool_red.png
|foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
|usedfor = Dropping on the station with style.
|strategy = Use this to drop into a central area, giving less time to react to the crew.
|description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
}}
 
===Energy Shield===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Shield
|image = Eshield.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Protecting yourself from energy weapons
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield. While expensive, having the people up front wield a energy shield makes for a good breaching strategy.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
}}
 
===Medbeam Gun===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Medbeam Gun
|image = Medgun.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Constant and free healing.
|strategy = Use it on a target to begin healing it.
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
}}
 
===Intelligence Potion===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Intelligence Potion
|image = Intell_potion.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Giving intelligence to an animal.
|strategy = Use it on an animal to render it intelligent and loyal to you.
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, usually Cayenne, also enslaving them to your commands.
}}
 
==Implants==
 
===Microbomb Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Microbomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent your items from being stolen.
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
}}
 
===Macrobomb Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Macrobomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent anyone close to your corpse from being alive.
|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
}}
 
==Cybernetic Implants==
 
All these items ship with an autoimplanter; to use it, insert the implant in the implanter and use it inhand.
 
===Thermal Vision Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Thermal Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Seeing living beings through walls.
|strategy = Implant it in yourself.
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
}}
 
===X-Ray Vision Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = X-Ray Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Seeing through walls.
|strategy = Implant it in yourself.
|description = Allows unrestricted vision through walls.
}}
 
===CNS Rebooter Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
  }}
  }}
===Reviver Implant===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reviver Implant
|image = Chest_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Recovering from crit.
|strategy = Implant it in yourself.
|description = This implant will heal you once you fall into crit, then goes into cooldown.
}}
===Cybernetic Implant Bundle===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Cybernetic Implant Bundle
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|usedfor = Implanting your team.
|strategy = Implant it in your team.
|description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
}}
==Support==
Mechs, cyborgs and new troops, for when you feel you're understaffed.


===Dark Gygax===
===Dark Gygax===
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  |name = Dark Gygax
  |name = Dark Gygax
  |image = DarkGygax.png
  |image = DarkGygax.png
  |foundin = Ordered via syndicate uplink, costs 90 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 80 telecrystals.
  |usedfor = Heavy Fire Support.
  |usedfor = Heavy Fire Support.
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that will knock down anyone it hits, a grenade launcher that fires flashbangs, and a personal teleportation device, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to an ion gun, which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is with mass laser fire or a ton of explosives. The main weakness of the mech is that it has lesser armor than other mechs and that its weapons all require ammunition which can run out and cannot be replenished. However, it can still activate its leg actuator overload function to chase you down and beat you to a pulp, or retreat after taking damage.
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to ion guns, which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives. It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
Cannot maneuver in space: either use it on a drop pod or be very sure of where it's gonna land after you leave the ship.
  }}
  }}


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  |name = Dark Mauler
  |name = Dark Mauler
  |image = DarkMarauder.png
  |image = DarkMarauder.png
  |foundin = Ordered via syndicate uplink, costs 140 telecrystals! Only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 140 telecrystals!
  |usedfor = Heavy Assault Platform.
  |usedfor = Heavy Assault Platform.
  |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
  |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
  |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional armor layers, this monster can destroy the station 10-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles to blast open a path. Just don't let it corner you or prepare to be bombed back to the stone age.
  |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless.
  }}
  }}


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  |name = Syndicate Cyborg
  |name = Syndicate Cyborg
  |image = Syndieborg.png
  |image = Syndieborg.png
  |foundin = Ordered via syndicate uplink, costs 80 telecrystals. Only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 80 telecrystals.
  |usedfor = Robotic Support.
  |usedfor = Robotic Support.
  |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.  
  |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.  
  |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. It comes standard issue with a Laser Gun, Energy Crossbow, Emag, Energy Sword and a Jetpack. It also comes with a 25,000W power cell. All of its modules use 100 power for every use except the Energy Sword which uses 500 on use. The Syndiborg is a powerful ally as it is unstunnable by most methods allowing it to lead the attack with impunity. It is easy to repair on the field with a welder, and it can Emag other Cyborgs to turn them against the station! It also has the ability to listen to the Binary Channel and interact with doors like a normal borg, allowing it to unbolt or shock them! Similarly, it does not trigger any motion alarms, allowing it to quickly and easily destroy AIs before they have a chance to scream.
  |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
* The assault module contains:
** A flash;
** An energy sword;
** A cyborg LMG that prints ammo from energy;
** A grenade launcher;
** An emag;
** A crowbar;
** A pinpointer;
* The medical module contains:
** A flash;
** A syndicate hypospray containing nanites;
** Medical Gauze;
** A defibrillator;
** A Medbeam Gun;
** A health analyzer;
** Surgery tools;
** An emag;
** A crowbar;
** A pinpointer.


The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
  }}
  }}


 
===Reinforcements===
 
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reinforcements
|image = Generic_nukesyndie.png
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
|usedfor = Support.
|strategy = Increase your team size by adding another operative.
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
}}




[[Category:Objects]]
[[Category:Objects]]
[[Category: Weapons]]
[[Category: Weapons]]
18

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