Shaft Miner: Difference between revisions

2,385 bytes removed ,  05:32, 27 December 2016
imported>Thundercoot
(→‎The Wildlife: removed advice to melee watchers. the advice was best suited for asteroid basilisks.)
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|image = Mining_vendor_default.png
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![[File:Bottle17.png|32px]]<br>Stabilizing Serum
![[File:Bottle17.png|32px]]<br>Stabilizing Serum
|Can be used on legion souls to prevent them from decaying.
|Can be used on legion souls to prevent them from decaying.
!<span style="display: none;">a</span>400 Points
|-
![[File:Fulton_beacon.png|32px]]<br>Fulton Beacon
|Creates a beacon that fulton kits can target as a drop-off point.
!<span style="display: none;">a</span>400 Points
!<span style="display: none;">a</span>400 Points
|-
|-
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|-
|-
![[File:Jaunter.png|32px]]<br>Wormhole Jaunter
![[File:Jaunter.png|32px]]<br>Wormhole Jaunter
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the chest slot to prevent death on chasms.
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. <B>Can be worn on the chest slot to prevent death on chasms.</B>
!<span style="display: none;">a</span>750 Points
|-
![[File:Kinetic_crusher.png|32px]]<br>Proto-kinetic Crusher
|A powerful melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage when used on them. It will deal even greater damage on backstab.
!<span style="display: none;">a</span>750 Points
!<span style="display: none;">a</span>750 Points
|-
|-
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|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.
!<span style="display: none;">a</span>800 Points
!<span style="display: none;">a</span>800 Points
|-
![[File:Fulton_pack.png|32px]]<br>Fulton Extraction Pack
|A balloon that can be used to extract equipment or personnel to a Fulton Recovery Beacon. Anything not bolted down can be moved. Link the pack to a beacon by using the pack in hand.
!<span style="display: none;">a</span>1000 Points
|-
|-
!Lazarus Injector
!Lazarus Injector
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|-
|-
![[File:Mining_Hardsuit.png|32px]]<br>Mining Hardsuit
![[File:Mining_Hardsuit.png|32px]]<br>Mining Hardsuit
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 8 times with goliath plates, to achieve extreme melee resistance.
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 8 times with goliath plates, to achieve extreme melee resistance. It also protects miners from ashstorms!
!<span style="display: none;">a</span>2000 Points
!<span style="display: none;">a</span>2000 Points
|-
|-
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|Like the regular resonator, but able to have 5 fields active at a time.
|Like the regular resonator, but able to have 5 fields active at a time.
!<span style="display: none;">a</span>2500 Points
!<span style="display: none;">a</span>2500 Points
|-
![[File:Modkit.png|32px]]<br>KA Tracer Rounds Mod
|A modkit that makes your KA's projectile flight path visible, in a white color.
!<span style="display: none;">a</span>100 Points
|-
![[File:Modkit.png|32px]]<br>KA Adjustable Tracer Rounds Mod
|A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors.
!<span style="display: none;">a</span>150 Points
|-
![[File:Modkit.png|32px]]<br>Super KA Chassis Mod
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerator.
!<span style="display: none;">a</span>250 Points
|-
![[File:Modkit.png|32px]]<br>Hyper KA Chassis Mod
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerator.
!<span style="display: none;">a</span>300 Points
|-
![[File:Modkit.png|32px]]<br>KA Range Mod
|A modkit that increases your KA's range by 1.
!<span style="display: none;">a</span>1000 Points
|-
![[File:Modkit.png|32px]]<br>KA Damage Mod
|A modkit that increases your KA's damage by 10.
!<span style="display: none;">a</span>1000 Points
|-
![[File:Modkit.png|32px]]<br>KA Cooldown Mod
|A modkit that reduces your KA's cooldown by 0.25 seconds.
!<span style="display: none;">a</span>1000 Points
|-
![[File:Modkit.png|32px]]<br>KA AoE Damage Mod
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.
!<span style="display: none;">a</span>2000 Points
|-
|-
![[File:Data_card.png|32px]]<br>Point Transfer Card
![[File:Data_card.png|32px]]<br>Point Transfer Card
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|Installs a high tech AI into the Drone (grants a ghost control over the Drone).
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|-
![[File:Jump_boots.png|32px]]<br>Jump Boots
|A pair of boots tha allow you to jump over three tiles, skipping chasms.
!<span style="display: none;">a</span>2500 Points
|}
|}


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