Guide to Virology: Difference between revisions

89 bytes added ,  03:33, 9 December 2014
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  10. Congrats you have made a good disease
  10. Congrats you have made a good disease
  Note: You can also combine diseases by taking a drop of blood from one disease and putting it in the other, although this isn't always perfect as it sometimes removes or overwrites symptoms. So always have a backup.
  Note: You can also combine diseases by taking a drop of blood from one disease and putting it in the other, although this isn't always perfect as it sometimes removes or overwrites symptoms. So always have a backup.


==Symptoms==
==Symptoms==
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===Transmission Types===
===Transmission Types===
*Blood - Touching blood with no protective equipment on or injections will cause this to spread.
*Blood - Touching blood with no protective equipment on or injections will cause this to spread.
*Contact with feet
*Contact - Contact with skin from an infected object/person, this can include walking through someone.
*Contact with hands
*Airborne - Will float around infected objects and people, range will be extended by sneezing.
*Contact generally, including walking through someone
*Airborne


Transmissibility also effects its ability to penetrate clothing, with more transmittable diseases going through general clothing. Hardsuits and Biosuits are always impossible to penetrate.
Transmissibility also effects its ability to penetrate clothing, with higher potency diseases going through general clothing. Hard-suits and Bio-suits are always impossible to penetrate.


"Contact" also transfers between items, so if you were touching something and some other tosser picked it up they have a chance to spread the disease. Same goes for corpses infected before death.
"Contact" transfers between items, so if you were touching something and some other tosser picked it up they have a chance to spread the disease. Same goes for corpses infected before death.


The higher Resistance it has the more rare the substance to cure it will be, if the Resistance is higher than the players "Disease Resistance" (Generally a pretty high Resistance) the player will not produce antibodies after getting cured.
The higher Resistance it has the more rare the substance to cure it will be, if the Resistance is higher than the players "Disease Resistance" (Generally a pretty high Resistance) the player will not produce antibodies after getting cured.
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