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10. Congrats you have made a good disease | 10. Congrats you have made a good disease | ||
Note: You can also combine diseases by taking a drop of blood from one disease and putting it in the other, although this isn't always perfect as it sometimes removes or overwrites symptoms. So always have a backup. | Note: You can also combine diseases by taking a drop of blood from one disease and putting it in the other, although this isn't always perfect as it sometimes removes or overwrites symptoms. So always have a backup. | ||
==Symptoms== | ==Symptoms== | ||
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===Transmission Types=== | ===Transmission Types=== | ||
*Blood - Touching blood with no protective equipment on or injections will cause this to spread. | *Blood - Touching blood with no protective equipment on or injections will cause this to spread. | ||
*Contact | *Contact - Contact with skin from an infected object/person, this can include walking through someone. | ||
*Airborne - Will float around infected objects and people, range will be extended by sneezing. | |||
*Airborne | |||
Transmissibility also effects its ability to penetrate clothing, with | Transmissibility also effects its ability to penetrate clothing, with higher potency diseases going through general clothing. Hard-suits and Bio-suits are always impossible to penetrate. | ||
"Contact" | "Contact" transfers between items, so if you were touching something and some other tosser picked it up they have a chance to spread the disease. Same goes for corpses infected before death. | ||
The higher Resistance it has the more rare the substance to cure it will be, if the Resistance is higher than the players "Disease Resistance" (Generally a pretty high Resistance) the player will not produce antibodies after getting cured. | The higher Resistance it has the more rare the substance to cure it will be, if the Resistance is higher than the players "Disease Resistance" (Generally a pretty high Resistance) the player will not produce antibodies after getting cured. |
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