Ashwalkers: Difference between revisions

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You are an ash walker, one among the plains. The land is bountiful of prey and sustenance, but foriegn powers move to exploit your land. You must build up your tribe and expel these aliens from your home.
You are essentially a group of tribal Lizard's who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Human (or Lizard or Plasmaman) invaders.
=For the underground=
Your base of operations is small and humble. Your lifeblood is the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed.
Whenever any dead sentient corpse (such as the Legion's corpse, or Miners) is brought next to the nest, it'll be consumed and turned into a new Ash Walker egg.
The nest must be protected at all costs, its destruction would spell doom for your tribe.
=Foreign Invaders=
The strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away.
Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advance weapons.
=The Wildlife=
In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones, plates and sinuw, these resources are critical in crafting the more advance tribal gear on offer to you.
* Legions: The easiest prey, they're attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as a Ash Walker, while their Souls can be surgically implanted into another Ash Walker in order to heal wounds. These creatures sadly do not drop bones of good value to craft.
* Watchers: Deadly creatures, they should never be approached alone. They're freeze attacks will slow you in place while they rip you to shreds. Attack in numbers. Watchers are nessecary to hunt as they drop the coveted sinew, which is a necessary component for crafting higher tier weapons and armour, they also drop a single piece of bone.
* Goliaths: Powerful creatures, but easily kited and killed by a skilled warrior. Do not allow them to stick you in place, keep mobile and rapidly move in, hit them, then move back. These creatures are a good prize to kill and can be killed by a single warrior. They are a worthy prize as they drop two bones upon death.
=Tribal Equipment=
The following is a list of tribal equipment you can craft
== Engineering ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable"
! scope="col" style="background-color:orange;" width=200|Item
! scope="col" class="unsortable" style="background-color:orange;" |Description
! scope="col" class="unsortable" style="background-color:orange;" |Material Needed
|-
!Bone Dagger
|A respectable and cheap weapon to craft, deals 15 damage.
|Bone: 2
|-
!Bone Spear
|A powerful two handed weapon, deals 20 damage.
|Bone: 4<br>Sinew: 1
|-
!Bone Spear
|The most powerful crafted weapon avaliable, also needed to do surgery, deals 23 damage.
|Bone: 6<br>Sinew: 3
|-
!Bone Armor
|Respectable armor, provides medicore protection to melee (35), bullet (25) and laser (25) attacks.
|Bone: 6
|-
!Bone Talisman
|Attached to bone armor, provides a small boost to base protection but a massive boost to bomb and biological protection. (Useless as accessory's don't provide protection)
|Bone: 2<br>Sinew: 1
|-
!Bone Bracer
|Provides moderate protection to both arms of the wearer.
|Bone: 2<br>Sinew: 1
|-
!Skull Helmet
|Provides moderate protection to the wearers head.
|Bone: 4
|}
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